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Thread: [Project] Let's build a TH9 base for the new loot system

  1. #541
    Pro Member subtletea's Avatar
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    Quote Originally Posted by cakework View Post
    Well this is where my base is now. Just came up with this. I really like it but it hasn't been tested at all. My main worried with it are trap placement and if the hog / giant ring works. It is not a completely ring but on theory it should work. If it doesn't I can kick out the mortars to make it more complete.

    What do you guys think of it?

    Exposed hog rings rarely work against skilled players who will pick off several defenses to allow hogs to break center. I've also experimented with this and tho you will have some success, I guarantee that this base will at some point get pummeled by a skilled hog raider.

    Hog rings with limited protection fair better in that attackers often have to waste x number of units, where x equals an amount that significantly hinders their ability to clear the majority of defensive structures. I don't think the spacing coverage provided by your defenses would hurt a skilled player bad enough that they then couldn't proceed to the center and clear out your base.

    But, that's just my thinking and I could very well be wrong. Just want to save you from what I experienced when I did something somewhat similar

    All the best^^

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  2. #542
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    Last 6 base defenses of cake/OJM/DeCoursey's base. I am going to begin testing llindvior's base throughout the month of January. Will post logs!

    https://www.youtube.com/watch?v=Av48...ature=youtu.be

  3. #543
    Super Member cakework's Avatar
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    Quote Originally Posted by subtletea View Post
    Exposed hog rings rarely work against skilled players who will pick off several defenses to allow hogs to break center. I've also experimented with this and tho you will have some success, I guarantee that this base will at some point get pummeled by a skilled hog raider.

    Hog rings with limited protection fair better in that attackers often have to waste x number of units, where x equals an amount that significantly hinders their ability to clear the majority of defensive structures. I don't think the spacing coverage provided by your defenses would hurt a skilled player bad enough that they then couldn't proceed to the center and clear out your base.

    But, that's just my thinking and I could very well be wrong. Just want to save you from what I experienced when I did something somewhat similar

    All the best^^

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    Do you think there is a way to fix that with this base, because I do really like it haha!!!
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  4. #544
    Forum All-Star NioTheDreamer's Avatar
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    Quote Originally Posted by CashClash22 View Post
    Seems like a super vulnerable farming base except against hogs only...
    Even then attackers can clear out defenses and get at least 200k/200k.
    You have overprotected against a hog three-star and now your resources are very vulnerable.
    It actually does just fine against the standard farming attack. I often loss 2 elixir storages (since they are my primary tanks) but more often than not only lose 1 gold storage. Not saying I'd recommend this design below Crystal or anything but it actually loses no more than my old farming base. Tier 1 troops tend to bunch up at the openings and often get hit with 2-3 splash defenses, throw in the x-bows and they get chewed up pretty fast.


    I've lost 80,000(hog) - 90,000(Farming comp) - 2,000(hogs) - 2,000(hogs) - 80,000(Giant/healer) - and one 260,000 to witches, which is the only one that touched my DE without lightening spells. The only 2,000 loss was to 37 hogs (maxed) a level 12 king and 10 queen with 5 healing spells (20 archers and 20 goblins thrown in) (I only counted strong attacks)


    Yes its extremely vulnerable to certain attacks but nothing that is common. Witches are painful and I am sure mass PEKKA would be but I wasn't lossing 700,000K to those types of attacks.

  5. #545
    Pro Member subtletea's Avatar
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    Quote Originally Posted by cakework View Post
    Do you think there is a way to fix that with this base, because I do really like it haha!!!
    Just continue to run it and see what happens. Make small tweaks as people reveal exploits.

    Honestly, you are not going to get many skilled TH10 full out hog attackers with 5 spells, high lvl heroes and a full clean up crew at 1700-1800 anyway. My experience to date has shown me that there are two types of hog attackers:

    1: Spam hogs with little forethought or strategy, cross fingers and hope for the best.

    2: Finesse attackers that take their time, evaluate your base, clear heroes and CC, chose a point to attack from that usually yields a profit, break hog rings if feasible, time spells perfectly, and deploy clean up crew from the exact perfect place to ♥♥♥♥ your resources while staying out of range of whatever defensive structures you have left standing, if any.

    There is of course in-betweeners, but most bacon lovers are lazy and fall into the first group.

    Unfortunately, that second group will likely see some of the vulnerabilities I mentioned in having your hog ring located on the exterior of your base (outside the range of many of your primary defensive structures and not protected by walls). But again, as long as you are not planning to go up higher in trophies or hold on to mass amounts of gold and DE, I wouldn't be overly concerned with it ^^

    Otherwise, and this is just me mind you, I think your base will need a redesign.

    It took me a full six weeks of designs, redesigns, and trying other player's designs before putting something together that I consider workable. I have myself given my current design two runs through crystal without having lost to either hogs or balloonians, but I know it is just a matter of time.

    Blasted hogs how I hate thee

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  6. #546
    Super Member cakework's Avatar
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    ALRIGHT PEOPLE!

    It looks like we have some good mojo vibes going in this thread so lets kick things off again!

    Why dont we try and make a base from scratch and see if we can finally make a really solid base!

    So, lets first decide what do we want to accomplish here?

    Anti hog / loon?
    Vault / Double Core / Separation?
    Super Weird / Pretty Looking?

    Lets decide first and go from there. I will cast my vote after others decide as well
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  7. #547
    Forum Elder CashClash22's Avatar
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    I am uploading, wait a sec
    Lots of bases, I hope to see which one you forumers like best!
    Base 1: (Completely unlurable cc except for well placed goblins): http://i.imgur.com/N5zTGsF.png
    Base 2: Vault style. Got clunky, I do not like it much. http://i.imgur.com/qa9XubL.png
    Base 3: Separated vault, seems pretty good http://i.imgur.com/0vekvwt.png
    Base 4: Ummm... http://i.imgur.com/oEqZo1a.png
    Base 5: Ah... That's better. http://i.imgur.com/l9iygXH.png
    Last edited by CashClash22; December 31st, 2013 at 02:07 PM.
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  8. #548
    Senior Member Prophet's Avatar
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    Quote Originally Posted by CashClash22 View Post
    I am uploading, wait a sec
    Lots of bases, I hope to see which one you forumers like best!
    Base 1: (Completely unlurable cc except for well placed goblins): http://i.imgur.com/N5zTGsF.png
    Base 2: Vault style. Got clunky, I do not like it much. http://i.imgur.com/qa9XubL.png
    Base 3: Separated vault, seems pretty good http://i.imgur.com/0vekvwt.png
    Base 4: Ummm... http://i.imgur.com/oEqZo1a.png
    Base 5: Ah... That's better. http://i.imgur.com/l9iygXH.png
    To be honest; I like Base 1 the best and then Base 5, but you'll need way better teslas, cannons, AT's and AD's to not get completely annihilated. Maybe you need to spend more time upping your defenses, instead of designing bases mate Not trying to flame, just giving you my opinion! Well done on the design though.
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  9. #549
    Forum Elder CashClash22's Avatar
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    Quote Originally Posted by Prophet View Post
    To be honest; I like Base 1 the best and then Base 5, but you'll need way better teslas, cannons, AT's and AD's to not get completely annihilated. Maybe you need to spend more time upping your defenses, instead of designing bases mate Not trying to flame, just giving you my opinion! Well done on the design though.
    I know, I was super premmie and am now recovering. At least I have max splash, xbows, and cc! I fully understand the consequences and will max out TH9. I did reach master
    Thanks for your opinion on the base! I like #1 too, just worried about attacks from the top. Base 5 is more perfectly symmetrical and separated but I think base 1 is also good
    Retired.
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  10. #550
    Super Member cakework's Avatar
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    So my thoughts are that an anti hog / loon base is probably necessary...from what I know it is near impossible to stop one of those armies with out one.

    I am still not sure if it should be a vault / separation base.

    How about we just start throwing ideas up here and we just roll with whatever is best...sound good to you guys?

    This is my current base

    Hog ring actually working decent, but more of a pretty base than anything else lol.

    From my experience we almost need wiz towers, cc, air defense, and xbows centralized which makes things difficult, but a semi protected AD could work as well. I am in the process of looking at my old base which was based off of forte's core from the old thread and also looking at OJM's current, which seem to be working well.

    Will come back with results later. Please post all thoughts and ideas you may have Let's get this going!!!
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