Page 14 of 15 FirstFirst ... 412131415 LastLast
Results 131 to 140 of 141

Thread: The Boring 200k VS. The New Exciting 100k.

  1. #131
    Forum Elder Mendax's Avatar
    Join Date
    Nov 2012
    Location
    Somewhere with an Internet connection
    Posts
    2,212
    Quote Originally Posted by Stinkpickle63 View Post
    An excellent post OP as well as others here.

    "So, again, in short, we expect this new system will mean some BIGGER raids, and also more of a variety of loot targets." - SuperSteve.

    To me this is as if my employer told us that they were cutting our salary in half and paying us what we lost in lottery tickets.

    "So again, in short, your salary will decrease, but you have the potential to see a huge payout and you will all see more variety in your month to month salary."

    A good analogy, but i wonder if the problem has less to do with loot percentages being halved than with people spending gold on walls and refusing to save it. After all, it doesn't matter if the base you skip has 60k gold or 30k.
    @Mendax - You were kicked for being rude, arrogant and obnoxious and for having a ♥♥♥♥ base.

  2. #132
    Senior Member Stinkpickle63's Avatar
    Join Date
    Oct 2012
    Posts
    349
    To be honest I believe that the lower loot we are all seeing is the result of a Perfect Storm of updates and changes to CoC.

    First, the changes to the loot systems was THE major game changer and largest factor in the lowering of loot across the board. There have been dozens (if not hundreds) of well reasoned explanations for this so I won't go into the details. Suffice to say that this is the Enemy Number One of Farmers everywhere.

    Second, the huge influx of novice players via the Android market. I'm not bashing the Android market (more power to them) but game mechanics wise it has flooded the game with an ocean of novice players rushing their THs, not upgrading storage or collectors, and further dragging down the available loot. I'm not sure if it's just me but certain trophy ranges used to have a fairly predictable TH level. Sure there might be the odd really high TH in Gold I or the super low TH in Crystal III, but since the Android release I find vast oceans of low level THs at almost every level and most have next to nothing in loot.

    Third, the upgrade to bombs and air bombs/seeking air mines had further hindered the former ease of farming. They became yet another gold sink, drained gold from the economy and hinder efficient farming. Prior to that update I would see bombs maybe 50% of the time. Afterward I see them almost 100%.

    Combine the first two and throw in the third as a minor item and thus we are where we are today.

  3. #133
    Banned
    Join Date
    May 2013
    Location
    Retired
    Posts
    2,448
    Quote Originally Posted by Stinkpickle63 View Post
    To be honest I believe that the lower loot we are all seeing is the result of a Perfect Storm of updates and changes to CoC.

    First, the changes to the loot systems was THE major game changer and largest factor in the lowering of loot across the board. There have been dozens (if not hundreds) of well reasoned explanations for this so I won't go into the details. Suffice to say that this is the Enemy Number One of Farmers everywhere.

    Second, the huge influx of novice players via the Android market. I'm not bashing the Android market (more power to them) but game mechanics wise it has flooded the game with an ocean of novice players rushing their THs, not upgrading storage or collectors, and further dragging down the available loot. I'm not sure if it's just me but certain trophy ranges used to have a fairly predictable TH level. Sure there might be the odd really high TH in Gold I or the super low TH in Crystal III, but since the Android release I find vast oceans of low level THs at almost every level and most have next to nothing in loot.

    Third, the upgrade to bombs and air bombs/seeking air mines had further hindered the former ease of farming. They became yet another gold sink, drained gold from the economy and hinder efficient farming. Prior to that update I would see bombs maybe 50% of the time. Afterward I see them almost 100%.

    Combine the first two and throw in the third as a minor item and thus we are where we are today.
    Spot on.

    And predicted outcome as well.

  4. #134
    Centennial Club
    Join Date
    Dec 2013
    Posts
    173
    Quote Originally Posted by Stinkpickle63 View Post
    Second, the huge influx of novice players via the Android market. I'm not bashing the Android market (more power to them) but game mechanics wise it has flooded the game with an ocean of novice players rushing their THs, not upgrading storage or collectors, and further dragging down the available loot. I'm not sure if it's just me but certain trophy ranges used to have a fairly predictable TH level. Sure there might be the odd really high TH in Gold I or the super low TH in Crystal III, but since the Android release I find vast oceans of low level THs at almost every level and most have next to nothing in loot.
    Never even thought about that. Even more reason to put a max collector achievement in the game. All the new players probably won't upgrade their mines.

  5. #135
    Forum Elder chummer1010's Avatar
    Join Date
    Jan 2014
    Location
    USA
    Posts
    2,739
    Quote Originally Posted by OJM View Post
    +1 from me aswell
    Make that +2
    CoC - TH9 - Level 113
    BB - HQ 14 - Level 36
    HD - Level 41

  6. #136
    Senior Member DejaVu's Avatar
    Join Date
    Mar 2013
    Posts
    278
    Quote Originally Posted by stinkpickle63 View Post
    an excellent post op as well as others here.

    "so, again, in short, we expect this new system will mean some bigger raids, and also more of a variety of loot targets." - supersteve.

    To me this is as if my employer told us that they were cutting our salary in half and paying us what we lost in lottery tickets.

    "so again, in short, your salary will decrease, but you have the potential to see a huge payout and you will all see more variety in your month to month salary."
    ...spot on...
    IGN: Eli || Clan: Deja Vu || Level 139

    Loot change (version 5.113.2)

  7. #137
    Trainee
    Join Date
    Oct 2013
    Posts
    19
    Quote Originally Posted by Lambypie100 View Post
    This is exactly the point i am at right now, if loot is down, around 80k gold average, i think "i'm getting bored of this".

    And then think "not sure how much longer i want to be doing this". I don't think, i know i need to plough money into a game i am getting fed up of.

    If sc thinks people will buy their way out of bad loot, they could be mistaken.
    This completely.

  8. #138
    Centennial Club
    Join Date
    Oct 2013
    Location
    under bighowie83's thumb
    Posts
    161
    Quote Originally Posted by DejaVu View Post
    The Boring 200k VS. The New Exciting 100k.



    OLD SYSTEM



    Thanks for replacing the Boring 200k, with the new Exciting 100k.

    1. You can not solve a loot deficit in a system limited by the production rate of ( 6mines and 6 collectors) by keeping the same production rate and decreasing the Defensive Loot Percentage



    NEW SYSTEM



    2. I think it’s arrogant to explain to us that we are going to win more loot in our attacks when you are decreasing the Defensive Loot Percentage


    I am a TH10 making my loot from underdeveloped TH9 and TH10 enjoying the Boring 200k
    Now you are taking away this opportunity giving them the chance to hide under the radar of 2 million.
    TH9 and 10 need new walls ……NO PROBLEM they keep a builder fee save as much as 1 Million in the storages which covers wall 8 and 9 upgrade and leave me with the Exciting 100k.


    Of course now I have the opportunity to loot for 400k
    WHO? Players at 100 to 150 level?
    Players that have most of their upgrades ready in place.
    Maybe I can get 1-2 storages of theirs showing in the top left corner the Amazing 400K availability to come out in the end with another Boring 200k as a result.
    And of course I can count on a Revenge that will take back Boring 200k in return

    You make your loot attacking weaker opponents, you don’t make your loot attacking stronger one or same level.

    You only attack same levels or stronger to go up the stupid Trophy list.


    Dear Supercell,

    You remind me on the Company I’m working for.
    We were getting paid 9£ an hour for 10h duties including the 1 hour rest =90£ for the day.
    We were 4 Year overdue a pay rise and getting the usual excuse ‘The whole country is in a recession’ after a few Years this excuse got worn off so the management decided to give us the so long awaited pay rise so we can cope with the rising cost of living.
    So they made the hourly rate 9, 48£ but took away the 1 hour rest we were gating paid for before the pay rise.
    I will do the math for the people that have a problem to follow 10 hours minus 1 hour rest = 9 hour x 9,48 = 85,32


    Does it ring a bell….anything familiar?


    Some of us can do the math so please when you ♥♥♥♥ on us have the decency not to call it rain.

    If you want to solve the problem increase the Defensive Loot Percentage to 25%
    The loot availability will rise and you can keep the boring 200K CAP





    You comment puts you in a position of somebody that understand things better, can you help me out with the calculations then?

    I gave a very clear example

    I am TH10 attacking TH9 and TH10 that hold the average 1 million in the storages (and very often even lees then that, but to make it easier for the calculations lets say its 1 million)

    With the old system we had Defensive Loot Percentage 20% at 1 million the boring 200k cap was kicking in.


    With the new system you have Defensive Loot Percentage 12% for TH9 and 10% for TH10

    The BIG QUESTION for you now is HOW MUCH IS 10% for 1 million? How much would it be form 800k or 600k? And that’s why we need to search for 20 minuets now instead of 5 to find a descend loot. We have a saying in my country better an egg today then a chicken tomorrow. I would gladly have the boring 200k of the old system that were reached twice as fast and gave a lot better loot opportunities then the new Dream loot of 400k were you need to find a player with spatial circumstances.
    Sorry but time is money and right now Supper cell is wasting our time



    http://forum.supercell.net/showthread.php/177557-Semi-active-players-are-dead

    http://forum.supercell.net/showthread.php/179129-HULK-and-the-Vulture

    Wow I just stumbled on to this thread.

    OP, very well communicated post and I agree.

    Also, IBTL.

  9. #139
    Senior Member DejaVu's Avatar
    Join Date
    Mar 2013
    Posts
    278
    Quote Originally Posted by archerm3 View Post
    Wow I just stumbled on to this thread.

    OP, very well communicated post and I agree.

    Also, IBTL.
    They probably don’t bother to look at the forum any more.
    Its just a place for people to let some steam out
    IGN: Eli || Clan: Deja Vu || Level 139

    Loot change (version 5.113.2)

  10. #140
    Forum Veteran Ross44's Avatar
    Join Date
    Jan 2014
    Location
    Check your gold storages....
    Posts
    1,761
    Loots terrible

    IGN: Ross LVL: 131 Cup Record: 3209
    ~Retired from GFX~ [GFX Show-Off Spot]
    OpTic Gaming Fan


Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •