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Thread: Healer insight 🤷

  1. #1
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    Healer healing per second!

    This thread is not a question, It is a information thread👑, Hope its useful 😁

    Note : value mentioned below is for a MAX Healer of lvl5 having heal/sec of 80💸

    This heal value is only for HERO'S👊

    No. Of healers 🌬️ heal per second
    4 🌬️ 167
    5 🌬️ 198
    6 🌬️ 215
    7 🌬️ 219.9
    8 🌬️ 220

    Conclusion : for a queen walk/charge best go with #5 or #6(to be safe for a air seeking air mine)
    Last edited by Fun314; July 30th, 2018 at 06:34 AM.

  2. #2
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    Nice insight. I prefer queen walk goes with 1 balloon and 4 healers and 1 additional healer reserved for queen or main army
    Last edited by Aoeatcoc; July 29th, 2018 at 09:43 PM.

  3. #3
    Forum Elder RagingKoala's Avatar
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    Against 11s ill use 5 and pack a few loons to soak mines. 2 loons are cheaper than a 6th healer so it works well
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  4. #4
    Millennial Club Bartolo99's Avatar
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    Quote Originally Posted by RagingKoala View Post
    Against 11s ill use 5 and pack a few loons to soak mines. 2 loons are cheaper than a 6th healer so it works well
    I do the same, 2 balloons saves a lot of troubles...

  5. #5
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    Coc has made Queen walk more vulnerable by reducing heal power

  6. #6
    Forum Hero BloodyIrishman's Avatar
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    Quote Originally Posted by Fun314 View Post
    Coc has made Queen walk more vulnerable by reducing heal power
    Healing power was only reduced for regular troops no change was made to their healing ability for heroes.

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  7. #7
    Forum Veteran LordSk's Avatar
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    Quote Originally Posted by RagingKoala View Post
    Against 11s ill use 5 and pack a few loons to soak mines. 2 loons are cheaper than a 6th healer so it works well
    That must be water balloons then

    Anyway, I always use 5 heals on my AQ, even when one gets killed it still is enough to keep her on her feet. Loons do work well however as seekers, though on a longer QW you would need too many. Thanks for the stats OP.

  8. #8
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    Quote Originally Posted by BloodyIrishman View Post
    Healing power was only reduced for regular troops no change was made to their healing ability for heroes.
    For this reason, the calculation by OP on this thread was wrong.
    The correct HPS (Healing per Seconds) used on Healer level 5 should be 90 instead of 80.

    Calculated and it shows 188 HPS with 4 healers.

    I still use 4 Healers at this point, as the space of 14 is too many for the sake of 5 Seeking Air Mines in such a wide base, while the additional healing of 5th Healers is so low. As many pointed out, Balloons are good choice if you know there are Seeking Air Mines from where you are going to do Queencharge. I chose to use another Rage Spell on Queencharge should I encountered a Seeking Air Mine on one of my Healers.

  9. #9
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    Recent balance is of 80

  10. #10
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    Quote Originally Posted by Fun314 View Post
    Recent balance is of 80
    To troops yes, to Heroes remain unchanged. See below link for Update patch notes of Healer balancing change.

    https://forum.supercell.com/showthre...ll-Patch-Notes

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