View Poll Results: Are the inferno towers too OP?

Voters
625. You may not vote on this poll
  • Yes, make units healable

    336 53.76%
  • No

    160 25.60%
  • Not sure, don't have TH10

    129 20.64%
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Thread: TH10 Infernos are way OP

  1. #291
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    No one is attacking anymore

    Look at my league no one is attacking anymore everyone is sitting around getting defensive wins. Before the update the top players had 50 plus attack wins

    there's clearly a problem with the new infernos if no one in my entire league is getting offensive wins..



    C

  2. #292
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    Quote Originally Posted by OGnoodle View Post
    Look at my league no one is attacking anymore everyone is sitting around getting defensive wins. Before the update the top players had 50 plus attack wins

    there's clearly a problem with the new infernos if no one in my entire league is getting offensive wins..



    C
    That's rough. Maybe they need to modify the Infernos to not heal small troops. Give Pekkas, Balloons, Golems, etc.. the ability to continue to heal.
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  3. #293
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    Hahaha lol agree agree...

    Quote Originally Posted by ThrustinBeaver View Post
    So now for me to play as th10 I have to use your idiotic ideas? Pekkas golems or drag?

    No, how about they fix the faqin game. This thread isn't about you. Get over yourself and your ability to find a base after 100 searches to raid.
    THIS IS ABOUT THE INFERNOS MAKING HEAL SPELL OBSOLETE!


    Too funny this jtb fellow is clueless
    Last edited by OGnoodle; December 12th, 2013 at 05:11 AM.

  4. #294
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    Quote Originally Posted by badnoybubbie View Post
    Disco ball is useless against high level troops,so either use high level troops or don't raid the disco dance floor.Try dragons they own those balls no problem.I have done it many times.Hogs can still take them out also if they are pretty close to the edge of base like couple of defences deep instead of central.Try new tactics instead of the same old stuff.
    Good one! Now show us a video on how it should done!

    Surely hogging low level players in gold league cannot be all that fun. Here is your chance to show some of the people in champions league on your elite winning strategy!

  5. #295
    Super Member Gubert's Avatar
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    Honestly I'm having a very hard time raiding TH10s... Only possible with GoWiPe or something similar

  6. #296
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    any word from SC? are they nerfing the infernos or what?

  7. #297
    Centennial Club PcCI2iminal's Avatar
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    Quote Originally Posted by OGnoodle View Post
    Look at my league no one is attacking anymore everyone is sitting around getting defensive wins. Before the update the top players had 50 plus attack wins

    there's clearly a problem with the new infernos if no one in my entire league is getting offensive wins..



    C


    the new IT is not OP ,just learn how to deal against it





    I have all defenses upgraded but that wont stand a chance against that kind of violence
    log off = instant death up here

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  8. #298
    Still waiting for them to agree with us that the towers need to be nerfed. No one likes the update. Do if the point was to pi$$ people off, well done.

    If you're trying to advance the game... Start over.
    TH11
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  9. #299
    Banned
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    Still no word from the boss on this? I think the line of talk is badly damaged, we should have more of a say how the game progess, after all we are the players who are more dedicated and fo on the forums to help.

  10. #300
    Pro Member
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    Quote Originally Posted by Akali View Post
    If you are only sending 1 strong unit, followed by other weak units then quite frankly the attacker deserves to get fried by the inferno.

    The point is that a high level strategy using a number of strong troops eg. golems, pekka, dragon, Valkyrie...even giants, which are then followed by whatever else eg wizards, will negate a multi mode inferno completely. These troops will barely get scratched as they destroy the inferno.

    Remember that a properly used pair of golems will also be attracting fire from other defences at this point, saving the following troops.

    A single mode inferno however would have previously toasted the golem.

    So, no, not OP at all. Just more tactical/strategic.
    So mass hogs deployed with heal spell isn't strategic?

    But mass high lvl troops deployed is?

    I don't use hogs, but I have been hit but them and I am only a lvl102 TH9
    60% of my maxed TH8 defenses are at TH9 lvl. So why is it I am able to stop hogs and TH10's can't?

    I have over come many obstacles, but I can't think of a single way a TH9 with maxed troops can attack a TH10 without ending in failure.

    --------> please help <-----------
    Give a TH8 & TH9 a damn freeze spell or something to at least stand a chance, never has the game been so unbalanced.
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