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Thread: [Project] Let's build a TH9 base for the new loot system

  1. #91
    Forum Elder LachlanS's Avatar
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    Quote Originally Posted by CharlesBubbles View Post
    Personally I like the second one more, its more intimidating and even if it uses more walls the first type of vault never worked for me.
    second one because it would be easier to make a labyrinth and it looks cooler.


    Sup, tad inactive.

  2. #92
    Forum Master daz258's Avatar
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    Quote Originally Posted by cakework View Post
    Was looking at some bases and came across cosmii in crucible wrath. That open concept could be used to turn a base into a very tricky and trap filled hell for troops. Could be made into a strong hog vault.
    Very deceiving that one. I have seen one of the defense replays...and it was ugly for the one who tried to attack!

    Good thread, very thought provoking.
    Last edited by daz258; December 11th, 2013 at 06:45 AM.
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  3. #93
    Forum Superstar 966souchou's Avatar
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    Are these cores any good?


    Uses 172 walls





    Uses 180 walls, has a place to hide your Pumpkin or Present
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  4. #94
    Forum All-Star NioTheDreamer's Avatar
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    I feel like I have to relearn base design....

    Seriously. What I used as rules of thumbs at Th1-8 are basically out the window. I may break my self-imposed rule of no copying until I actually understand the rules of these new bases....

  5. #95
    Super Member cakework's Avatar
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    Quote Originally Posted by NioTheDreamer View Post
    Seriously. What I used as rules of thumbs at Th1-8 are basically out the window. I may break my self-imposed rule of no copying until I actually understand the rules of these new bases....
    The door has opened up in the world of base designing. Enjoy
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  6. #96
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    Quote Originally Posted by 966souchou View Post
    Are these cores any good?


    Uses 172 walls



    Uses 180 walls, has a place to hide your Pumpkin or Present
    Question is, do you want to spend the walls segmenting the core if you want to keep people away from the core? Moat is a valid design, and those cores would have to be paired up with a maze of traps and deployment pushed as far as it goes.

    Both will work just fine, just eats up so many walls that your outer layer will be very simple - limited troop manipulation. Maybe make a mockup base and see what happens?

  7. #97
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    Cake great looking base, have any hogs attacked it yet? I would really like to test it if it can repel hogs. I'm using an anti hog base and it works pretty well, look me up tmann05 in noobworldorder. Also what would your base look like as a trophy pushing base?

  8. #98
    Trainee EnderWiggin's Avatar
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    Base Core.jpgBase.jpg
    First time really trying to build a competitive base so all input would be awesome.

    To the left we have the core of the base and to the right we have a full version. Not really sure about trap placement so let me know if I should move anything.

  9. #99
    Super Member cakework's Avatar
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    Quote Originally Posted by tmann05 View Post
    Cake great looking base, have any hogs attacked it yet? I would really like to test it if it can repel hogs. I'm using an anti hog base and it works pretty well, look me up tmann05 in noobworldorder. Also what would your base look like as a trophy pushing base?
    Thank you for the kind words about the base. Unfortunately, I do not believe this would be easily transformed into a Trophy Base.
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  10. #100
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    Quote Originally Posted by EnderWiggin View Post
    Base Core.jpgBase.jpg
    First time really trying to build a competitive base so all input would be awesome.

    To the left we have the core of the base and to the right we have a full version. Not really sure about trap placement so let me know if I should move anything.
    If you have everything well enough upgraded, that can work. Only thing, that worries me on the design is the possible effect of lightning on DE. The collateral damage on gold will attract unnecessary amount of lightning strikes. Swapping CC and DE container will reduce the risk a bit.

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