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Thread: Fixing the game economy - it's not rocket science!

  1. #11
    Senior Member mrblah15's Avatar
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    I think they are listening. I bet they are simultaneously are realizing the new new system is working. IMO, the new system is working well. Folks need to adjust - I do it every update.



  2. #12
    Millennial Club Akali's Avatar
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    I don't think it is working, but it has improved since the update. Not sure if that is because:

    - I have adjusted, or
    - more inactives as players have abandoned the game, or
    - some behind the scenes adjustments by SC (e.g. adding more inactives into search queue)


    The fact remains that increasing the loot %, whilst leaving the loot cap as-is would fix the "clicking next" endlessly problem.

  3. #13
    Senior Member mrblah15's Avatar
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    Quote Originally Posted by Akali View Post
    I don't think it is working, but it has improved since the update. Not sure if that is because:

    - I have adjusted, or
    - more inactives as players have abandoned the game, or
    - some behind the scenes adjustments by SC (e.g. adding more inactives into search queue)


    The fact remains that increasing the loot %, whilst leaving the loot cap as-is would fix the "clicking next" endlessly problem.
    Honestly, the key is that you have adjusted (into a range that has loot now as opposed to before). I doubt they 'added' more inactives in the queue but they easily could have keep inactives in the queue longer than they normally do. But so what if they do? They knew there would be a dip for several days.

    I hesitate stating that I have any 'facts' on why something would or work not work. They obviously have data from behind the scenes. So to sit here and throw out our guesses, to some capacity, is absurd.



  4. #14
    Millennial Club Akali's Avatar
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    Quote Originally Posted by mrblah15 View Post
    So to sit here and throw out our guesses, to some capacity, is absurd.
    Well, as SC will never make their data public, it is all we can do.

    However, there can be absolutely NO doubt that increasing the loot% back up would dramatically reduce the need to keep pressing click. That's simple arithmetic.

  5. #15
    Pro Member KamikazePekka's Avatar
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    Just have say this, can't resist... for all you know, maybe this game is just practice for Supercell because they're NASA in disguise and to practice their skills for rocket science, they code and make games and so basically in a nutshell all of Clash of Clans is rocket science, including fixing the game economy, and so by extension, fixing the game economy IS rocket science. Thank you for your time
    CR and COC
    IGN: Cyclone

  6. #16
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    Quote Originally Posted by Akali View Post
    SC need to increase the loot% (to reduce clicking "Next"), put in more collectors/levels at TH10, and increase league bonuses.

    That will get players in more appropriate leagues, and fix the problem.

    It's not difficult!
    Stop whining, ♥♥♥♥.. If you have the patience to spend more than 10k on a search you will find loot. Its funny because AFTER the update, Ive got 10 mil gold at th9.. started both of my xbows to level 2.. as well as an army camp and other stuff. got all three mortars to 7.. Try 1450 or 1750

  7. #17
    Millennial Club Akali's Avatar
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    I call ♥♥. It's as bad as ever.

    In fact I clicked next so much I ran out of gold and had to attack a low TH on my revenge list just to get some gold to find more worthwhile targets

  8. #18
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    People are already raging about being trashed for 350k of each, so if you up the % available to be looted, that will only get even worse, and yes you might see better loot but only when you stay online, as soon as you log off you're badly exposed unless you've already spent it all.

    I'd love to see a trial, where the cost of the Next button is decreased. Maybe 50% off, maybe just make it a flat rate for all TH levels, but something that makes clicking Next 100+ times a bit more affordable. That would help ease the pain of all that gold evaporating as we search for good raids...

  9. #19
    Millennial Club Akali's Avatar
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    I am suggesting increasing the loot%, not the loot cap.

    The effect it would have is to make more available on average, when clicking next. But the high loots (per cap) would not increase.

    There are two variables at play (or 3 if you include the loot penalty for high THs attacking lower THs).

  10. #20
    Trainee Belgur's Avatar
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    All passion, throw it behind a solution to the problem though...

    http://forum.supercell.net/showthrea...-through-TH-10

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