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Thread: Some troop balancing!

  1. #1
    Junior Member Nikaya_em's Avatar
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    Some troop balancing!

    Note: i never and ever couldn't and don't give numbers for this such changes... but i just tell you what is so high or low. specialist will do the numbers

    1▪Lava Speed decreasing: a lavaloon simple deck sucks because when you drop lavas then loons (or first loons then lava no difference) lava rush to death or in some cases i saw lava will go out range of archer / wizard towers and loons will be targeted.

    2▪witch death skeletons: since night witch has her death bats its not really a considerable buff just with 4 extra skeletons after death.

    3▪Valkyries movment decreasing: its not really necessary valks have has this speed. just a little bit lower will keep them more in warden range.

    4▪rage spell new lvl or balancing: including JUSTincreasing extra speed in order to better performance for air attacks.

    5▪increasing wizard tower hit speed (note changing DPS): its so believable when 2 witches in a rational distance from each other can destroy a cannon or archer tower or tesla or single inferno tower and etc... but its so dumb about a wizard tower which it falls down with these 👆 witches cause of its low hit speed.

    6▪wall breakers: increasing speed of droping its bomb. since these carts came, these little guys been forgotten where as they become more useable since when we're seeing 2-part bases or fictionals one. so they need to drop their bombs when they meet the walls at once.

    7▪Healers increasing movement speed : no captain

    8▪lighting spell favorite target on infernoes: so that just 2 of them be able to destroy an inferno tower of course + Earthquake spell.
    it dosent change clash soo much couse every body khown how would be an attack to a max th12 or 11 with a less inftwr and just 6 house space of spells!
    also: favorite target can be x-bows to crash down triple x-bows beside together.


    9▪impressionableing ELECTRO DRAGON'S DEATH LIGHTING on storages!

    10▪increasing tesla power (DPS)

  2. #2
    Fresh Spawn
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    agreed with most of them, especially 4, 6 and 10

  3. #3
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    Don't agree with most of them:
    1: lava speed is good drop it further back and deploy loons closer it needs to be faster than loons in order to tank.
    2: not neccisary witch is well balanced but sure why not.
    3: valkrie is great as a fast troop there aren't that many in the game and its part of her charm and she is balanced for it. I like to use them to get ahead of my army just a few like a ninja to pop bombs. Its what she does!
    4: thats what haste spell is for!
    5: might be an ok suggestion but could also have negative effects vs loons, bowlers or valkries with heal or healers. Its pretty well balanced currently.
    6: I agree
    7: I agree
    8: Definitely not inferno has already been nerfed and lightning buffed! Why make lightning the best spell? Its currently balanced.
    9: I agree electro dragon death should be more impressive
    10: no tesla is already very powerful especially for its size.. Meaning people can make a powerful "tesla field" its currently balanced no need to buff it.

  4. #4
    Junior Member Nikaya_em's Avatar
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    Quote Originally Posted by Wachichi View Post
    Don't agree with most of them:
    1: lava speed is good drop it further back and deploy loons closer it needs to be faster than loons in order to tank.
    2: not neccisary witch is well balanced but sure why not.
    3: valkrie is great as a fast troop there aren't that many in the game and its part of her charm and she is balanced for it. I like to use them to get ahead of my army just a few like a ninja to pop bombs. Its what she does!
    4: thats what haste spell is for!
    5: might be an ok suggestion but could also have negative effects vs loons, bowlers or valkries with heal or healers. Its pretty well balanced currently.
    6: I agree
    7: I agree
    8: Definitely not inferno has already been nerfed and lightning buffed! Why make lightning the best spell? Its currently balanced.
    9: I agree electro dragon death should be more impressive
    10: no tesla is already very powerful especially for its size.. Meaning people can make a powerful "tesla field" its currently balanced no need to buff it.
    about 4 i should say that : when you drop a rage then a haste on it ( when you need speed and power) the haste dosent work... its a bug or other idk. but should be fixed by new lvl or fixing...

  5. #5
    Forum Elder DARDANIUS's Avatar
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    Quote Originally Posted by aminonymous View Post
    1▪Lava Speed decreasing: a lavaloon simple deck sucks because when you drop lavas then loons (or first loons then lava no difference) lava rush to death or in some cases i saw lava will go out range of archer / wizard towers and loons will be targeted.
    Hounds don't need a speed buff. If loons keep getting targeted because the hounds stop tanking for them, I'd consider placing them farther back, or even taking more hounds with you.

    2▪witch death skeletons: since night witch has her death bats its not really a considerable buff just with 4 extra skeletons after death.
    A while back, witches did spawn 4 extra skeletons. Not sure if this was intentional or a bug, but it was reverted some time ago. I don't think it'll happen again considering witches are strong enough as is.

    3▪Valkyries movment decreasing: its not really necessary valks have has this speed. just a little bit lower will keep them more in warden range.
    I think Valks are balanced the way they are as of now.

    4▪rage spell new lvl or balancing: including JUSTincreasing extra speed in order to better performance for air attacks.
    Rage doesn't need a new level. If you need extra speed, 2 Haste spells are an excellent substitute for Rage.

    5▪increasing wizard tower hit speed (note changing DPS): its so believable when 2 witches in a rational distance from each other can destroy a cannon or archer tower or tesla or single inferno tower and etc... but its so dumb about a wizard tower which it falls down with these  witches cause of its low hit speed.
    The hit speed doesn't need tweaking, especially with 5 Wizard Towers at TH11 and 12 dealing out a decent amount of damage.

    6▪wall breakers: increasing speed of droping its bomb. since these carts came, these little guys been forgotten where as they become more useable since when we're seeing 2-part bases or fictionals one. so they need to drop their bombs when they meet the walls at once.
    This I wouldn't mind.

    7▪Healers increasing movement speed : no captain
    This I wouldn't mind.

    8▪lighting spell favorite target on infernoes: so that just 2 of them be able to destroy an inferno tower of course + Earthquake spell.
    it dosent change clash soo much couse every body khown how would be an attack to a max th12 or 11 with a less inftwr and just 6 house space of spells!
    also: favorite target can be x-bows to crash down triple x-bows beside together.
    To me, the beauty of Lightning is that you can deal damage anywhere on the map. Having ITs or XBows as favorite targets ruins that. And the idea of a lightning rod is actually ruled-out, which in a sense makes this idea ruled-out too.

    9▪impressionableing ELECTRO DRAGON'S DEATH LIGHTING on storages!
    I believe Darian has mentioned before that this was intentional, but considering you can't control where the EDrags death Lightning will occur, I feel this could be thing.

    10▪increasing tesla power (DPS)
    Teslas have a significant amount of DPS as is. Have you ever seen 'Tesla Farms' on some bases? The amount of damage they deal is pretty ridiculous.
    Last edited by DARDANIUS; August 25th, 2018 at 11:33 PM.


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  6. #6
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    1. Lava speed is fine
    2. Witches are fine as s, a little too strong perhaps
    3. Valks aren’t used much at higher levels so we shouldn’t nerf then
    4. Offense at all TH levels is fine for now so we really don’t need another level for rage
    5. Wizard tower has a decent firerate not sure why this needs to be changed and not sure if I understand your post
    6. This won’t make them anymore used. They are fine as is (except the AI which won’t be chaned soon I imagine)
    7. Healers fine as is
    8. That would weaken infernos too much. Perhaps lightning doesn need a buff but not in this way. It might also be just fine
    9. Agreed, however Darian has said they are working as intended so thhey might not change this.
    10. Teslas are fine as is and are one of the more damaging defenses. No change needed.

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