View Poll Results: Are the inferno towers too OP?

Voters
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  • Yes, make units healable

    336 53.76%
  • No

    160 25.60%
  • Not sure, don't have TH10

    129 20.64%
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Thread: TH10 Infernos are way OP

  1. #71
    Forum Elder Charlie1's Avatar
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    A change was made to inferno towers because people were complaining about hogs being over powered and now people are complaining because inferno towers are Over powered you only have yourselves to thank for this tbh.


    Anyway I haven't a in-counted a new inferno tower so I wouldn't be able to tell you.

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  2. #72
    Senior Member locke's Avatar
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    Quote Originally Posted by MattFong View Post
    I think they need to lower the range
    the update did lower their range. you want it lowered again? i want a slight buff on balloons and minions back to their old health to balance it
    Jasper146 in Trophy Hunters- farming clan extraordinaire!

  3. #73
    DR. SNUGGLES JtB's Avatar
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    Quote Originally Posted by OGnoodle View Post
    6 times within 2 hours ago? That must have cost u about a thousand gems unless u are sooo good ur heros don't even die so they don't have to regen and u don't even need any spells because the freeze spell takes 45 minutes for 1 spell at level 3. So u must not be using any spells or any heros.. Because heros take about 2 hours to regen if lvl 20 or up. And a full boat of 5 spells takes about 2 hours minimum depending on spells ur using plus the army your using which I'm assuming consists of golems pekas wiz maybe witches..
    That's how easy it is to win up there, I only use my heroes for emergency. No, I don't use Gowipe.

  4. #74
    Fresh Spawn
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    No, you clearly just don't know how to raid effectively. I have been winning consistently versus infernos set to multiple targets at 3400. My ign is valman61 and i am in megacity. See my profile for proof.

    Quote Originally Posted by WishmasterJoolz View Post
    Actually I have only just finished upgrading my hogs and healing spells to give this strategy a try so no, I haven't been getting easy victories for over two months. Also, I wouldn't waste my dark elixir raiding a th9 with hogs... Generally, I use giants, archers, barbs and wbs against these bases and do very nicely thank you.

    And you obviously missed my comment about trying to get my trophies up ... I don't want to drop my trophies again for easy victories against th9's.

    I was relishing the challenge of trying different strategies against th10's with hogs or witches or gowipe etc. All of which are now rendered completely useless against an overpowered inferno tower.

    Catch 22... Can't gain trophies, can't gain loot unless I drop trophies again which I don't want to do.

  5. #75
    Centennial Club FARMacy's Avatar
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    Alright let's nerf the inferno back to its old self and hogs will eventually take over, finally everyone will complain how OP the hogs is.

  6. #76
    Junior Member Jor3lBR's Avatar
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    I don't think winning w/ top tier armies what is being discussed here.

    Sure I'm TH9 and I can win against TH10 w infernos on spread mode all day, the problem is how unbalanced the update is. 10 arms burn thru max lvl Archers, Minions, Barbs and Wizards so fast it's not funny. No upgrade should hinder maxed lvl troops like that.

    Like other OP upgrades SC will revise and nerf this Inferno Tower soon enoght, ppl will complain and point out the obvious everyday...

    - Inferno should target 3 units on multi mode;
    - You are using a spell for xrist sake Inferno tower cannot interfere or nullify a spell, that's the reason I spent 50min brewing a spell to begin with, to use it when needed!!!

    Two small adjustments that will solve the issue and appease the complaints.
    Last edited by Jor3lBR; December 7th, 2013 at 06:26 AM. Reason: Typo
    TH10 Maxd, playing for over 3 years. 2GG 2EE 10milEE
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  7. #77
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    Quote Originally Posted by Spartan32614 View Post
    The point of the buff was to combat hogs. They are most popularly used with healing spells and by adding this ability hogs will be less effective and combat will be more skill based.
    Thing is though.. The hogs wasn't really a problem for th.10 villages anyways, as you just needed the right layout for your village.

    When i was playing in champions league (droped to farm now) i was hoping every time that i logged off to get attacked by hogs, because mostly i would winn deffence against them.. Unlike golem/witch attacks where i would almost allways loose.

    So seems just stupid to add a so powerfull deffence against hogs at th.10 where it really wasn't needed anyways.. Except if the reason was to kill them off completely and get people to spend more gems on using expencive troops instead ? :-/

  8. #78
    Trainee 48Inches's Avatar
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    True that

    Quote Originally Posted by Vengence View Post
    I think it is not over powered, and no point making units healable, if anything make the amount of targets on multiple mode to 3 not 5.
    3 is reasonable but ​5?!
    Level: 112.
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  9. #79
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    Quote Originally Posted by JtB View Post
    That's how easy it is to win up there, I only use my heroes for emergency. No, I don't use Gowipe.
    You'r obviously a low level player probably a th8 with no idea. Completely clueless. Unless u list your clan name and game name and show us that your over 3000 cups I don't believe a word you'd saying. Noob alert!!

    Mine is

    Name - Kai
    Clan - time bandits

    What's yours?

  10. #80
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    Quote Originally Posted by JtB View Post
    That's how easy it is to win up there, I only use my heroes for emergency. No, I don't use Gowipe.
    You don't even use heros against maxed bases with level 3 infernos and level 40 heros?? And you say its easy?? Hahahahaha that's the wildest lie I've ever seen in the forums yet.

    Please prove me wrong if u can.

    Gamer name???
    Clan name???

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