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Thread: [Project] Let's build a TH9 base for the new loot system

  1. #611
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    I've been testing this base the last few days, already have 13 attack logs on it. I will post them when I get 20 logs, unless someone wants to see them early. This base is doing pretty well against most attacks unless my traps are sprung already from a previous attack then they get me. Also usually half the storages are destroyed. Maybe switching them into the core to help protect them better would be an option? I'm using the trophy pushing version helping me get into Crystal to test higher trophy range attacks.

  2. #612
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    Quote Originally Posted by llindvior View Post
    Hi, regarding the concern of bloonions on my base from Page 54, I have drawn (handdrawn:eek a diagram to help me explain it.



    It has been bothering me for a very long time that upward xbows do not cover your whole hog ring when attempting to make an antihog base. For a one big ring design, e.g. the third base in my sig, there will always be two opposing corners where the xbow covers the hog ring better and two remaining corners where the upward xbows barely cover or just cannot reach at all in some (bigger sized) designs.

    If you click on an xbow while visiting my base, you will find out that the whole hog ring was actually designed based on the upward radius of the xbows, which is the righthand side drawing in the above pic. I basically flipped the two vulnerable corners inside and came up with that chassis. Now the whole hogring is covered by an upward xbow all the time.

    ---------------------

    Another side note regarding hogs (not loons). In this pic, I have highlighted the common twin giant bomb locations. In a single ring, those two locations should be the best choice as the xbows do not cover the remaining two corners. But still there's only one xbow shooting at each bomb site. The marked bomb site in this new base leads hogs right into the overlapping kill zone. (well at only 50% chance since they can of course run in the opposite direction)
    ---------------------

    "Your xbows are too far apart". Notice in the drawing, the overlapping area for two upward xbows in a single ring. It's nowhere near the hog ring at all because of the small radius of an upward xbow. Sure the overlapping area is big, but you don't want anything going into that area if you are doing an antihog base. In my design, there's is actually some area where both xbows will be shooting at hogs/loons without having the hog ring to fail its function first. Although in reality hogs/loons will occasionally fork out left and right after contacting the first structure. So some may run faster and some run slower so there is no insurance that both xbows will always point at the overlapping killzone all the time.

    This is where the teslas come into play. By putting teslas as a part of the hog ring which runs between the two xbows,
    1) I have made full use of the overlapping area between both xbows as hogs and loons actually go through the whole killzone,

    2) The base is anti PEKKA with centralised teslas, and

    3) the teslas provide a secondary measure of leading hogs/loons back outside in case of a very experienced antihog base attacker. By that I mean luring everything you got, then using a few hogs at the left corner, and a few hogs at the right corner to break off the chain, then mass hogs go into mid and gg. In this new base, the hogs will be lead back outside again after breaking into the first xbow chamber. (See next pic)


    ---------------------

    OK!!! Time for some real stuff yeeaaaahhh. I was lucky enough to receive a loonion attack just as I was typing this post. Enjoy!















    The DE was damaged due to collateral damage from loons passing by teslas. Seems like a weakness in my farming mode (DE in trophy mode will not be damaged this way). I have not accepted this current state as my final design, there may be future changes, and there also is a TH10 version that can accomodate one more cannon and one more archer tower in the ring, central teslas will be replaced with discos and the two extra teslas will probably be used in top and bottom as anti hog lure.
    I just switched my base to this, I will show the logs when I get attacked

  3. #613
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    Can you guys quote his post a few more times to make this thread a few more pages long?

    I haven't been hit with mass dragon yet. That's about the only attack that hasn't tried me yet. I did move two storages into my core and the heroes to the outside. I say as a team we test and tweak this base until it's perfect!

  4. #614
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    Quote Originally Posted by tmann05 View Post
    Can you guys quote his post a few more times to make this thread a few more pages long?

    I haven't been hit with mass dragon yet. That's about the only attack that hasn't tried me yet. I did move two storages into my core and the heroes to the outside. I say as a team we test and tweak this base until it's perfect!

    Had this base for a few days now. Sadly have only been attacked with TH snipes @ 1650-1700 lol. Going to move up to 1800 to test it there and hope for actual attacks.

    Just moved the teslas back in the ring as opposed to the two being on the outside of the walls.

    Noticed in the latest revision that the air traps and small bombs have been moved. Do you find this to be better vs the original placement?

    Debating changing the wizard tower placement but I rarely get attacked by Balloonians and I feel that it would leave the two bottom air defenses exposed.

    I think the heroes in the core works best, especially the AQ.

  5. #615
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    Quote Originally Posted by Jet49 View Post
    Had this base for a few days now. Sadly have only been attacked with TH snipes @ 1650-1700 lol. Going to move up to 1800 to test it there and hope for actual attacks.

    Just moved the teslas back in the ring as opposed to the two being on the outside of the walls.

    Noticed in the latest revision that the air traps and small bombs have been moved. Do you find this to be better vs the original placement?

    Debating changing the wizard tower placement but I rarely get attacked by Balloonians and I feel that it would leave the two bottom air defenses exposed.

    I think the heroes in the core works best, especially the AQ.

    I don't have teslas in the center as my TH is there.

    I haven't moved any air traps yet.

    I haven't moved any WT and survived a 44 balloon attack, he got 23%

  6. #616
    Super Member cakework's Avatar
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    Quote Originally Posted by Jet49 View Post
    Had this base for a few days now. Sadly have only been attacked with TH snipes @ 1650-1700 lol. Going to move up to 1800 to test it there and hope for actual attacks.

    Just moved the teslas back in the ring as opposed to the two being on the outside of the walls.

    Noticed in the latest revision that the air traps and small bombs have been moved. Do you find this to be better vs the original placement?

    Debating changing the wizard tower placement but I rarely get attacked by Balloonians and I feel that it would leave the two bottom air defenses exposed.

    I think the heroes in the core works best, especially the AQ.
    I feel that storages may be best in core because heros can always be lured out...
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  7. #617
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    I just got raided with giant healer, heres what happened:
    (images wont upload ill edit if i get it to work)
    he attacked from the top left and destroyed the AD with giants
    dropped healer
    ginats split up (right and down)
    wall to mortar was destroyed so they went that way
    CC activated
    they wen threw that compartment, and the healer was killed
    CC troops (archers lv 2-4) destroyed giants
    He dropped three hogs on the left side, killed quickly
    During the time he destroyed the TH with his CC troops, lv 5/6 archers
    He also dropped archers and goblins on the left side when the giants were destrying the first mortar mentioned
    they reached the core Ibut barely) and then were killed



    Please not my xbows are both building so it would have gone better
    He got 91k gold and 11k elixer, 10 DE

  8. #618
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    Quote Originally Posted by Jet49 View Post
    Noticed in the latest revision that the air traps and small bombs have been moved. Do you find this to be better vs the original placement?

    Debating changing the wizard tower placement but I rarely get attacked by Balloonians and I feel that it would leave the two bottom air defenses exposed.

    I think the heroes in the core works best, especially the AQ.
    I removed the small bombs from the hog ring since it doesn't really have much effect there. I shifted them one layer inside (notice they are at the top left and bottom right) because those two are common barch, or giant/barch entry points. The way I setup the elixir and gold storages diagonally and all paralel to each other makes top left and bottom right a bias for most attackers and it was done on purpose because I want to lead hogs/giants into my bomb site. Since giants don't step into the buffer layer, the bombs now serve only to blow up barch/gobs.

    The newest splash layout in still in testing and I'm still waiting for a loonion attack too.


  9. #619
    Super Member cakework's Avatar
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    Quote Originally Posted by llindvior View Post
    I removed the small bombs from the hog ring since it doesn't really have much effect there. I shifted them one layer inside (notice they are at the top left and bottom right) because those two are common barch, or giant/barch entry points. The way I setup the elixir and gold storages diagonally and all paralel to each other makes top left and bottom right a bias for most attackers and it was done on purpose because I want to lead hogs/giants into my bomb site. Since giants don't step into the buffer layer, the bombs now serve only to blow up barch/gobs.

    The newest splash layout in still in testing and I'm still waiting for a loonion attack too.
    Sounds good, currently I am testing with it as a true vault with gold switched with heroes.
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  10. #620
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    I found one of yall

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