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  Click here to go to the first staff post in this thread.   Thread: [Serious] Discussion regarding the effectiveness of the loot system change.

  1. #121
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    i think this is stupid. your taking more loot from those who are in need of the loot to get to the higher levels. and giving those higher level players less chance to loose their loot. the higher level bases also have higher level defence to protect the loot. it's great for the players trying to save 3 million to get an xbow, but forget about a lvl 7 trying to upgrade his tesla @ 1.25 million. it should be the other way around.

    my suggestion would be to lower the cost of building and upgrading. (maxed out storage can only hold 6 002 500 total) plus this change, plus adding a higher production rate would be better as well.

    @ th9 with maxed out productions when i get attacked and lose 200k the 12 hour shield will give my storage enough time to produce 216 000. 16 hour shield gives you 288 000. that doesn't make it worth the time and cost to upgrade if not all ready done.

    for me personally the gold is not an issue. seeing how i don't spend any more to go on attacks. i can lose every battle and still make a profit. my issue is with the elixar. it cost me 160k to make my army of Lv 5 archers, goblins, giants, wall breakers, lvl 3 healers and 3 lvl 5 lightning. i still have to worry about upgrading my troops to attack those stronger, higher loot bases. i will pass on bases with 200k+ in gold if they cant offer my armies cost in return.

  2. #122
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    Quote Originally Posted by OJM View Post
    Everyone, not maxed TH10, will have harder time, unless you are willing to spend 8hrs on one session.

    Making game equally dull for everyone. That's good, right?
    Thus instilling the concept of becoming a "Gemmer" even more now. Brilliant move on SC's part, the pay to play bonus just got stacked a little higher.

  3. #123
    Senior Member Exiists's Avatar
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    Quote Originally Posted by Marika[Supercell] View Post
    Good morning When I landed on this thread, I had to refresh my browser. Twice. Now I feel a bit embarrassed that I was worried that everyone would go crazy and I'd wake up to a full-blown mayhem, forums filled with flaming, trolling and conspiracy theories. I stand corrected, this thread is brilliant!!! Thank you, all of you, for taking the time trying to figure out (with good results) what this might mean to the overall enjoyability of raiding and looting Forumers, you rock!!!!
    I am quite impressed with those who have partaken in the discussion as well. I thought that the thread would take a turn for the worse, but tons of people have put in good posts and discussed their thoughts on the change. We will have to wait a bit and see who is right.

    As Jonas says on the video, there'll be a dry season after the change is implemented, that's because the loot will be piling up to peoples' villages, but after that there should be way more variety for high level TH attacks than before.
    Ah, this may be why I'm seeing pretty bad loot still. I'll give it some time and see if it changes.

    On my TH9:
    • 31 searches
      • 10 TH7s (10 < 70k gold)
      • 12 TH8s (14 with 10 - 80k gold, 2 with 80 - 100k gold)
      • 6 TH9s (4 with < 70k gold, 1 with 120k gold, 1 with 350k gold)
      • 3 TH10s (2 with < 100k gold, 1 with 200k gold)



    On my TH8
    • 45 or so (stopped counting after 35) searches
      • TH7s (didn't bother counting THs who had what, but the majority had < 80k gold)
      • TH8s (most had around 100k gold)
      • TH9s (most had around 120k, the occasional 200k - too tough for a TH8 to attack though)
      • TH10s (only saw a couple of these, most were premature and only one had more than 200k+)




    With time these may improve. However, with a loot system that remained unchanged since TH8, I assume the loot production has remained unchanged since then as well. Aside from adding an extra mine & collector for TH10s.

    I think that you guys should really consider updating the production rate at the very least as the production rates were meant for TH8 and below.

    I'll reserve my overall judgement of the loot system for now; as you said, it will start with a dry period.

    As many people say on this thread, this doesn't affect the overall amount of resources in the game. A small change might come from the League Bonuses if/when people attack more/higher, but this patch isn't meant to change the amount of resources in the game, it affects how those resources flow. It looked like the amount of resources wasn't the core problem, the overall amount of resources has been actually pretty good, but the fact that it was so equally distributed made high TH attacking monotonous. I know that it might seem a bit controversial thing to say that the amount of resources wasn't the problem, so let me use a totally hypothetical and extremely simplified example:
    Obviously you guys have the data and I don't, but I feel like lack of loot does contribute to part of the issue. Like you said, the loot system was last updated for TH8. I would be willing to assume most things regarding loot were last updated assuming TH8 was the max.

    I think that this new loot system will help, but it will also need another fix to complement it. You have to remember that these high level THs will also be spending a lot more gold which pushes it out of the system.

    They will also have to be using full armies to get it, meaning they won't be able to attack as often, so some troop build times will likely need adjustments.

    I know that you guys want to make sure things are rolling correctly before implementing another tweak, but I feel like I shouldn't have to scroll through so many bases before I find something worth raiding. Again, I will be giving the new system tests and hope for the best, I just feel like it isn't a complete situation. (One can only come up with a reasonable conclusion without the data that you guys have!)


    Old system
    A TH10 goes to matchmaking and sees 5 villages with 200k loot. The next 5 villages will be the same, then the next and the next…
    -> Conclusion: There isn't enough resources for my expensive upgrades, attacking doesn't make sense, how am I supposed to progress in the game?

    New system
    A TH10 goes to matchmaking and sees 4 villages with 0 loot and 1 village with 1million loot, same happens with the next 5 villages and the next and the next…
    -> Conclusion: There is loot available and I can loot resources when I need them for my expensive upgrades, attacking is interesting and I'm going to take risks I otherwise wouldn't take because if I win, I win a lot. I'm progressing in the game.

    Note: I'm only talking about the overall amount of resources, it's the same 1 million in both cases. How it's distributed makes the difference. The new system will not be this black and white (all or nothing), but I hope it opens up a new perspective on the resource discussion.
    This example is basically what I'm seeing so far. The only major difference is the number of searches and well the number of 200k bases but its an example for a reason!

    After we see the new system in action, we'll see what future changes make sense and are necessary.
    Do you guys have an expected time frame before you decide whether changes are necessary? I'm not trying to be pushy, I'm just curious if it is on a schedule or if it is more of a watch until we can see an obvious change type thing.

    As Jonas says in the interview, we'll be monitoring this extremely closely, but it's not only about data and numbers, we need your feedback!!
    I'm glad you guys realize that it isn't just about the data that you guys have. It makes me feel like our input has a part to play as well. I'll try and give as much feedback as I can!

    Now I've got to run, we're gearing up for the update, but I'll pop back in every now and then. This thread is awesome

    Yours,
    Marika
    Thank you for taking the time to reply here! I'm glad you guys took the time to look into the loot issue!

    Looking forward to providing feedback as well as looking for those bases with mega-loot! Glad to see some bases that have more than 200k gold. They make my full armies happy that they fought for something worthwhile!
    Poked the bear........I'll miss you forums.

  4. #124
    New Guy MrBunnyCheeks's Avatar
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    ""there'll be a dry season after the change is implemented, that's because the loot will be piling up to peoples' villages, but after that there should be way more variety for high level TH attacks than before.

    As many people say on this thread, this doesn't affect the overall amount of resources in the game. A small change might come from the League Bonuses if/when people attack more/higher, but this patch isn't meant to change the amount of resources in the game, it affects how those resources flow. It looked like the amount of resources wasn't the core problem, the overall amount of resources has been actually pretty good, but the fact that it was so equally distributed made high TH attacking monotonous""

    Thx Mirika.... lets give this a chance before tOOns start to jump off bridges.
    Don't make promises your body can't keep.

  5. #125
    Forum All-Star Stitch's Avatar
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    Your average player, who doesn't come on the forum or know this stuff, will see absolutely terrible loot and probably not come back online for a while through frustration.

    Ive just spent 20 gems on a spell boost for 4 hours of play and i cant even find 200k gold! I've dropped from 2,500 to 2,100 searching.

    If Supercell knew there was going to be a shortage then why not offer a 1 gem collector/mine boost for the first 3 days to ease us in?

    Forget my spell boost I'm done for a few days. You guys do the hard work and I'll come rob you in a few days!

    Laters


  6. #126
    New Guy MrBunnyCheeks's Avatar
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    Quote Originally Posted by Stitch View Post
    Your average player, who doesn't come on the forum or know this stuff, will see absolutely terrible loot and probably not come back online for a while through frustration.

    Ive just spent 20 gems on a spell boost for 4 hours of play and i cant even find 200k gold! I've dropped from 2,500 to 2,100 searching.

    If Supercell knew there was going to be a shortage then why not offer a 1 gem collector/mine boost for the first 3 days to ease us in?

    Forget my spell boost I'm done for a few days. You guys do the hard work and I'll come rob you in a few days!

    Laters
    I agree, BOOSTS would help to get the loot filled faster and it is XMAS, time of giving, hopefully they will due a 1 Gem/ 1 week BOOST again.
    Don't make promises your body can't keep.

  7. #127
    Junior Member MCBoes's Avatar
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    Yes that boost for the first few days would be a brilliant move, they said they knew the new system needed time to work..
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  8. #128
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    Quote Originally Posted by Stitch View Post
    Your average player, who doesn't come on the forum or know this stuff, will see absolutely terrible loot and probably not come back online for a while through frustration.

    Ive just spent 20 gems on a spell boost for 4 hours of play and i cant even find 200k gold! I've dropped from 2,500 to 2,100 searching.

    If Supercell knew there was going to be a shortage then why not offer a 1 gem collector/mine boost for the first 3 days to ease us in?

    Forget my spell boost I'm done for a few days. You guys do the hard work and I'll come rob you in a few days!

    Laters
    I think that's the "remedy" for the loot: people, who quit after updating.

  9. #129
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    Quote Originally Posted by Stitch View Post
    Your average player, who doesn't come on the forum or know this stuff, will see absolutely terrible loot and probably not come back online for a while through frustration.

    Ive just spent 20 gems on a spell boost for 4 hours of play and i cant even find 200k gold! I've dropped from 2,500 to 2,100 searching.

    If Supercell knew there was going to be a shortage then why not offer a 1 gem collector/mine boost for the first 3 days to ease us in?

    Forget my spell boost I'm done for a few days. You guys do the hard work and I'll come rob you in a few days!

    Laters
    That's just weird, because I was rushed this morning, didn't have time to do propper searching, but got in two raids sitting around 2250 - one was a juicy collector raid of a dead base for over 200k of each (nothing in stores, so same as prior to update), the other was a mid-range TH8 with not great loot but an easy 2-stars and over 1k DE which I took just because I was out of time for the morning and I'm wanting my cups up, not down. In between, I combed my revenge targets and some were super juicy so I farmed one with 2/3 of an army for a tonne of easy elixer. In my limited searching, I thought I was plenty of bases that were tempting to raid. Luck of the draw!

  10. #130
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    i have been playing for a over a yr and want to say i feel like the new loot system can be good. with that being said the troops still cost the same to make which mine are over 100k elixer and 300-500 DE> i feel that with the lack of being able to farm good resources at lvl10 townhall u guys should allow us to at least lvl our pumps,mines and drills to 12 at th lvl10 to help balance it out. our allow fellow clan members for a small cost of gold, elixer or DE to boost there makers i like to hear some thoughts

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