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Thread: MM algorithm change

  1. #21
    Millennial Club
    Join Date
    Jul 2017
    Location
    NE England, UK.
    Posts
    1,241
    We went back to our usual 4x 10 at the top. Drew 3 10s and an 11, which is sitting below a 9. Thats twice running we drew an engi now. Difference this time, is his warden helped him take out our top 2. Maybe things are going back to what they were. Get those engi bases dusted down, they are back in the game.
    Of course twice is coincidence. Next spin may be a pattern.

  2. #22
    Senior Member
    Join Date
    Mar 2016
    Location
    Druidia
    Posts
    498
    Quote Originally Posted by joshsgrandad View Post
    We went back to our usual 4x 10 at the top. Drew 3 10s and an 11, which is sitting below a 9. Thats twice running we drew an engi now. Difference this time, is his warden helped him take out our top 2. Maybe things are going back to what they were. Get those engi bases dusted down, they are back in the game.
    Of course twice is coincidence. Next spin may be a pattern.
    Sorry to hear that.

    For our latest roll we went with one TH10 (took mine out) 2-TH9, 2-TH8, 1-TH7, 8-TH6, 1-TH5. It took 2 hours to match up probably because of the wide spread, but we expected that. I thought we'd get a pretty bad match but we matched with a clan whose top base is a nearly maxed D buildings but with mostly purple walls. Also has nearly maxed offense save mid teens heroes LOL. We should beat them handily. Here's the complete rundown: https://forum.supercell.com/showthre...1#post11890840

    Nice to be on the receiving side of the bad matchup again
    Ancient Hunters War Clan Recruiting - TH8+
    TH10 - doug 30/35 heroes
    TMBG Low Level War Clan Recruiting - Wars with TH3-9
    TH10 - Doctor Worm 18/23 heroes

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