Level 102 TH9
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North/South or East/West.. against hogs they will be detonated anyways..
HiiHuu • Level 140 • TH1155/275 Lavas • BK: 25 • AQ: 25 • GW: 5 •3354 cups
Not a bad idea, though they won't stand still and might split up to that Tesla. Perhaps some trial and error, see what the most occuring bottlenecks are and place them there. It's essential that they are triggered at the same time.
Overall I love the base. The centralised WT are balloonions nightmare. If x-bows are up it will be hard to break the vault for balloonion, contrary to what a previous poster said. I would put two seeking and two anti air mines on the left and right side. Those sides are often attacked.
I'm not sure abou the tesla's though. They bridge hogs to the core, where we don't want them. I'll build the set this evening and will tinker around. I'll let you know.
TH10 | Level 120 | Trophy record 3200 | Non-stop clan war | Analysis: Thoughts on TH11 and beyond | The Math Behind Collectors
For the air bomb placement, I'd go with blacks one for each AD, as close to the edge as possible. So when a bloon attack pours in, you get one bloon down before your AD wakes up. For the red ones, either protecting AD from swarm or the container protection for minions.
Springtraps protecting the most likely giant targets. Little bombs also container protecting and the santa trap to be triggered every time, so in front of TH.
Giant bomb placement already explained by others
And..
@Giggitygoo: I'm done with General.![]()
Last edited by OJM; December 10th, 2013 at 03:37 PM.
Interesting thread. @cake I like it! Looks like something i'd make![]()
Maybe ill contribute more later.
I followed most advice.... Things I'm still not sure about is mini bomb placement, giant bomb placement, tesla placement, and those little wall spikes on the inside....let me knowalso anyone who knows about AI, would this take giants and hogs ona merry go round?
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Level 102 TH9
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Wow, just got Giant / Wizard / Healer'd on me and guess how much gold they took? 1288...yupp
I readjusted the spring traps a little bit so they work for when giants enter and when they merry go round!
Level 102 TH9
Highest Trophies: 2815
How to use The BAM Army
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That is one damn fine base there, cakeI think your hogring is hogproof and for giants as well a full not-so-merry-go-around.
Not sure about the giant bombs, will they ever get triggered like that, but that can be a bonus to not have to re-arm them all the time. I'd also move the black bombs further out to thin out full health bloons. Or then pull them even more in, close to the wizards.
For the purpose, I think that place is pretty much 9,5/10 (no such thing as perfect base) but of course one can always improve, especially after some defence tests.
Level 102 TH9
Highest Trophies: 2815
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Check few replays first. Then, if you want max power from them, place them on the most common paths. And if you want to save money, to least used paths. And in case of a critical breach, put them there
I'm gonna have a long look at the design and when you got some defence data (and it is as good as we hope), might try to whip up a Th10 variation of it for myself.