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  Click here to go to the first staff post in this thread.   Thread: Update FEEDBACK

  1. #1941
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    Quote Originally Posted by TonyChimram View Post
    actually we are more mature

    this is how the real world works

    u must be still a kid
    Are you serious? Like Supercell even watch the conclusions given in the store. Giving one star doesn't help a thing, there will be a lot of 5 stars to compensate this. Giving good substantiated feedback will help, whining won't.

  2. #1942
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    Quote Originally Posted by lulllo View Post
    Are you serious? Like Supercell even watch the conclusions given in the store. Giving one star doesn't help a thing, there will be a lot of 5 stars to compensate this. Giving good substantiated feedback will help, whining won't.
    nope exactly the opposite

  3. #1943
    Junior Member Omnikatonkis's Avatar
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    Wink

    Quote Originally Posted by Kurenai View Post
    well i tried to click the link to quote that dumbass Steve guy but i dont have the "permission" to do so... but he said that "SC cares so much about the loot that they dont want to cause 'inflation' just saying..." the problem with that moronic statement is that this is not a real economy! inflation is not even possible because guess what! prices stay the same no matter how much money is in the system! for example lvl 10 walls are going to be a rediculous 3 mill gold per wall no matter what! xbow lvl 3 are going to 7 mill gold no matter what! wizard tower lvl 7 is going to be 5.32 mill no matter what! "inflation" isnt even possible ♥♥♥♥♥♥! fix the loot system back to its original form!
    LOL if he really said something about inflation, thats funny. Overall, they made farming so hard that we all have to depend on pump raids, well good thing there will so much bases to be abandoned soon if loot system is not changed, will be back to normal after a few weeks

    Level 109 IGN:h TH:9 Walls: level 10 (100/250)
    Arch Queen: lvl 30, Barb King lvl 20 FARMED EVERYTHING
    we are looking for loyal members for our clan

  4. #1944
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    Quote Originally Posted by Omnikatonkis View Post
    I bet your base is the one that can be picked on by th 7-8 gamers lol, get real man. We experienced losing resources, and its the thrill of the game dont ruin it, its part of the game. We raid people to get that resources back, which is easy in the past, we raid people like you who can be picked on easily(can be pump raid, last resort would be storage raid). The point here is they removed the storage raid from us(becoz of the loot cap) players/farmers, so we will consume all pump raids out there, first come first served people!
    Fairly ignorant post, I don't like people assuming I am an idiot as you are insinuating, take the time to read and understand the post. I was giving an example, but its not the ONLY example... you didn't even understand that its about the RATE of the resource loss vs gain that is the real issue.

    There is no problems to lose resources, but the game has to cater for not only the gamers willing to spend multiple hours a day raiding to ensure they have some type of progression in the game. It also should cater for those that want to log in and out 3 times a day with only 1/2 an hour to spend each time, means 1 or 2 attacks.

    As you work up the ranks of CoC, this becomes more and more an issue, and often you need to play in 4+ hour stints to make any decent progress.
    Hyper

  5. #1945
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    SC has killed the middle class

    Based on what I have seen, SC has completely killed the middle class (i.e. TH 6-8) farmer. The lower town halls suffer some too, but I'm not sure about them since my clan is comprised mainly of TH 6 to 8, all of whom are having trouble farming.

    For TH8 especially, it is extremely difficult to find bases at any trophy range which are economically viable to farm. Where before I was making 100K to 150K of gold per raid, I am now having to settle for 40K-60K, meaning it takes 2-4 times longer to save the same amount, right as my upgrades have gone from around 1.5 million each to 2.5 million or more each (and 500K per wall segment...)

    At the same time, the exposure to raids increases dramatically with savings beyond 1 million. The elimination of the loot penalty based on TH level means that a townhall 9 or 10 can now attack me for 300K or more when I am saving for an upgrade, and set me back a full day of raiding at the paltry numbers I can pull in. At TH8, there is no way I can compete with level 6 troops, xbows, inferno towers, and high level walls. The townhall 8 who wants to continue upgrading and progressing normally in the game gets left out in the cold.

    The clan discussion of TH8s revolves around our options. The way we see it, we have two: 1.) upgrade our townhalls now and accept getting whipped by more stacked bases for a few weeks until we can develop the higher level troops necessary to farm under the new rules. OR, 2.) Stop playing altogether, as a clan, unless the situation improves.

    Either way, a lot of the fun and magic of the game has been lost by this update. I have no doubt the built TH9 and 10 bases are loving it, but the reaction in my clan has been shock and surprise at how SC has stacked the deck against us.

    The elimination of the townhall level loot penalty, in particular, has made it extremely difficult to farm, and exposes us to more risk from the people who have already levelled up to the top two tiers of the game. Ergo, the rich get richer, and the "middle class" of the game gets robbed.

    Very poor decision, SC.
    Last edited by sevenhelmet; December 8th, 2013 at 03:03 PM.


  6. #1946
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    This game is so doing my head in since this update it should not take 3 days to get 350 k in elixir i think i might stop playing untill there are changes made

  7. #1947
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    New loot system is really failure, the loot system should be recoveried as before

    Quote Originally Posted by Marika[Supercell] View Post
    The holiday update is here and it came with an important change to how the loot system works. Please post your loot system feedback on the Loot Changes thread and all other feedback here

    This will help us keep up with what you have to say about one of the most important elements in the game, loot. Note that loot will most likely be bad for a couple of days right after the update, but no reason to panic, it's just piling up to people's villages and the effects of this change will come after a while. Here's the Loot Change thread: http://forum.supercell.net/showthrea...he-Loot-System

    Please post your other feedback here. Thank you

    Release notes:


    Winter is here

    ✔ Enjoy the snowy sights, sounds and hunt for elusive jingle-bearing trees

    ✔ Limited time special defense: Santa Strike! Call in an air strike of explosive presents (but what is inside the boxes?)


    Reworked Inferno Tower is hotter than ever

    ✔ Brand new multiple target mode launches a blazing web of flames against several troops at once, but the flames will not charge up in this mode

    ✔ Troops targeted by the Inferno Tower are no longer able to be healed. Use multiple target mode to seriously hinder healing reliant armies

    ✔ Switch between the classic single target or new multiple target mode at any time

    ✔ Inferno Tower level 3 will help keep you warm this Winter


    Revamped looting

    ✔ Percentage of loot available now decreases based on defender's town hall level

    ✔ Maximum amount of loot available now increases based on defender's town hall level

    ✔ Loot bonus when attacking opponents at higher town hall levels has been removed

    ✔ Check out the Clash of Clans forum for much more information about these changes!


    Interface and feature improvements

    ✔ Clash is now fully localized in Korean!

    ✔ Village Edit Mode: New base layouts in-progress will be automatically saved and resumed if the game restarts

    ✔ Added "Training capacity" to barracks info and upgrade screens

    ✔ Unarmed traps are now indicated a by a smoke effect instead of text bubbles

    ✔ Arabic text input has been improved


    Balance tweaks

    ✔ Decreased the attack range of Inferno Towers from 10 to 9 tiles

    ✔ Decreased the cost of the Inferno Tower level 2 upgrade

    ✔ Slightly increased damage of level 4 Dragons

    ✔ Slightly increased HP and damage of level 6 Giants


    Many more bug fixes, tweaks and performance improvements

    After this update, the loot system have been changed.
    It is really difficult for players to get resource. The resources we get from loot often can't pay for the troops. Many of players are losing interest from this Game COC.
    I think the key factor of this game become success is the funny of loot. Now this funny had lost after the game was updated several days ago.

    Many of my clan members want to quit this game. Many of my friends want to quit this game.

    I suggest SC to recovery the loot system as before, Now the loot system is really really failure and Not Feasible. The loot system will cause many players lose their patient and quit this game.

    Please SC to consider my suggestion.

  8. #1948
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    My thoughts, please reply

    Game just got boring, now you are forced to drop trophies and pick on smaller guys. Loot adjustment means th8 maxed out is easy to wipe and i get 300k each. Why attack a 9 or 10 and get half with their defense, just drop and pound on the little guys trying to build. I like a challenge and want to attack high ths but you are making us drop down and hit little guys. If you stay up you stand to lose 320k each to th 10. But th 8 i am not concerned with because his troops are not good enough to get much. Please everyone reply and let me know your thoughts

  9. #1949
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    Honestly super cell

    Super cell has runed the game with this new loot system i dont even want to play anymore an i was playing 10 hr a day. If the townhall 9 and 10 were complaining about losing so much loot all super cell had to do is raise the loot cap for level 9 and 10 townhalls they didnt have to remove the townhall bonuse. I have a townhall level 8 and its just about usless for me to raid i spend a decent amount of elixir on my army and have not had one raid yet that covered it. I was farming in crystal now i fell i have to drop to silver to start making any loot. Forget about trophie pushes anymore they will never be worth it. Super cell you took a great five star game and turned it into a 1 star money hungry game. Watch next they will stop giving you gems in your brush. I was more willing to spend money with the old loot system just to speed things up a bit now im just about at the point where i want nothing to do with this game.

  10. #1950
    Junior Member Omnikatonkis's Avatar
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    Quote Originally Posted by Hyper1975 View Post
    Fairly ignorant post, I don't like people assuming I am an idiot as you are insinuating, take the time to read and understand the post. I was giving an example, but its not the ONLY example... you didn't even understand that its about the RATE of the resource loss vs gain that is the real issue.

    There is no problems to lose resources, but the game has to cater for not only the gamers willing to spend multiple hours a day raiding to ensure they have some type of progression in the game. It also should cater for those that want to log in and out 3 times a day with only 1/2 an hour to spend each time, means 1 or 2 attacks.

    As you work up the ranks of CoC, this becomes more and more an issue, and often you need to play in 4+ hour stints to make any decent progress.
    Hyper
    I get what your point is, what you dont get is, why do you lose a lot and why i dont? I may be ignorant for you lol il accept what you think is right. I play when i raid, and always leave device alone until my troops are ready.

    loss vs gain issue? Dont make me laugh its your own issue not everyone, be real. I got your point about it thats why i said you might be one of our preys for farming. You missed the whole problem here. You might want to put out your th too(typical for farming dudes) to save more resources LOL

    i read more about what you said, you suggested a solution that people shouldn't be raided while building army, Thats just... LOL. Btw im not assuming that your an idiot, you gave the idea yourself.
    Last edited by Omnikatonkis; December 8th, 2013 at 03:37 PM.

    Level 109 IGN:h TH:9 Walls: level 10 (100/250)
    Arch Queen: lvl 30, Barb King lvl 20 FARMED EVERYTHING
    we are looking for loyal members for our clan

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