Old system
A TH10 goes to matchmaking and sees 5 villages with 200k loot. The next 5 villages will be the same, then the next and the next…
-> Conclusion: There isn't enough resources for my expensive upgrades, attacking doesn't make sense, how am I supposed to progress in the game?
New system
A TH10 goes to matchmaking and sees 4 villages with 0 loot and 1 village with 1million loot, same happens with the next 5 villages and the next and the next…
-> Conclusion: There is loot available and I can loot resources when I need them for my expensive upgrades, attacking is interesting and I'm going to take risks I otherwise wouldn't take because if I win, I win a lot. I'm progressing in the game.
Note: I'm only talking about the overall amount of resources, it's the same 1 million in both cases. How it's distributed makes the difference. The new system will not be this black and white (all or nothing), but I hope it opens up a new perspective on the resource discussion.