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Thread: [Project] Let's build a TH9 base for the new loot system

  1. #141
    Super Member cakework's Avatar
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    Quote Originally Posted by rhymquimghyf View Post
    Cakework, maybe you can make a video of the big attacks you had? You can shoot it with the second phone, the quality will be good enough. I'm very curious how this base works.
    Good idea, I will be doing that soon 2 big attacks recently!
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  2. #142
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    Will this work


  3. #143
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    Talking

    Quote Originally Posted by cakework View Post
    Good idea, I will be doing that soon 2 big attacks recently!
    Great idea!! This base is very unique and awesome!

  4. #144
    Forum Superstar InfinityBladeCOC's Avatar
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    Quote Originally Posted by rhymquimghyf View Post
    Attracting those things in the core isn't always a bad thing. They do not attack storages.
    If the design is right, they will found themselves in the center of a "U" with all the unscathed defenses firing at them all at once. Its a hot place.
    The key to success is to do it quickly, so the support troops will be left behind
    It's a lot better for hogs to go around the base, so the defenses in the middle can take out the infantry after the hogs all die, instead if having the hogs run into the base and taking out core defenses, letting infantry take some or all of the loot
    fe1 best fe


  5. #145
    Trainee EnderWiggin's Avatar
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    http://clashofclansbuilder.com/plan/253934

    Thoughts on this (Image wouldn't work)

  6. #146
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    Quote Originally Posted by cakework View Post
    So I am trying to put wiz towers in center, I think this will turn out to be much more effective.

    I also made it a hybrid of the anti bloon / giant mode.



    Thoughts / Comments?

    One thought I had was that these type of lab bases could do well separated, but just a thought :P

    I'll test all of your bases that you guys are finding out. But I just got 100%ed using this version and lost 320k of each and 1800 DE...

    Time to update it to the latest one

    (17 level 6 giants 10 level 5 hogs, 114 level 6 archers 8 level 5 WBs and 3 heal spells)

  7. #147
    Super Member cakework's Avatar
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    Quote Originally Posted by KG14 View Post
    I'll test all of your bases that you guys are finding out. But I just got 100%ed using this version and lost 320k of each and 1800 DE...

    Time to update it to the latest one

    (17 level 6 giants 10 level 5 hogs, 114 level 6 archers 8 level 5 WBs and 3 heal spells)
    Which one exactly and what did the attacker do? Is your defense level very low?
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  8. #148
    Millennial Club rhymquimghyf's Avatar
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    I find farming armies with Giants+Hogs mix to be very dangerous, much more effective than Giants or Hogs alone (I'm on the receiving side).

  9. #149
    Junior Member JumboMuffin's Avatar
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    Quote Originally Posted by llindvior View Post
    Will this work
    That will ruin any hog army for sure, nice work

  10. #150
    Super Member cakework's Avatar
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    So here it is, first 2 defenese were extremely successful against armies that would easily take 2 or more storages from a regular separate storage base.

    The other defense wasn't bad. Lost 2 gold and DE tank just cuz the hogs got into the core. I think if I double up the giant bombs like so it would work much better.




    What do you guys think of all of the defenses and mainly the last one?


    Thanks
    Last edited by cakework; December 13th, 2013 at 02:47 AM.
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