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Thread: New spell idea

  1. #1

    New spell idea

    I think that there should be a spell that is designed to expose and trigger all defensive traps within the radius of the spells circle where people may think there are traps for example a double giant bomb area or a line of mines grouped together that could lead to them failing their attack. This spell can benefit war attacks and normal raids to help people get the 3 stars they are hoping for. What do people think of this idea?

  2. #2
    Millennial Club IceBird1's Avatar
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    Quote Originally Posted by Entiks View Post
    This spell can benefit war attacks and normal raids to help people get the 3 stars they are hoping for.
    Look at it on the other side. You're in war and someone already attacked you but fail to get 100%, next guy knows exactly where to drop this spell to make it easier to clear your base if need be. With the Heal spell and Grand Warden's special, those things alone could counter some traps, why add something else to make traps less useful?

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    Quote Originally Posted by Entiks View Post
    I think that there should be a spell that is designed to expose and trigger all defensive traps within the radius of the spells circle where people may think there are traps for example a double giant bomb area or a line of mines grouped together that could lead to them failing their attack. This spell can benefit war attacks and normal raids to help people get the 3 stars they are hoping for. What do people think of this idea?
    I can support this under one condition, your spell would have to take up 13 spell slots.

  4. #4
    Or the way to counter balance this would be the spell takes up 3 spaces like the clone spell and only does a small area or maybe even only triggers a maximum of 2 traps. Itís just an idea that could lead to something else👌
    Quote Originally Posted by Tosti111 View Post
    I can support this under one condition, your spell would have to take up 13 spell slots.

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