Page 5 of 5 FirstFirst ... 345
Results 41 to 49 of 49

  Click here to go to the first staff post in this thread.   Thread: Its OverDue!! GOLD, ELIXIR, DE - Collectors

  1. #41
    Forum Veteran THExBEAST's Avatar
    Join Date
    Jul 2013
    Location
    Creeping on your forums account
    Posts
    1,705
    This wouldn't just help the people that collect the resources, it would also help all of the people who farm off of collectors and i was thinking, why don't you add a collector for every town hall level so by the time you reach town hall ten you will have 10 collectors

  2. #42
    Voracious Messenger Cheeserman's Avatar
    Join Date
    Jul 2014
    Location
    TN
    Posts
    1,072
    LONG overdue. Let push for level 12 collectors first, then cross the bridge of level 15 when we get there. Completely support this. 👍

    PART OF THE FE IV AND V ORGANIZATION TEAM
    Thanks for the sig Raw
    [QUOTE=brandonpj21;8815691]This is cute[/QUOTE]
    Quote Originally Posted by Holps View Post
    Cheese won't leave as long as there are crackers

  3. #43
    Banned
    Join Date
    Feb 2014
    Location
    ^still^
    Posts
    948
    It's been 9 months since our players first protested for level 12 Collectors, im having problem with farming since i only use Loons to steal de cos ITS FAR HARDER to steal from th10 since th9 always held under 1k de ♥♥♥? Cant you just buff (nerf) League System loot or lvl 12 collectors, make a choice or its die time for you SEE (not SC anymore, its abbreviation to SportsCenter)

  4. #44
    Forum All-Star FireThief's Avatar
    Join Date
    Apr 2014
    Location
    Leading the Rubber Duck Division of The Illuminati
    Posts
    4,519
    Quote Originally Posted by Kuo View Post
    It's been 9 months since our players first protested for level 12 Collectors, im having problem with farming since i only use Loons to steal de cos ITS FAR HARDER to steal from th10 since th9 always held under 1k de ♥♥♥? Cant you just buff (nerf) League System loot or lvl 12 collectors, make a choice or its die time for you SEE (not SC anymore, its abbreviation to SportsCenter)
    Nerf loot bonuses and add level 12. This needs to be added!

    Town Hall:
    9 | Level: 105 |Trophy Record: 2450| War Stars Won: 123 l Clan: ​The Outsiders
    Click here for a surprise!
    Hablo Espaņol & I speak English



  5. #45
    Forum Champion Coathanger's Avatar
    Join Date
    Feb 2014
    Location
    Albuquerque, NM
    Posts
    5,355
    When town hall 9 was released level 11 mine and collectors were also introduced. So loot was buffed for th9.

    The league system was introduced which added more resources into the economy.

    After town hall 10 was introduced it got an extra mine and collector.

    League bonus' got a boost in pay off.

    Clan wars was introduced adding more gold into the economy directly from destroying storages inside the war and through bonus' for getting stars and a bigger bonus for the victorious clan.

    Loot has consistently been added to the game so these arguments are all fairly silly. Seems like some people will never be satisfied.

    SC has continuously added more loot into the game to reward active and high level players. Get out of the minor leagues and get some fat bonuses from high crystal and master. Also accept that those walls are not supposed to be easily obtained, they are a marker of how much you have put into the game.
    Does SC remove every inactive village? Read this thread.
    Quote Originally Posted by USM999 View Post
    I am calling them Town Hall ♥♥♥♥♥♥s from now on seeing as they toss their TH to the side in favor of their precious resources.
    Quote Originally Posted by Marcus Aurelius
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.

  6. #46
    Senior Member Baxter199's Avatar
    Join Date
    Jul 2014
    Location
    Australia
    Posts
    381
    Quote Originally Posted by Coathanger View Post
    When town hall 9 was released level 11 mine and collectors were also introduced. So loot was buffed for th9.

    The league system was introduced which added more resources into the economy.

    After town hall 10 was introduced it got an extra mine and collector.

    League bonus' got a boost in pay off.

    Clan wars was introduced adding more gold into the economy directly from destroying storages inside the war and through bonus' for getting stars and a bigger bonus for the victorious clan.

    Loot has consistently been added to the game so these arguments are all fairly silly. Seems like some people will never be satisfied.

    SC has continuously added more loot into the game to reward active and high level players. Get out of the minor leagues and get some fat bonuses from high crystal and master. Also accept that those walls are not supposed to be easily obtained, they are a marker of how much you have put into the game.
    I'd have to strongly disagree that clan war added extra loot! Maybe for the lower players, it cost way more to set one up than I can win even if I take out the 2 top players I'm still normally down 200-400k elixer and if we lose well thats a whole other story

  7. #47
    Millennial Club 2200361's Avatar
    Join Date
    Jan 2014
    Location
    bye everyone <3
    Posts
    1,063
    I agree, it's ridiculous that TH 7 and TH 9. It's so annoying! Supercell need to add another collecter update because of how much walls cost at TH9

  8. #48
    Pro Member
    Join Date
    Jan 2014
    Posts
    594
    Quote Originally Posted by daz258 View Post
    Very overdue.

    The fact TH7 and TH9 share the same gold & elixir generation is a glaring problem in the game.

    Lv 12 should be introduced at TH9, and generate anywhere between 3,500 to 4,000 per hour. Add 50 odd HP.

    Now the part I would also suggest that may get SuperCell interested is preventing an upgrade making inactive accounts even more attractive.

    Reduce the lv 11 variety capacity to 125,000. Make the new level 12 variety to the existing storage maximum of 150,000.

    As the existing scale would suggest the new one needs to be 200,000 storage. But that would make in-active accounts far more attractive, I don't think that is good for the game. And quite possibly a big reason why SuperCell are reluctant to introduce it to the game.
    Inactives are how most people afford their upgrades. Furthermore, what inactives? SC definitely weeded 90% of them out thus making the need for lvl 12 collectors even more necessary

  9. #49
    Forum Elder matthewe's Avatar
    Join Date
    Oct 2013
    Posts
    2,796
    This thread is so old, why was this bumped? Wait till the next update and you could be in luck.


Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •