No, sorry, the shrink trap wasn’t just ‘something to adapt to’.
It caused absolute chaos in competitive wars.
It was so strong that it absolutely had to be added in, but that may or may not have been possible within timescales for friendly war base cooldowns.
Then add in the difference between hitting pre and post update, just no.
It was amusing for multiplayer, but should never have featured in war.
As far as clashaversary goes, I’d just be happy with a bumper clan games (I’m thinking being able to get in different tiers: BoH, BoE, and a rune of your choice).
That in itself would do me, but throw in a cheap boost and then we’d be at spectacular.





