SC need to increase the loot% (to reduce clicking "Next"), put in more collectors/levels at TH10, and increase league bonuses.
That will get players in more appropriate leagues, and fix the problem.
It's not difficult!![]()
SC need to increase the loot% (to reduce clicking "Next"), put in more collectors/levels at TH10, and increase league bonuses.
That will get players in more appropriate leagues, and fix the problem.
It's not difficult!![]()
If you could take more, to many people would moan about losing 'all' on defence.
I would love more more collectors at TH10, more to defend though haha.
regarding the increased bonus, a lot of people want this but it's there to be an incentive to rise(to reduce farming) and sc want the game to be played with as little farming as possible so it can be increased
raising the attack money cost is the worst thing in the world. people would be infuriated because they may run out of gold and fall across a base that is too unbeatable at there level so please rethink some of this
Town hall: 5
League: Silver one
Clan: Elemenex (Boblo's clan)
BIG interests: Anime, Parkour, Writing
Increase production rate of every level for mines and pumps ( including DE ) plus slightly increase the loot amount taken from collectors and decrease or completely remove the penalty of taking loot for 2 town halls below you ( just for the collectors and NOT for the storages ) Don't get me wrong. And as you said increase league loot bonuses, and how about they give everyone a nice Christmas present and upgrade everyone's collectors a level ( I wish and 100 % will not happen)
No, that's not it. You misunderstood, and I should have been clearer.
I suggested increasing the loot % (back to the original 25%). That would mean maximum/high loot would be available again from lots more bases, thereby reducing the number of times we have to click "next" to find good loot.
I did not suggest changing the cost for clicking "next". There is no need, if SC change the loot % to 25%.
The loot cap can stay high if SC prefer.