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  Click here to go to the first staff post in this thread.   Thread: Update FEEDBACK

  1. #421
    Millennial Club JSpong's Avatar
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    In regards to hogs, just avoid bases with the multiple target inferno, not that hard guys. They are a troop that can single handedly wipe out a base, of course they should be nerfed. Now in reference to giants, they are a low tier troop that can really only wipe out small bases, if they are able too, simply means you aren't strong enough.

  2. #422
    Fresh Spawn
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    New Age

    Quote Originally Posted by xvMAXWELLvx View Post
    I agree, it makes no sense why inferno towers make troops unhealable. Targetting multiple troops was a huge buff as it is. This just killed my favorite attack army combo hog/heal.
    That is how ALL these games are. They want to draw in kids with moms credit card and other non hardcore players. Farmers are bad for business cause new players get trashed and quit. This is the 3rd game of mine in a couple months that has stuck it to farmers. Now I find a new game.
    Last edited by ExiledPaladins; December 5th, 2013 at 09:45 PM. Reason: misspelled

  3. #423
    Junior Member poes's Avatar
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    Quote Originally Posted by JSpong View Post
    In regards to hogs, just avoid bases with the multiple target inferno, not that hard guys. They are a troop that can single handedly wipe out a base, of course they should be nerfed. Now in reference to giants, they are a low tier troop that can really only wipe out small bases, if they are able too, simply means you aren't strong enough.
    Agreed, even though my plans of 3k have pretty much been scuppered at Th9, rendered a large chunk of hogable bases non hogable. Seems a fleet of dragons could be back in? The heal spell change I definitely don't understand.
    Clan URA! Or URA NEXT!
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  4. #424
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    Quote Originally Posted by ExiledPaladins View Post
    So I can understand lowering available plunder for lower town halls but I have no clue why you removed the plunder bonus for attacking higher town halls. It makes no sense. If I attack a stronger player and win I should be rewarded.
    The only thing I can think of is you want players to spend more money on gems to fill resource coffers. I can't think of another reason why.
    Here's the issue. I spent my real money on gems so I can have 4 builders. Unfortunately plunder available being reduced means I have builders sitting idle while I try desperately to gain enough for next upgrade. I spent 100k gold searching for a player to attack. No matter how big the town hall was I only found 2 bases that offered more than 200k of both gold and elixer.
    I will finish by pointing out that the larger buttons, larger chat txt and other bugs have been fixed. I thank you for that Supercell. The small txt was a big problem for my small screen.
    Yet that does not make up for the fact I now have to sit around hitting players for 30-60k each time. At that rate I have to attack 15 players to upgrade 1 defense building. Not to mention walls are 200k apiece. You either have to play 10+ hrs a day, purchase gems or deal with a now slower building of town.
    We need this bonus back. We need to be rewarded for attacking players stronger than us. Please please fix this
    It makes no sense.


    Thank you,
    Tyler Brim
    Behave whats up with you i hit a premmie TH9 for over 300k with basic farming army within 20/30 nexts you got to look to hit storages stop going for the easy collector raids and take what you get given.

  5. #425
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    question

    are mines and collectors that haven't been collected still 100% available for farming?

  6. #426
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    looks like tomorow will be a busy day at SC office after this patch
    Raged Barch Tactics (vid)
    December 2013 loot nerf. never forgive never forget

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  7. #427
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    Quote Originally Posted by Griffy View Post
    I despise the new multi-target inferno tower. It isn't just the fact that it ruined hog armies, but really all armies that a TH9 is going to deploy against a TH10. The imbalance between the two halls is staggering now. Why should a rushed th10 base with lower defenses than a th9 in every other aspect other than a couple of level one inferno towers be that powerful against almost everything thrown at it. The only thing this multi-mode helps is against lower halls. A person that rushes and has low defences should be rolled by a hog army. Before other defensive upgrades made a difference. Now it's pointless because inferno towers are so ridiculously overpowered against everything outside of unsustainable armies that take a few hours to create.


    Please explain why this inequity should exist between a maxed out th9 and a pile of junk rushed th10.
    Just upgrade and you can have these new toys.
    Badboybubbie //level 124//Allies @ War //Only a doofus could get his name wrong on sign up..

  8. #428
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    Inferno multitarget mode not really worth it

    10characters
    Last edited by 7ex90; December 5th, 2013 at 10:30 PM.

  9. #429
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    Ooh!

    Well i got to say a big thanks to supercell!I only wanted two things from them ,Clan Wars which has in fact been confirmed as been worked on and more loot for town hall tens.Awesome awesome awesome,and this from someone who was going to quit.The inferno was a bonus to top that off.
    Badboybubbie //level 124//Allies @ War //Only a doofus could get his name wrong on sign up..

  10. #430
    Forum Champion Zombiebender's Avatar
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    I'm a little disappointed in the village save thing, it does what it says it will do, I was just hoping I could tinker with a layout, play, go back to tinkering. It is really nice though if I get booted for some reason or just have to leave that I don't to start all over. :thumbs up:
    GC - zombiebender
    Clear your mind, free yourself.

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