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Thread: [Discussion] Why are bases rated this way?

  1. #31
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    Quote Originally Posted by zachUVA View Post
    I've been following some of the newer base design threads, and the ideas being thrown around have renewed my interest in base designs. I agree that old paradigms are tough to kill, and some of the ones you listed are definitely outdated. I'm on a trophy push at the moment, so my interest is kinda patchy now, but I hope to be getting involved with them in the next couple weeks (then again, I have been hoping to go visit Azure for about 3-4 months now ).

    Especially since the update, I feel segmented designs are just a little too risky. 100k/storage when you have alot of loot on hand just isn't something I would be comfortable with, even in ranges filled mostly with noobs. Segmentation is really something I feel should be on its way out, with other types of designs taking over. I really like some of the more experimental designs with lots of gaps, weird wall patterns, and some heavy duty funneling.

    I think even squared WTs/ADs aren't so much a hard rule as they used to be. For ADs, as long as you compensate for air coverage in other ways (traps, ATs, infernos, etc.), I don't really see unequal distribution as a problem. WTs may be a little trickier, but with some asymmetrical designs, I think it could work.

    All in all, I'm just glad that base designs are really being thought about again. Ever since the wb AI change, people just settled into these patterns and base designs became incredibly boring and standardized. This used to be one of my favorite aspects of the game, and I hope all these discussions lead us to many more questions than answers.
    Yay a mod agrees with me!!!!

    what?

    ahem, exuse me

    *alward silence*

  2. #32
    Forum Master zachUVA's Avatar
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    Quote Originally Posted by Toby111 View Post
    Yay a mod agrees with me!!!!

    what?

    ahem, exuse me

    *alward silence*
    Heh, I'm a mod, not a base design expert. Getting a few of those guys on your side makes for a much better argument.

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  3. #33
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    Has anyone else noticed that wallbreakers tend to stray away from X junctions these days until 1 or two of the compartments have been broken? Or do my wallbreakers just have lower intelligence then yours?

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  4. #34
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    Wow. Really good thread.

    I guess having rules are fine as long as it doesnt constrict creativity.

    However, imo, it should be constantly revised and questioned to keep up with the changes in the gameplay overtime. Eg. Traps placement. Etc.

    Also, same rule wont be applicable to everyone. A centralised cc is just not good for those who arent so active to constantly refill their cc after each attack. Vault designs are probably good for those with maxed defense.

    Lastly, unless you gemmed your upgrades, 99% of the time, there is at least 1 defense building being upgraded in our base which would make a certain rule not so useful.

  5. #35
    Forum Superstar Junliang's Avatar
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    Personally, i'm moving to vault base after the update.

    as what others have mention, losing 1 storage is no longer just 50k, but can be 87.5k as a th9, or 100k as a th10.

  6. #36
    Senior Member adram101's Avatar
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    Well I would say I'm much more likely to attack a vault base than a separated storage base, as to get it all with a separated base I need to basically take out the entire base while attacking from 4 sides, whereas a vault i just need to attack from 1 side and get into the centre.

    Does depend on the base design and defense levels as well of course.

    As I would expect most good farmers to feel the same way, the only attacks I expect on my separated storage base would be people with crazy morning armies, or noobs blinded by the loot total, who half the time can't even get 1 storage.

    This has been my experience thus far anyway.
    Last edited by adram101; December 11th, 2013 at 05:37 AM.

  7. #37
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    As a max Th8, I have always found that segmented bases always work better, as a full TH9 attack can always get to the core and usually get all my gold and DE if I use a vault. So, I use a highly segmented base. A full attack from a TH9 with spells and heros will get all three, but anything less will only get 1-2. 90% of attacks are just TH snipes.

  8. #38
    Senior Member Funguy's Avatar
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    Same

    Quote Originally Posted by AirmanRaider View Post
    As a max Th8, I have always found that segmented bases always work better, as a full TH9 attack can always get to the core and usually get all my gold and DE if I use a vault. So, I use a highly segmented base. A full attack from a TH9 with spells and heros will get all three, but anything less will only get 1-2. 90% of attacks are just TH snipes.
    I switched to tamraps vault for th8 and it worked great haven't been raided for a couple of weeks now weird lol? Only th snipes

  9. #39
    New Guy toirtek's Avatar
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    I dunno know what a vault is... But if you put all your storage in same compartment , I'm going all in!! Mouhaha

  10. #40
    Forum Master daz258's Avatar
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    The update is causing a re-think of bases no doubt.

    While I still have my same base from when the update kicked in, I have returned to Clash of Clans builder and tinkered around with some new ideas which may be my next base.

    The one good thing about the update it is refreshes interest in base design - I believe it is a fundamental part of the game and it's sad to see many rob themselves of it by simply copying others designs.

    But one thing people must always remember, the power of the defenses is critical.

    I have come across some seriously funky, unique designs in my time where I naively think...piece of cake - this design SUCKS!! Not necessarily, when those defenses are near maxed they can still smash your army to pieces if you don't plan your attack. And sometimes the really unique bases actually work better, because they don't follow the rules everyone else use - it's not something you are used to attacking and know the obvious deploy points to maximize your returns.
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