Wizard's Duel #PGLP0802 – Dread Pirate R #2Y0JGYUGU - New TH14
Contact me on Discord (Dread Pirate Roberts#5841)
Credit for avatar - I found it here
Guys, between 500 and 1200 cups, you aren’t actually defending anything. Most people drop one troop just to also drop. So it’s really just everybody dropping constantly to get the achievement between those cups, and no one ever legitly trying to attack you.
im down there at the moment and 99 attacks out of 100 is a troop drop. getting about 250 defences a day
What you just stated is very obvious to all of us who have attempted this. Are you making the point that it is somehow wrong to achieve unbreakable by intentionally going to the bottom of the trophy ladder? If so, I disagree, but you are not alone:
https://forum.supercell.com/showthre...1#post12071561
Personally, it would have taken me over 13 years to finish unbreakable without this method. Just like maxing out my heroes I focused on this achievement and used the smartest way to get it done fast within the rules. For me, that is what this game is about.
Wizard's Duel #PGLP0802 – Dread Pirate R #2Y0JGYUGU - New TH14
Contact me on Discord (Dread Pirate Roberts#5841)
Credit for avatar - I found it here
You make a great point then. It is hard to wrap your mind around that concept if you have not experienced it. I would argue though that bases design is important. Here is why:
My method to drop cups was to drop Warden in left corner, hit ability, end attack, repeat. That worked on EVERY base, even if xbows or inferno lived in that corner. It became muscle memory and I really didn't have to look at the base to complete the drop. I felt a little bad for those with a builder hut in that corner as they would be given a guard.
So if I am the only guy hitting your base the only thing you needed to do to avoid a guard was to have that corner empty. So in that small way base design mattered.
But I am not the only guy hitting your base so you need to design a base that accounts for as many drop methods and loot hunters that you will run across. Preventing as many guards and shields as possible.
That is where I felt Sandy2 had the best idea for a base design. Thanks again Sandy.
Wizard's Duel #PGLP0802 – Dread Pirate R #2Y0JGYUGU - New TH14
Contact me on Discord (Dread Pirate Roberts#5841)
Credit for avatar - I found it here
I agree with others that say most defences are from trophy droppers. However there are real cases when attackers will drop all their troops in order to try steal your loot. Those are generally lower THs, and fail terribly (no loot stolen), but if they manage to get you 30% destruction you’ll get a 12h shield instead of a 30m guard. So imo you should keep heroes and cc in defensive mode when doing unbreakable achievement
Last edited by RagnarFurias; March 13th, 2019 at 10:49 PM.
Nothing here stays the same forever. You must learn to change as the game changes, or clash will force you one way or another.
Coming down the homestretch:
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