here it is. sorry about the quality
base getting destroyed![]()
here it is. sorry about the quality
base getting destroyed![]()
First raid on this base I got crushed! 1 Golem, Giants, and Wizards (lvl 9 troops)
Cracked my core right away and lost 400k loot. Disappointing but hope u guys can figure out a new option because I'm on the verge of quitting because lvl 10's keep taking all my loot.
Looks like cake's base is garbage
Wow man, thanks for the helpful advice! I wish I could be as good of a base designer as you!
(Next time, don't just trash on my stuff...give advice and don't be a jerk, with that attitude get out of the thread)
And the base has been working amazing for me...sooo yeah
I would also love of instead of the people just bashing on the base design would contribute (but I do thank all of you testing it and adding ideas)
Last edited by cakework; December 19th, 2013 at 02:52 AM.
Level 102 TH9
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Sorry people are giving you ♥♥♥♥. I value your effort seeing as most of the designing has come from you and OJM.
Im testing a modified version right now around 1700. It has teslas at each corner and the top mortar moved down. So far I haven't had a serious attack but I will let you know.
I appreciate your work.
hm.. how so? and yea when he lured the cc he ended up killing the archer tower on the left, disrupting the hog ring. i expect this to normally happen though whenever a good hogger lures cc. to fix that, i'd say we need to tighten the ring around that area by moving the air def more to the right.. idk how that would work though.
on another note, i've noticed recently that people using hogs have started spreading them out more instead of spamming them on one spawn square. this better combats hog rings since the hogs arent distracted by defenses to the left/right and head inward instead. lol but idk maybe ive just been unlucky lately.. tell me what you guys think
My Variation
Design Differences:
- Extended distance between hog ring and core to deter hogs from bursting in
- Placed double giant bombs in areas where hogs are likely to hop into core
- Added quire tesla coverage with traps set on Teslas
- BK/AQ up top on the CC side to combat attempted CC lure
- Walls are staggered in a way that it takes 2-3 different gaps to be broken around Builder Huts to expose Wizard Towers
Design Issues:
- Worried about core being exposed through gaps located at the Teslas
- Will the trap walls (straight walls) even be targeted by WBs?
- Two excess archer towers? Maybe switch with builder huts?
- Is it better to even out the Giant Bombs? Here they have a chance of not being triggered because they aren't evenly dispersed around the core
- Not yet tested. Im now hovering at 1600 and ill post progress.
Unless I state otherwise, this will be the base I'm referring to when I comment on my progress.
Until then, I will constantly be attacking, breaking my shield in the hope that I get a serious attack.
CRITICISM IS WELCOME