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Thread: Possible solution to CWL tanking

  1. #81
    2222's Avatar
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    Quote Originally Posted by BlindSyphon View Post
    I agree pushing in CWL has the same dilemma as pushing in legends theirs just no reason to do it atm.
    Rewards are the same in each bracket so why wouldn't you stay in the lowest tier until your clans ready to climb 3 leagues to the next bracket.
    Would be nice if trying was rewarded, but pushing limits your clan to only running the top 15 at all times so no one else can be in war.
    I farm CWL so I can push in normal wars atm seems backwards though...
    It is similar, but at least in legends I can keep 5 builders busy. That is enough of a reward for me.


    Quote Originally Posted by Tosti111 View Post
    Perfect rationale for why removing the medals entirely or only giving medals based on the tier you will be entering next season would make more sense. Clans would start working to be atthe highest tier they could if they are rewarded better ONLY based on the league rather thanwins/losses/stars.
    I like the suggestions related to the medals being awarded totally based on tier and place rather than on wins and stars. There are details to iron out, but that is a good start I think.

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  2. #82
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    The fun of CWL is that it is performance based and not weight based. You want to take that out? You might as well remove CWL all together.

  3. #83
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    Quote Originally Posted by PatrickV View Post
    The fun of CWL is that it is performance based and not weight based. You want to take that out? You might as well remove CWL all together.
    That is not the suggestion at all. It is to decouple rewards such that it is of no value to play beneath your ability and in fact it is in your best interest to both perform well and at a higher league.

  4. #84
    Centennial Club GKJ's Avatar
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    Better solution will be to put a cap at the th lvls at lower leagues so that the lineups will be predictable and it will encourage skill rather than who has more amount of higher ths. And this will be a solution to tanking as well.

    Problem is this happens at all levels except I am guessing the top few.
    We are in masters 3.

    Running 6 TH12's. 6 Th11's 3 th10's

    We have fought clans with 2 TH12's up to one clan with 12 Th12's. Just in this league war.
    What breaks in a moment may take years to mend.

  5. #85
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    You know, changes in roster happen all the time in sports and nobody complains....

    @Tosti111 did we read the same suggestion? He didn't even mention the word "reward" in his post. Besides that, going as a TH12 to a low league can't be fun.
    Last edited by PatrickV; January 15th, 2019 at 09:30 PM.

  6. #86
    Senior Member BlindSyphon's Avatar
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    Quote Originally Posted by GKJ View Post
    Problem is this happens at all levels except I am guessing the top few.
    We are in masters 3.

    Running 6 TH12's. 6 Th11's 3 th10's

    We have fought clans with 2 TH12's up to one clan with 12 Th12's. Just in this league war.
    Yea we were that clan with 2 TH12's and 2 TH11s some 10.5s and 9s in M3 was such a massive weight jump from C1 being down 10 eagles and 6 wardens etc.
    I'm all for a good fight but that's way to much of a jump for one bracket since we we're so favored in C1 figured the extra badges would be nice but you're literally fighting everyone with a 10 star handicap.

    Quote Originally Posted by 2222 View Post
    It is similar, but at least in legends I can keep 5 builders busy. That is enough of a reward for me.
    Meh got 5 days left on my bomb towers and then I'll be a max 12, but I'm still not going back to legends because I can't stand the clouds don't have the time. My guess is when they fix it I will have just maxed all my blue walls and they will have some sort of incentive that reduces wall costs by half again.
    Last edited by BlindSyphon; January 15th, 2019 at 09:49 PM.

  7. #87
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    Quote Originally Posted by PatrickV View Post
    Besides that, going as a TH12 to a low league can't be fun.
    Every one of our opponents in gold 2 has had at least one th12, so they have been able to hit someone at their level (except when they faced us, lol.)

  8. #88
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    Quote Originally Posted by LordSk View Post
    Your thoughts?
    "Moderate tanking" seems far better than the extreme version you've mentioned. By moderate, I mean finding the right league for your clan and ensuring you stay there by ending up in 6th-3rd. This seems a far superior medal strategy than fluctuating tiers/clans. You'd just need to throw a few attacks to ensure you lose an extra war or two and don't get those 10 bonus stars.

    This will have a minimal effect on others, and no system changes are required to implement it. Medal maxers just need to do the math and start using it.

    Sandy
    Last edited by Sandy2; January 15th, 2019 at 10:38 PM.
    TheCrimsonKeep (#JQVJVUR): Serious war clan. Adults only. th12+.
    TheCrimsonKeep2 (#GVVU90VU): Casual war clan. Takes a day off between wars. th11+.
    TheCrimsonGate (#8J9QVPRCQ): Feeder war clan. th10+.
    TheCrimsonTower (#2Y9QJ8QPG): Feeder war clan. th9+.

  9. #89
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    Quote Originally Posted by GKJ View Post
    Problem is this happens at all levels except I am guessing the top few.
    We are in masters 3.

    Running 6 TH12's. 6 Th11's 3 th10's

    We have fought clans with 2 TH12's up to one clan with 12 Th12's. Just in this league war.
    That could be the result of tanking, but it could also be the result of skill and/or organization. We faced clans with 7-8 more th12s than us this season. Got beat up by one that is getting promoted up to champs probably to get beat up. Tied another that is staying in Masters 3.

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  10. #90
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    The simplest change they could make immediately would be to base promotion/relegation on wins. We are going to lose every single war but will end up in 5th out of 8th because they do it based on stars. So what we are being told is that you will be given matchups you cannot win but because you make a good faith effort we'll punish you. Make the wins matter and then make the stars the tiebreaker. I basically told people that if they wanted to opt-in they had to use their attacks (makes sense). We had 15 opt in so I used them. Needless to say a lot of them have lower level bases and aren't that good. In regular wars I don't care because if they are trying we have a good chance to win because the matchup isn't that imbalanced. Instead our TH9s and down 8-15 are pretty much all matched up against TH10s. Except for our 8 they are all fairly new TH9s. The two TH7s obviously have had no shot to get a star. I wouldn't mind all of that since I still get loot for the stars but it is a ludicrously stupid way to run things. Why should my clan be better off if I put in 7 inactive TH12s/max TH11s instead of putting in people that try? If this were skill based (actual skill regardless of TH level) we would have been relegated in the last two wars and would be relegated in this war. It is not skill based though, it is star based which is very easy to manipulate. If you want to game the system you should at least be forced to lose some wars.

    Overall, I guess the issue I have is that we are a casual clan. We don't have many rules and mostly trust people to make the right decisions (and we'll talk to those that don't). The expectation is that you try in war to win and that you try in Clan Games to add a few challenges even if you don't max. I am not pleased that the only way I can carry those that want to war and try is by dropping them for a few war leagues so we can not try and adjust our league. This is supposed to be a competition unlike raiding which is just about getting loot so you adjust where you are to where it is easiest to get loot.

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