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Thread: Fixing the game economy - it's not rocket science!

  1. #1
    Millennial Club Akali's Avatar
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    Angry Fixing the game economy - it's not rocket science!

    SC need to increase the loot% (to reduce clicking "Next"), put in more collectors/levels at TH10, and increase league bonuses.

    That will get players in more appropriate leagues, and fix the problem.

    It's not difficult!

  2. #2
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    Quote Originally Posted by Akali View Post
    SC need to increase the loot% (to reduce clicking "Next"), put in more collectors/levels at TH10, and increase league bonuses.

    That will get players in more appropriate leagues, and fix the problem.

    It's not difficult!

    If you could take more, to many people would moan about losing 'all' on defence.

    I would love more more collectors at TH10, more to defend though haha.

    regarding the increased bonus, a lot of people want this but it's there to be an incentive to rise(to reduce farming) and sc want the game to be played with as little farming as possible so it can be increased

  3. #3
    Junior Member bloodreaperarmy's Avatar
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    raising the attack money cost is the worst thing in the world. people would be infuriated because they may run out of gold and fall across a base that is too unbeatable at there level so please rethink some of this
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    Increase production rate of every level for mines and pumps ( including DE ) plus slightly increase the loot amount taken from collectors and decrease or completely remove the penalty of taking loot for 2 town halls below you ( just for the collectors and NOT for the storages ) Don't get me wrong. And as you said increase league loot bonuses, and how about they give everyone a nice Christmas present and upgrade everyone's collectors a level ( I wish and 100 % will not happen )

  5. #5
    Junior Member bloodreaperarmy's Avatar
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    Quote Originally Posted by NaruLuffy View Post
    Increase production rate of every level for mines and pumps ( including DE ) plus slightly increase the loot amount taken from collectors and decrease or completely remove the penalty of taking loot for 2 town halls below you ( just for the collectors and NOT for the storages ) Don't get me wrong. And as you said increase league loot bonuses, and how about they give everyone a nice Christmas present and upgrade everyone's collectors a level ( I wish and 100 % will not happen )
    then there would be no effect
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    Millennial Club Akali's Avatar
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    Quote Originally Posted by Thom View Post
    If you could take more, to many people would moan about losing 'all' on defence.

    I said increase the loot %, NOT the cap. Cap would remain.

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    Millennial Club Akali's Avatar
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    Quote Originally Posted by bloodreaperarmy View Post
    raising the attack money cost is the worst thing in the world.

    ????

    Who suggested doing that?

  8. #8
    Junior Member bloodreaperarmy's Avatar
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    Quote Originally Posted by Akali View Post
    ????

    Who suggested doing that?
    umm you did you said (to reduce clicking next) which mean attack money
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  9. #9
    Millennial Club Akali's Avatar
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    Quote Originally Posted by bloodreaperarmy View Post
    umm you did you said (to reduce clicking next) which mean attack money

    No, that's not it. You misunderstood, and I should have been clearer.

    I suggested increasing the loot % (back to the original 25%). That would mean maximum/high loot would be available again from lots more bases, thereby reducing the number of times we have to click "next" to find good loot.

    I did not suggest changing the cost for clicking "next". There is no need, if SC change the loot % to 25%.

    The loot cap can stay high if SC prefer.

  10. #10
    Millennial Club Akali's Avatar
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    SC.... anyone there listening?

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