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    New Interface Idea (Laboratory Related)

    I havenít seen this on the fourm and didnít notice it in the ruled out/considered ideas page.
    My idea is very similar to the suggested build idea. But instead of the builders you have mabye a Wizard suggesting Laboratory upgrades.

    I like to upgrade everything on my base before going to the next Town Hall and while I still have some things to upgrade, I thought I had finished all Spell Upgrades until I recently noticed I hadnít.
    This feature would help a ton in recognising what was still required before base completion.

    Let me know what yíall think! Have a good one!

    - JaricusX

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    Quote Originally Posted by JaricusX View Post
    I haven’t seen this on the fourm and didn’t notice it in the ruled out/considered ideas page.
    My idea is very similar to the suggested build idea. But instead of the builders you have mabye a Wizard suggesting Laboratory upgrades.

    I like to upgrade everything on my base before going to the next Town Hall and while I still have some things to upgrade, I thought I had finished all Spell Upgrades until I recently noticed I hadn’t.
    This feature would help a ton in recognising what was still required before base completion.

    Let me know what y’all think! Have a good one!

    - JaricusX
    There wouldn't be anything telling you what you hadn't built yet or restricting your Townhall upgrades if engineering wasn't a reality. Underdeveloped spells doesn't have a negative impact on war matching thus I doubt we'd see this.

    Ultimately though this seems more like a QoL improvement at best so maybe add it to the pinned thread in General asking for QoL ideas?

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    Quote Originally Posted by BloodyIrishman View Post
    There wouldn't be anything telling you what you hadn't built yet or restricting your Townhall upgrades if engineering wasn't a reality. Underdeveloped spells doesn't have a negative impact on war matching thus I doubt we'd see this.

    Ultimately though this seems more like a QoL improvement at best so maybe add it to the pinned thread in General asking for QoL ideas?
    Alright Iíll post it there. It is more as a QoL idea. Thanks

  4.   This is the last staff post in this thread.   #4
    Quote Originally Posted by BloodyIrishman View Post
    There wouldn't be anything telling you what you hadn't built yet or restricting your Townhall upgrades if engineering wasn't a reality. Underdeveloped spells doesn't have a negative impact on war matching thus I doubt we'd see this.

    Ultimately though this seems more like a QoL improvement at best so maybe add it to the pinned thread in General asking for QoL ideas?
    The suggestions list when you click on the builder is nothing to do with engineering.

    I don't see this suggestion as being particularly useful though, because you only have one place to look to see what research you have left, rather than having to look at all the different buildings.
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    Quote Originally Posted by Ajax View Post
    The suggestions list when you click on the builder is nothing to do with engineering.

    I don't see this suggestion as being particularly useful though, because you only have one place to look to see what research you have left, rather than having to look at all the different buildings.
    Gotcha, I thought the OP was referencing the required buildings displayed when you click on the upgrade Townhall button. I misunderstood what they were saying.

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