How come people are saying, “This is the weekend, most of players are online, come weekdays, less people will be playing so loot will stabilize, its too early to assume, etc, etc..” Are you actually telling me that the new loot system would function only when there is less gamers logged on? That premise right there screams fail! Don’t you realize that this is the acid test of the update? There is no better time than now. This post-update weekend is the best time we’ll find out if the new loot mechanics would work because massive amount of clashers are playing, farming, plus most are not suffering from insufficiency of resources.
Now, if you’re claiming that loot will stabilize when less people are logged on, then we could go to the conclusion that the new loot system failed to reach its objective. And that is to prevent loot shortages across the leagues, at all timezones, most especially when clashers online are at its peak. It did the exact opposite when it is needed themost, when a lot of players are in-game. Gold loot in particular was the worst since the recent update, stating it not only from personal experience but also judging from clan talk to, of course, the forum. Diseconomies of scale, that what it is happening right now and it its destroying the game fast.
SC is saying that they are afraid of the consequences of resource inflation(that’s why they won't introduce additional generators of resources), but are they not afraid of severe deflation? At which point multitudes of clashers, gemmer or not, have no more resources to go on for offense/defense, they just quit. As opposed to the scenario of inflation, wherein lots of resources are thrown around, but people are also generally happy they keep on playing, inviting more friends, eventually gemming the game. Though this can be discussed on a different day.
Right now, if you’re saying that loot will improve when less people are online, then am sorry to tell you that this system is flawed and broken, thus needs to be reverted to its pre-update status by SC or focally fix the loot problem of TH 10 thats existing since its inception.



