Page 36 of 69 FirstFirst ... 26343536373846 ... LastLast
Results 351 to 360 of 687

  Click here to go to the first staff post in this thread.   Thread: [ 1 & only ] CWL match up thread

  1. #351
    2222's Avatar
    Join Date
    Oct 2014
    Posts
    21,364
    Quote Originally Posted by Noctaire View Post
    Multiplayer is neither league nor tier based - it is trophy based and with a MUCH larger range of trophies (and potential opponents) than you would see in CWL. (It would be like random matches in CWL including players from 6-9 tiers rather than just 1 tier.) Multiplayer is based on the individual player and has no performance factored into its design whereas CWL is clan based and the pool of potential opponents have a similar performance level. (Multiplayer is trophy based, easily manipulated, and can be changed simply by beating a base.) Multiplayer contains limitations to prevent you from even seeing bases more than 2 (or 3...?) levels below your own as well as reduced loot when you attack bases lower than your TH level. (You still see them, but the offer is lower for you than it would be for someone of their own level or lower.)

    Similar/same can be said of the system in use on the BB when comparing the two.

    All three employ similar concepts and design, buy with subtle variation to suit the implementation.



    Not really; it’s more a case of their offense. If troops and heroes are sufficiently advanced, you can push very high regardless of whether you have a maxed TH12 or a L1 defending TH12. Since MP isn’t PvP, you need only be active enough to offset trophies lost when you are attacked.
    By "base progression" I include offense in that. The point still stands.

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  2. #352
    Millennial Club iGroot's Avatar
    Join Date
    Aug 2014
    Posts
    1,180
    Honestly, at this point if you're complaining about CWL matchmaking you are no different than the people who post threads complaining about not enough TH9s,10s,11s at Titan/Legends.

    You either win or you don't. You know what the other problem is? Everyone thinks every single match up will be equal or that they are supposed to have a chance to win every war. That's not how it works. Compare it to sports, there's teams that are bad and teams that are good. You don't have the same odds every war.

    I really do believe the root of the problem is everyone thinks their clan is better than they actually are.
    Quote Originally Posted by Darian[Supercell] View Post
    I would love to see space unicorns and cosmic cats
    Click Here for Unicorns

  3. #353
    Centennial Club
    Join Date
    Dec 2016
    Posts
    173
    I like the idea of league war... But for all those trying to ask people to deal with it being unfair...That's just dumb. No one like to go into a match & it's over before it starts. NO ONE! maybe they need to add weight into match ups cause at this point All the cheap rushed clans have the advantage. It's not a complaint it's the truth. But some don't want to hear that. Probably the people ok with being matched in a loosing situation. That's fun Q the joker slow clap.

  4. #354
    2222's Avatar
    Join Date
    Oct 2014
    Posts
    21,364
    Quote Originally Posted by shielded View Post
    I like the idea of league war... But for all those trying to ask people to deal with it being unfair...That's just dumb. No one like to go into a match & it's over before it starts. NO ONE! maybe they need to add weight into match ups cause at this point All the cheap rushed clans have the advantage. It's not a complaint it's the truth. But some don't want to hear that. Probably the people ok with being matched in a loosing situation. That's fun Q the joker slow clap.
    I don't think people are saying to deal with it being unfair. I think some people are saying it isn't unfair. It isn't unfair to reward base progression. Some of the wars some people think are over before they begin aren't actually over before they begin or if they are it is because that clan wasn't willing to try. There are plenty of clans that are playing lower because they aren't skilled, aren't organized, often miss attacks, etc. You might beat them, so you should try. There are also matches where you will get destroyed. That isn't a big deal. Just get as many stars as you can and move on. You have to remember this isn't one battle. It is 7 battles that comprise one big war.

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  5. #355
    Noctaire's Avatar
    Join Date
    Oct 2015
    Location
    USA
    Posts
    7,264
    Quote Originally Posted by 2222 View Post
    By "base progression" I include offense in that. The point still stands.
    I’m more than happy to debate on semantics if you like, 2222....

    In common parlance, the base is only part of the game and does not include offense, beyond the buildings. One does not need to progress the entire game to push trophies, only the portion that affects troops and heroes - specifically the offensive portion of the game. Even if we were to consider offense part of “base” (which I do not) the point does not stand as your definition includes many objects that do not need need to be progressed to push. A L1 defending TH12 with maxed key troops and heroes can push just as effectively as a fully maxed base. As such, only a portion of the game requires progression. Even the offensive buildings do not all need to be upgraded; one could easily upgrade just one Barracks, the laboratory, and Spell Factories. In fact, one could go so far as to leave even resource buildings L1 now, using just Hammers and/or bonus pack resources to upgrade.

    I would submit, however, that such an enterprise would be exceedingly tedious....
    Clan/Task Force: Divergent Void (#P8CGRG0C / #8GG02YRP)
    Noc's Clash Journal
    Gaming with Noc (Videos)
    Chance favors the prepared mind; quit yer whingein' and find a solution.
    Creator Code: GwN


  6. #356
    2222's Avatar
    Join Date
    Oct 2014
    Posts
    21,364
    Quote Originally Posted by iGroot View Post
    Honestly, at this point if you're complaining about CWL matchmaking you are no different than the people who post threads complaining about not enough TH9s,10s,11s at Titan/Legends.

    You either win or you don't. You know what the other problem is? Everyone thinks every single match up will be equal or that they are supposed to have a chance to win every war. That's not how it works. Compare it to sports, there's teams that are bad and teams that are good. You don't have the same odds every war.

    I really do believe the root of the problem is everyone thinks their clan is better than they actually are.
    I think part of it is everyone thinks they are better than average and half of them are wrong. So I agree there. I also think it is a major shift even for those who are better than average. Some of the clans used to winning a high % of their wars are not dealing well with a system that is designed to make you win only about 50% of your wars.

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  7. #357
    Centennial Club
    Join Date
    Dec 2016
    Posts
    173

    Does C.W.L. favor rushed teams?

    First let me start by saying I love C.W.L
    It's a great idea. Yes I know about the match up issues ( maybe bring back weight search could help??) The problem I'm running into ( and others) is my maxed th8 trying to hold off or attack a rushed th11. It seems cwl favors & incourages rushing. And the more u lose, Your options go to quit.. or rush. What do you guys think?

  8. #358
    2222's Avatar
    Join Date
    Oct 2014
    Posts
    21,364
    Quote Originally Posted by Noctaire View Post
    I’m more than happy to debate on semantics if you like, 2222....

    In common parlance, the base is only part of the game and does not include offense, beyond the buildings. One does not need to progress the entire game to push trophies, only the portion that affects troops and heroes - specifically the offensive portion of the game. Even if we were to consider offense part of “base” (which I do not) the point does not stand as your definition includes many objects that do not need need to be progressed to push. A L1 defending TH12 with maxed key troops and heroes can push just as effectively as a fully maxed base. As such, only a portion of the game requires progression. Even the offensive buildings do not all need to be upgraded; one could easily upgrade just one Barracks, the laboratory, and Spell Factories. In fact, one could go so far as to leave even resource buildings L1 now, using just Hammers and/or bonus pack resources to upgrade.

    I would submit, however, that such an enterprise would be exceedingly tedious....
    Offense is most important, but defense also matters. Defense matters in the range where many players don't play or understand, though. Many players don't realize the gap between, for example, 6000 and 6200 or 6300. That is like thousands of trophies lower. Anyway, it is all irrelevant to the point. The point is/was that multiplayer rewards progression and a player's ability to trophy push is significantly impacted by their progression. The player who made that point made a good point.

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  9. #359
    2222's Avatar
    Join Date
    Oct 2014
    Posts
    21,364
    See #8 in the common questions sticky thread at the top.

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  10. #360
    Noctaire's Avatar
    Join Date
    Oct 2015
    Location
    USA
    Posts
    7,264
    Quote Originally Posted by shielded View Post
    I like the idea of league war... But for all those trying to ask people to deal with it being unfair...That's just dumb. No one like to go into a match & it's over before it starts. NO ONE! maybe they need to add weight into match ups cause at this point All the cheap rushed clans have the advantage. It's not a complaint it's the truth. But some don't want to hear that. Probably the people ok with being matched in a loosing situation. That's fun Q the joker slow clap.
    Here’s a good question - exactly what IS “fair”? It’s highly subjective at best. The problem, as I see it at least, is that most who cry “unfair” are essentially doing so because they are not on the winning team. More oft than not, anyone who says “it’s over before it starts” is actually fulfilling a self-generated prophecy.

    As several of us have noted, the factors affecting a clan’s position in CWL are many, as are the conditions impacting the outcome of individual matches. I’ve demolished clans that absolutely outgunned my own and I’ve lost to clans that should never have even had a chance against me. No-shows, AI foibles, attacking skills, mental state, offensive/defensive capabilities...the list goes on.

    As to adding weighting...that would ruin CWLs. We don’t need a repeat of the mess that is classic CWs.
    Clan/Task Force: Divergent Void (#P8CGRG0C / #8GG02YRP)
    Noc's Clash Journal
    Gaming with Noc (Videos)
    Chance favors the prepared mind; quit yer whingein' and find a solution.
    Creator Code: GwN


Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •