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Thread: Introducing “Troop Perks”

  1. #1
    Fresh Spawn
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    Introducing “Troop Perks”

    Troop Perks / using the same troops that are in the game already, we will need to grind for troop points, these are earned by the amount of attacks with the troop or certain challenges for the troop.

    These points will be spent on the perks, each troop has its own set of perks , so grinding with one troop will not help the others. Perks include things like we have seen in the builder Troops, for example the rage when placed , what if the rage could be activated any time during a battle , duration may depend on how far the troops perk progress is.

    Rage is only one example what about cloak or second life , maybe spell drop when a larger troop is slain , lots of different variety could be added , maybe some troops perks allow you to deduct one stat and buff another , there is so many ideas .

    You may be thinking this is so OP , well what if you will really really have to grind to unlock perks so that they can then be purchased and ounce purchased, u may use it when ever you please. Still OP ? Well what if the troop has a perk cap , similar to the spell factory , and each Th. the more perks you can hold at ounce.

    With this in the game , your troops can adapt to your style of attacking . This will result in more strategic ways of attacking then just position placing and timing . Ultimately this could make the game a lottt more thrilling .

    Help me get this in the game
    Last edited by GTSWAT04; September 13th, 2018 at 03:08 AM.

  2. #2
    Junior Member RockyDidIt's Avatar
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    Quote Originally Posted by GTSWAT04 View Post
    Troop Perks / using the same troops that are in the game already, we will need to grind for troop points, these are earned by the amount of attacks with the troop or certain challenges for the troop.

    These points will be spent on the perks, each troop has its own set of perks , so grinding with one troop will not help the others. Perks include things like we have seen in the builder Troops, for example the rage when placed , what if the rage could be activated any time during a battle , duration may depend on how far the troops perk progress is.

    Rage is only one example what about cloak or second life , maybe spell drop when a larger troop is slain , lots of different variety could be added , maybe some troops perks allow you to deduct one stat and buff another , there is so many ideas .

    You may be thinking this is so OP , well what if you will really really have to grind to unlock perks so that they can then be purchased and ounce purchased, u may use it when ever you please. Still OP ? Well what if the troop has a perk cap , similar to the spell factory , and each Th. the more perks you can hold at ounce.

    With this in the game , your troops can adapt to your style of attacking . This will result in more strategic ways of attacking then just position placing and timing . Ultimately this could make the game a lottt more thrilling .

    Help me get this in the game
    Sounds pretty dope at first but it’s basically a copy of builder base troops with “Troop Points”. It would make more sense for maybe another troop level than a whole other system of troop leveling, not to mention you would be able to upgrade and get very over powered troops with a couple hundred attacks and not spend any elixer aside from armies. This would just bring back engineering, and supercells plan is to get rid of it.

    Aside from that, it’s a great original idea and I would be for it with a few tweaks and workarounds.

  3. #3
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    If these are as effective as the gear ups on defences then they are pointless

    If they are very effective then they risk being op and unbalancing the game

    Either scenario is not favoured

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