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Thread: [Project] Let's build a TH9 base for the new loot system

  1. #601
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    Quote Originally Posted by llindvior View Post
    Hi, regarding the concern of bloonions on my base from Page 54, I have drawn (handdrawn:eek a diagram to help me explain it.



    It has been bothering me for a very long time that upward xbows do not cover your whole hog ring when attempting to make an antihog base. For a one big ring design, e.g. the third base in my sig, there will always be two opposing corners where the xbow covers the hog ring better and two remaining corners where the upward xbows barely cover or just cannot reach at all in some (bigger sized) designs.

    If you click on an xbow while visiting my base, you will find out that the whole hog ring was actually designed based on the upward radius of the xbows, which is the righthand side drawing in the above pic. I basically flipped the two vulnerable corners inside and came up with that chassis. Now the whole hogring is covered by an upward xbow all the time.

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    Another side note regarding hogs (not loons). In this pic, I have highlighted the common twin giant bomb locations. In a single ring, those two locations should be the best choice as the xbows do not cover the remaining two corners. But still there's only one xbow shooting at each bomb site. The marked bomb site in this new base leads hogs right into the overlapping kill zone. (well at only 50% chance since they can of course run in the opposite direction)
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    "Your xbows are too far apart". Notice in the drawing, the overlapping area for two upward xbows in a single ring. It's nowhere near the hog ring at all because of the small radius of an upward xbow. Sure the overlapping area is big, but you don't want anything going into that area if you are doing an antihog base. In my design, there's is actually some area where both xbows will be shooting at hogs/loons without having the hog ring to fail its function first. Although in reality hogs/loons will occasionally fork out left and right after contacting the first structure. So some may run faster and some run slower so there is no insurance that both xbows will always point at the overlapping killzone all the time.

    This is where the teslas come into play. By putting teslas as a part of the hog ring which runs between the two xbows,
    1) I have made full use of the overlapping area between both xbows as hogs and loons actually go through the whole killzone,

    2) The base is anti PEKKA with centralised teslas, and

    3) the teslas provide a secondary measure of leading hogs/loons back outside in case of a very experienced antihog base attacker. By that I mean luring everything you got, then using a few hogs at the left corner, and a few hogs at the right corner to break off the chain, then mass hogs go into mid and gg. In this new base, the hogs will be lead back outside again after breaking into the first xbow chamber. (See next pic)


    ---------------------

    OK!!! Time for some real stuff yeeaaaahhh. I was lucky enough to receive a loonion attack just as I was typing this post. Enjoy!















    The DE was damaged due to collateral damage from loons passing by teslas. Seems like a weakness in my farming mode (DE in trophy mode will not be damaged this way). I have not accepted this current state as my final design, there may be future changes, and there also is a TH10 version that can accomodate one more cannon and one more archer tower in the ring, central teslas will be replaced with discos and the two extra teslas will probably be used in top and bottom as anti hog lure.
    Will it ruin everything if u change de storage with one of the heroes?

  2. #602
    Super Member cakework's Avatar
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    I'm thinking of switching heroes with gold storages. Should work very well right?
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  3. #603
    Pro Member DeCourseyyy's Avatar
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    Quote Originally Posted by cakework View Post
    I'm thinking of switching heroes with gold storages. Should work very well right?
    Luring heroes is vital to a hog or balloon attack. Lets see how it goes.


    I just got wiped by mass dragons. 1 xbow and 1 AD was down so it was to be expected.

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  4. #604
    Super Member cakework's Avatar
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    Quote Originally Posted by DeCourseyyy View Post
    Luring heroes is vital to a hog or balloon attack. Lets see how it goes.


    I just got wiped by mass dragons. 1 xbow and 1 AD was down so it was to be expected.
    With this base?
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  5. #605
    Super Member cakework's Avatar
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    Switched over to the base. First thoughts are can we turn it into true vault by switching gold and heroes or are heroes so vital...also how can we fix the mass drag problem?
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  6. #606
    Pro Member DeCourseyyy's Avatar
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    Quote Originally Posted by cakework View Post
    With this base?
    The mass dragons cause a problem because this is such a slim base. We cant lure dragons in any sort of way.
    Last edited by DeCourseyyy; January 2nd, 2014 at 10:22 PM.

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    Quote Originally Posted by Cgjohnst View Post
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  7. #607
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    Two new slight changes, I was fiddling with the splash towers to make top less vulnerable to mass minions as mentioned by DeCourseyyy above, while still maintaining trianglulated mortars w.r.t. my DE storage. Barb King was kicked outside since he will be sleeping for 6 days.


  8. #608
    Pro Member DeCourseyyy's Avatar
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    Quote Originally Posted by llindvior View Post
    Two new slight changes, I was fiddling with the splash towers to make top less vulnerable to mass minions as mentioned by DeCourseyyy above, while still maintaining trianglulated mortars w.r.t. my DE storage. Barb King was kicked outside since he will be sleeping for 6 days.
    Is that safe keeping two mortars in the same compartment with a WT?

    6.3m Dark Elixir and 2.2b Gold/Elixir Stolen
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    Quote Originally Posted by Cgjohnst View Post
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  9. #609
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    Quote Originally Posted by DeCourseyyy View Post
    The mass dragons cause a problem because this is such a slim base. We cant lure dragons in any sort of way.
    Mass drag was the biggest problem during my last trip to 2400 to test the base during christmas. I can have hogs handing me 75 cups overnight but a simple 12 drag can like 80% my base easily by just deploying all on one spot. Although it doesn't work everytime. Drags have the same bad behavior as barbs or pekkas sometimes, that is they tend to spread to the sides. If the drags come from left or right and decide to run for the army camps/townhall at top and bottom the drag attacks fails badly. On the other hand if they act well and go straight forward, it is devastating just like succesfully walking your PEKKA inside the core of a base.


  10. #610
    Super Member cakework's Avatar
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    Quote Originally Posted by llindvior View Post
    Mass drag was the biggest problem during my last trip to 2400 to test the base during christmas. I can have hogs handing me 75 cups overnight but a simple 12 drag can like 80% my base easily by just deploying all on one spot. Although it doesn't work everytime. Drags have the same bad behavior as barbs or pekkas sometimes, that is they tend to spread to the sides. If the drags come from left or right and decide to run for the army camps/townhall at top and bottom the drag attacks fails badly. On the other hand if they act well and go straight forward, it is devastating just like succesfully walking your PEKKA inside the core of a base.
    Well we are smart people...lets fix this haha...before we attempt to fix this, my one concern with the wiz tower spreading is that the ADs are even more exposed...but lets get on with this!
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