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Thread: New Dark Barracks Troop (dark barracks level 6) : Catapult

  1. #11
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    Dark barracks level 6 is ou

  2. #12
    Super Member jobro's Avatar
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    Op, and also waaaaaaaay too long range. Make it 5 at the most, man.

    Thanks to venomben for the awesome sig!

  3. #13
    Senior Member TheTreeMan's Avatar
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    It will need more stats/levels if you want this thread to continue. Also, range should be seven tiles at most. You might want to call it mortar or ballasta, just ideas. More stats and detail to give your idea more depth.
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  4. #14
    Crab Claw WaleedAbbasvD's Avatar
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    Quote Originally Posted by Shatterhawk View Post
    I have an idea for a level 6 dark barracks troop called the Catapult.
    The catapult should be like a wallbreaker/balloon in the way that it will be a skeleton.

    The catapult will cost 500 Dark Elixir to train at level 1 and will take up 25 housing space. The catapult will have a very long range of 10 tiles and will target defences. For example, the catapult can be placed behind your main army and will fire long ranged "bombs (wallbreakerbombs)" and take out the defences by firing over the walls of the enemy.
    The Catapult's movement speed will be 10
    The Catapult will do splash damage of 20 per second at level 1
    The Catapult will have 150 hit points at level 1.
    The catapult will take 30 minutes to train.
    The catapult's appearance will be a small skeleton standing beside a large wooden catapult that fires bombs. (The catapult will turn from wood to stone to metal as it is upgraded)
    also, when the catapult is upgraded, the bombs that it fires will change visually like the trap bombs



    Please tell me if this is overpowered cause I don't know if it will be...

    -Shätterhawk (leader of DragonHawks)
    It would definitely be OP.

  5. #15
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    Quote Originally Posted by Shatterhawk View Post
    I have an idea for a level 6 dark barracks troop called the Catapult.
    The catapult should be like a wallbreaker/balloon in the way that it will be a skeleton.

    The catapult will cost 500 Dark Elixir to train at level 1 and will take up 25 housing space. The catapult will have a very long range of 10 tiles and will target defences. For example, the catapult can be placed behind your main army and will fire long ranged "bombs (wallbreakerbombs)" and take out the defences by firing over the walls of the enemy.
    The Catapult's movement speed will be 10
    The Catapult will do splash damage of 20 per second at level 1
    The Catapult will have 150 hit points at level 1.
    The catapult will take 30 minutes to train.
    The catapult's appearance will be a small skeleton standing beside a large wooden catapult that fires bombs. (The catapult will turn from wood to stone to metal as it is upgraded)
    also, when the catapult is upgraded, the bombs that it fires will change visually like the trap bombs



    Please tell me if this is overpowered cause I don't know if it will be...

    -Shätterhawk (leader of DragonHawks)
    probably one of the coolest troop ideas i've seen posted here.

    10/10

  6. #16
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    I think it's an awesome idea. It doesn't sound OP'ed at all. I like the idea of being able to target free standing cannons and wizard towers, but, as a possible counter to the catapult, they could introduce a specific trap that only targets catapults. Maybe like a sinkhole or something. Just give one of those traps to protect a free standing defense.

  7. #17
    Millennial Club JibuRiRu's Avatar
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    If

    If it's range has to be that high instead of lowering it to a meager amount how about its be a unit that doesn't move from where you deploy it? The closer it is the more target you can hit however you run the risk of it getting hit plus you can't deploy it in spawn areas of course.

    At at least the further away it is it won't get hit but has a only so much range and limited options to hit anything but it has the freedom to do so.

    It's counter could be how people spread their walls to lessen the spawning area for the player. Or if you must for it to move I think it should have a minute build time in its spawn area before it moves.
    Last edited by JibuRiRu; December 22nd, 2014 at 01:05 AM.
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