Correct. I think we’d all like that information, but are unlikely to get it for the obvious reason that they don’t wish to give engineers any further information that could be used to exploit matchmaking.
I don’t think there’s much reason to continue this, especially with insulting and dismissive terms like “fluff”.
I’ve invited you (and all of us) into an alternative point of view just to think about what it might look from that side as a discussion device, to see whether that view helps illuminate this matter, and you don’t want to or can’t entertain that hypothetical... which is pretty obvious when you say a key designer consideration is “makes your life easier not having to answer debates on a regular basis”. They never did that, and things they’ve said indicate clearly they don’t want to be doing that: it’s just not a designer aim. They don’t want to give us this kind of information. Your quantifiable proof is likely to be a very long time coming, if it ever does. In the meanwhile all we have is whatever info we can pool and whatever constructive discussions illuminate things.
Chapter One #22V00CGY Level 16 International clan
We welcome strong TH11 and TH12 adult players with big heros for relaxed fun warring, maxing bases and some pushing. Must know where the donate button is!
Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.
This is exactly right, Sam!
We players can test in all the ways we want. Sadly, even if youve found something off, imo, theyre not going to confirm you have. Theyll just fix it behind the scenes and go on about their day.
Also, I do think the war algorithm is more fluid now. If this is the case, you guys will never really know due to constant behind the scene changes that we are not entitled to know.
i dont want any insight how matchmaking algorithm works. i request that some look into files to confirm that weight of not placed bought eagle pack really count in warweight as it was sayd by darian.
it is possible that it does not count as it was same problem withe extra damage to golem and extra damage at lv 3.
he didnt responed here. only sc mod sharky replyed once here. i know his posts about unplaced ea.
Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.
I do. I think supercell would be better off if they crowdsourced matchmaker improvements. If it became clear how to exploit the algorithm, they could then close off those exploits.
The only reason this wouldn't make sense is if they know of the exploits and don't want to close them off. Maybe they have alt accounts among our fabulous martian friends.
While I would entertain the possibility of phantom weight, in do think from a game designers point of view the way that was gone about it is not the correct way.
I think the best solution that would solve this debate once and for all, can be done in 2 steps.
1. Require pack items to be placed in your village before moving up to the next town hall.
2. Give visable weight in map ordering to undropped pack items outside of the TH they were purchased in.
There is neither an advantage or disadvantage in holding pack items within the same TH, but phantom weight on undropped items ultimately disadvantages anyone who purchases the packs unless on the very rare occasion that a player would want to place those items immediately. This means less pack sales overall because anyone who would be informed but would not want to drop eagle and warden together would never get it. Anyone not informed but wanting to hold the items for a later date are being punished and would feel chastised once they find out because maybe they didn't want those items yet but now forced to.
There is no harm in showing the weight in the map ordering/gold weight. Similar to not placing items in your war base, it tells the players they should place the items.
Last edited by MajorJohnson; August 15th, 2018 at 03:49 PM.
My guess would be we are in a catch-22. As you stated Darian has already posted on the matter, so there does not need to be additional clarification; otherwise the clarification process would become nonsensical, i.e. once confirmed he would have to confirm his confirmation, and then confirm the confirmation of his confirmation ad nauseam.
For the golem/eagle issue, one was able to provide evidence of things working contrary to what was stated; hence, Darian chimed in. If one could provide actual evidence of things working contrary to what was stated about the Eagle weight, then Darian would chime in. The question then becomes how does one provide evidence if we the players are never given any numbers associated with actual matchmaking.
As has already been stated by others, anything showing map positions of TH12s relative to other TH12s is not evidence in relation to matchmaking. Therefore I state we are in a catch-22, since we cannot provide evidence things are not working as intended to elicit an official response.
Location: USA
TH12: 60/60/30 TH12: 60/60/30 TH12: 50/52/30 TH10: 30/30
Main #LL2JCQ0C
Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.