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Thread: [Project] Let's build a TH9 base for the new loot system

  1. #131
    Junior Member gonebythefarm's Avatar
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    Badass looking one....splits up goblin and giants/balloonian proof/hog proof lvl 2 infernos help too but telsa could be placed more strategically but looks sick

    Quote Originally Posted by OJM View Post
    TH10 test using cake's core and some labyrinthy stuff


    Trapped hog-ring, though not a 100% solid ring.

  2. #132
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    Quote Originally Posted by gonebythefarm View Post
    Badass looking one....splits up goblin and giants/balloonian proof/hog proof lvl 2 infernos help too but telsa could be placed more strategically but looks sick
    A variation of that base just went up and to the que with full gold. No screenies so people won't figure mah traps if someone wants to have a looksy: O.J.M./+358 (leader)

  3. #133
    Super Member cakework's Avatar
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    Quote Originally Posted by OJM View Post
    Didn't manage to place them without making it obvious double giant bomb trap so figured, that will have to do. If you place heals on the ring already, there's nothing left for the core anyway.
    But as got two mortars upgrading, I don't feel comfortable putting it to the test
    Do you think it would be worth it to try for my base? If so where and what do you mean by "nothing left for core" lol!
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  4. #134
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    Quote Originally Posted by cakework View Post
    Do you think it would be worth it to try for my base? If so where and what do you mean by "nothing left for core" lol!
    The double giant bomb is only effective to hogs, so single one could work just fine on most attacks.

    With nothing left to the core, I mean if you waste all heals before hitting that many wiz towers and xbows, you are screwed the single shooters will thin out the numbers by then and the splash+xbow make minced meat out of hogs in no time.

  5. #135
    Super Member cakework's Avatar
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    Quote Originally Posted by OJM View Post
    The double giant bomb is only effective to hogs, so single one could work just fine on most attacks.

    With nothing left to the core, I mean if you waste all heals before hitting that many wiz towers and xbows, you are screwed the single shooters will thin out the numbers by then and the splash+xbow make minced meat out of hogs in no time.
    Where do you think a double giant bomb would fit best in my base, or do you not even think that they are necessary?
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  6. #136
    Super Member cakework's Avatar
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    Losing 350k+ elixir everytime so I moved them in a little bit, also thought of a possible way for a double giant bomb to work....

    Yeah the elix attracts gobs in, but they will either A) run back out of the base towards a mine or B) get smashed by wiz towers...

    What do you peeps think?



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  7. #137
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    this is the base ive been using with great success in masters.
    anti hog / balloon setup
    http://clashofclansbuilder.com/plan/254036

  8. #138
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    Quote Originally Posted by cakework View Post
    Losing 350k+ elixir everytime so I moved them in a little bit, also thought of a possible way for a double giant bomb to work....

    Yeah the elix attracts gobs in, but they will either A) run back out of the base towards a mine or B) get smashed by wiz towers...

    What do you peeps think?




    I like your idea of more elixir protection because you can't lose that much elixir everytime even to weak opponents,
    but won't goblins trigger the spring traps?

  9. #139
    Super Member cakework's Avatar
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    Quote Originally Posted by LeeX View Post
    I like your idea of more elixir protection because you can't lose that much elixir everytime even to weak opponents,
    but won't goblins trigger the spring traps?
    Hm good point, I think I can move the walls so gobs dont trigger the traps and their path is more direct....
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  10. #140
    Millennial Club rhymquimghyf's Avatar
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    Cakework, maybe you can make a video of the big attacks you had? You can shoot it with the second phone, the quality will be good enough. I'm very curious how this base works.

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