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Thread: [Project] Let's build a TH9 base for the new loot system

  1. #421
    Millennial Club rhymquimghyf's Avatar
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    Quote Originally Posted by DeCourseyyy View Post
    Also, it takes 4 WBs to get to a wizard tower because of how my walls are staggered.
    Nope. 2 WBs open the first pocket, few barbarians to bash the wall and distract the splash, and archers+minions mix to kill both Wiz and mortar. It only takes like 5-7 archers + 2-3 minions.

    Clean two corners, and the core is yours to take.
    Last edited by rhymquimghyf; December 19th, 2013 at 05:37 PM.

  2. #422
    Pro Member DeCourseyyy's Avatar
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    Quote Originally Posted by rhymquimghyf View Post
    Nope. 2 WBs open the first pocket, few barbarians to bash the wall and distract the splash, and archers+minions mix to kill both Wiz and mortar. It only takes like 5-7 archers + 2-3 minions.

    Clean two corners, and the core is yours to take.
    That really is a trade off with the base. It works well for giant/healer, hogs, balloons, but no base can beat everything.

    An alternative would be to switch my AD with the wizard towers.

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  3. #423
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    What if you switched only two WT with two AD?

  4. #424
    Millennial Club rhymquimghyf's Avatar
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    Quote Originally Posted by DeCourseyyy View Post
    My Variation






    • Placed double giant bombs in areas where hogs are likely to hop into core
    Initially I thought "Wow, that's great idea!"
    But after that I thought of even better one - blow up the hogs in the spot where they'll leak into the core, not after, but before they split.

    The attacker will be forced to use two heal spells instead of one, or lose one group of hogs.
    Last edited by rhymquimghyf; December 19th, 2013 at 08:03 PM.

  5. #425
    Pro Member DeCourseyyy's Avatar
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    Quote Originally Posted by rhymquimghyf View Post
    Initially I thought "Wow, that's great idea!"
    But after that I thought of even better one - blow up the hogs in the spot where they'll leak into the core, not after, but before they split.

    The attacker will be forced to use two heal spells instead of one, or lose one group of hogs.
    Where would you suggest Giant Bomb placement?

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  6. #426
    Pro Member DeCourseyyy's Avatar
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    Quote Originally Posted by tmann05 View Post
    What if you switched only two WT with two AD?
    Then you would have very uneven base coverage, although it might be worth a try.

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  7. #427
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    Most recent defenses...

    Defense 3 https://vimeo.com/82324729

    Defense 4 https://vimeo.com/82324728

    Defense 5 https://vimeo.com/82324730


    I've taken your advise to widening the hog ring so my base now sits like this...

    Last edited by tmann05; December 19th, 2013 at 10:23 PM.

  8. #428
    Pro Member DeCourseyyy's Avatar
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    Quote Originally Posted by tmann05 View Post
    Most recent defenses...

    Defense 3 https://vimeo.com/82324729

    Defense 4 https://vimeo.com/82324728

    Defense 5 https://vimeo.com/82324730


    I've taken your advise to widening the hog ring so my base now sits like this...

    Some of those are rough. For giant/healer, I prefer a centralized AD. Its hard to guess which variation you'll need though.

    Can you teach me how to record off my iPhone?

    6.3m Dark Elixir and 2.2b Gold/Elixir Stolen
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  9. #429
    Centennial Club KoningDulcis's Avatar
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    Quote Originally Posted by DeCourseyyy View Post
    Then you would have very uneven base coverage, although it might be worth a try.
    What if you replace the canons with the AD's? So some canons in the vault and Wizz + AD in the front?

  10. #430
    Pro Member DeCourseyyy's Avatar
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    Quote Originally Posted by KoningDulcis View Post
    What if you replace the canons with the AD's? So some canons in the vault and Wizz + AD in the front?
    Hmm, could you make a mockup of it?

    Vault cannons would be so useless. I would imagine a redesigned core for that.

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