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Thread: [Project] Let's build a TH8 base for the new loot system

  1. #111
    Super Member Wh33ls's Avatar
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    Quote Originally Posted by NeggyBundy View Post
    Yeah lol, waiting on feedback too. But in your case the I like the setup! Just curious to see how you will protect the side with archer tower and air defense, the only weak spot I see
    Thanks for that. Yeah the 1st design has a lot more weaknesses to it since it was just a rough plan I made briefly in VE.

    Regarding your design: I wasn't able to access the Dropbox pages! Something along the lines of error occurred etc appeared when I tried opening them.

    Have you got a picture of the base you could insert into the thread? Try tinypic. It's easily done & once you've successfully uploaded the image they provide you with the link which you can paste here which inserts the pic into the thread.
    Last edited by Wh33ls; December 13th, 2013 at 06:26 PM.

  2. #112
    Trainee SaeedAE's Avatar
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    Red face good base

    Check my base
    IGN : sa3ooodi
    Clan : 4uAe , black n white icon

    its been standing well, didnt lose more than 1 gold storage
    if anyone can please post pic cause idk how to do it

  3. #113
    Millennial Club rhymquimghyf's Avatar
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    Quote Originally Posted by SaeedAE View Post
    Check my base
    IGN : sa3ooodi
    Clan : 4uAe , black n white icon

    its been standing well, didnt lose more than 1 gold storage
    if anyone can please post pic cause idk how to do it

  4. #114
    Super Member Wh33ls's Avatar
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    So what does everybody think of this then?


  5. #115
    Millennial Club rhymquimghyf's Avatar
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    Quote Originally Posted by Wh33ls View Post
    So what does everybody think of this then?

    By the looks of it, it might work as well or better than most famous TH8 farming designs.
    It lacks killer feature, but has a couple of nice little things.
    I don't understand why Barracks sit in place where Elixir storage would fit naturally.
    Funnels will not work unless attacker wants the giants to go there on purpose, they are too long.

    There are many solutions. You may close them and let the attacker to punch a hole, just make those spring traps work from any direction.
    Last edited by rhymquimghyf; December 13th, 2013 at 11:06 PM.

  6. #116
    Super Member Wh33ls's Avatar
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    Quote Originally Posted by rhymquimghyf View Post
    By the looks of it, it might work as well or better than most famous TH8 farming designs.
    It lacks killer feature, but has a couple of nice little things.
    I don't understand why Barracks sit in place where Elixir storage would fit naturally.
    Funnels will not work unless attacker wants the giants to go there on purpose, they are too long.

    There are many solutions. You may close them and let the attacker to punch a hole, just make those spring traps work from any direction.
    Thanks for the feedback. Funny you should say about the funneling though. Had 2 giant attacks today, the attacker purposefully aimed to avoid the funneling by breaking open the AT compartment. They deployed giants south to the mortar and the giants went east and to where the barracks sits. Whilst they were doing this the WB's made a gap for the giants to enter the AT compartment and avoid the funneling. However the giants ignored this obvious gap (even though it was right next to them) and continued onto the barracks and subsequently sprung 6 giants off 2 traps (full 30 housing space). This happened twice, so I imagine this would be repeated.

  7. #117
    Millennial Club rhymquimghyf's Avatar
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    Quote Originally Posted by Wh33ls View Post
    Thanks for the feedback. Funny you should say about the funneling though. Had 2 giant attacks today, the attacker purposefully aimed to avoid the funneling by breaking open the AT compartment. They deployed giants south to the mortar and the giants went east and to where the barracks sits. Whilst they were doing this the WB's made a gap for the giants to enter the AT compartment and avoid the funneling. However the giants ignored this obvious gap (even though it was right next to them) and continued onto the barracks and subsequently sprung 6 giants off 2 traps (full 30 housing space). This happened twice, so I imagine this would be repeated.
    Yep, I totally missed that you pushed spawn point back a lot. This makes funnels work. If giants were deployed next to the wall where AT is, they would prefer to break through.

    I learn something new everyday

  8. #118
    Super Member Wh33ls's Avatar
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    Quote Originally Posted by rhymquimghyf View Post
    Yep, I totally missed that you pushed spawn point back a lot. This makes funnels work. If giants were deployed next to the wall where AT is, they would prefer to break through.

    I learn something new everyday
    So do I it seems! I did not realise that the pushed back spawn was enabling this. If they were theoretically not pushed back though what would you changed to make it accessible on both sides?

    The reason I placed the barracks next to AT is to prevent Gobs from being lured into that area and subsequently running over my spring traps since they would be made redundant.

    Other than that - what other improvements could be made to this?

  9. #119
    Millennial Club rhymquimghyf's Avatar
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    Quote Originally Posted by Wh33ls View Post
    So do I it seems! I did not realise that the pushed back spawn was enabling this. If they were theoretically not pushed back though what would you changed to make it accessible on both sides?

    The reason I placed the barracks next to AT is to prevent Gobs from being lured into that area and subsequently running over my spring traps since they would be made redundant.

    Other than that - what other improvements could be made to this?
    Yep, I believe pathfinding works with percentage, and not with fixed lengths.

    Lets say the path to the target through the wall is 3 steps, path around the corner 10 steps (I'm pulling numbers out of thin air). That is 3.3 times longer, so giants will go through the wall.

    With spawn point pushed back the distances become 13 and 20 accordingly, only 1.5 times longer. The giants will go around.

  10. #120
    Millennial Club rhymquimghyf's Avatar
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    I'll stick with my "silly" base some more time. Got 1 more aborted attack. Guy wasted 90 troops, made zero progress and ended the fight prematurely.

    So far: 2 successful defenses against lvl6, 2 aborted attacks, and a couple of TH snipes.
    I'm capped on all 3 resources and dropping the shield often.

    I moved all the traps to 1 side.


    Update: Lol, lost 100k gold to archers, standing between two intact, but non-operational Wiz towers I guess I'll slow down the testing until I'll got 2 of these up.
    Last edited by rhymquimghyf; December 14th, 2013 at 01:43 AM.

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