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Thread: Passive abilities for archer queen and barbarian king

  1. #1
    Junior Member Krupp's Avatar
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    Passive abilities for archer queen and barbarian king

    I think it would be cool to add passive abilities for the king and queen. But these wouldn't make the heroes themselves stronger as they are already pretty powerful. The passive abilities would strengthen the small troops that are often overlooked in higher townhall levels and could need some support: barbarians and archers.
    Now the royals help their subordinate warriors fighting, to make it a bit more rewarding for the players to use barbs and archers.


    My ideas for the passives: they would be unlocked at level 10 of king/ queen. They are upgraded every 10th level

    King:
    Barbarians in an 8 tile range have a small chance to restore their health to 100% whenever they hit a target. The chance of restorement is upgradeable

    Queen
    Archers in a small range around the queen get the ability to shoot 1.5 tiles further. The range around the queen is upgradeable

    Also the grand warden has a passive, but not the other two heroes which is a bit inconsistent
    Please share what you think about this
    Last edited by Krupp; 5 Days Ago at 06:01 PM.

  2. #2
    Warriors are OP
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    Wrong subforum. This belongs to the ideas and feature requests section


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  3. #3
    Centennial Club DhruvaRaj's Avatar
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    Should've Posted In Ideas & Future Requests Sub-Forum OP😅
    Last edited by DhruvaRaj; 5 Days Ago at 04:56 PM.

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    Millennial Club arfanstar's Avatar
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    What's with the Caracalla avatar? out of curiousity

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  5. #5
    Millennial Club IceBird1's Avatar
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    The Heroes are strong on their own, as you also mentioned. I don't see a need for the spawned troops to have additional abilities at this moment.

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    Centennial Club EngelsReinout's Avatar
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    I like it.

  7. #7
    Junior Member Krupp's Avatar
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    Quote Originally Posted by arfanstar View Post
    What's with the Caracalla avatar? out of curiousity
    Because I really like his bust (made the picture myself btw) and I'm generally interested in ancient history.


    If possible could a mod pls move this to the request subforum, otherwise I'll just create another thread there later

  8. #8
    Junior Member Krupp's Avatar
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    Quote Originally Posted by IceBird1 View Post
    The Heroes are strong on their own, as you also mentioned. I don't see a need for the spawned troops to have additional abilities at this moment.
    Not just the spawned troops, all barbarians and archers in range. You can't deny they need a buff and this would be a nice way

    Quote Originally Posted by EngelsReinout View Post
    I like it.
    Thank you!
    Last edited by Krupp; 5 Days Ago at 06:11 PM.

  9. #9
    Millennial Club IceBird1's Avatar
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    Quote Originally Posted by Krupp View Post
    Not just the spawned troops, all barbarians and archers in range. You can't deny they need a buff and this would be a nice way
    Level them up to their max level for each Town Hall, plus it's not like they would be the only troops in the army, they are just extra units added on the field.

  10. #10
    Junior Member Krupp's Avatar
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    Quote Originally Posted by IceBird1 View Post
    Level them up to their max level for each Town Hall, plus it's not like they would be the only troops in the army, they are just extra units added on the field.
    They are still underpowered when upgraded and you know it. I don't understand why a troop should stay underpowered or unbalanced just because there are other troops

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