View Poll Results: What did you think of the thread?

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  • Liked the thread, bad base.

    4 3.03%
  • Bad thread, good base.

    6 4.55%
  • I dont like the base or the thread

    1 0.76%
  • I like 'em both! Great job!

    87 65.91%
  • Potato... Err what was the question?

    14 10.61%
  • Poor Hugo....

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Thread: [Labyrinth] The Enigma!

  1. #21
    Senior Member Prophet's Avatar
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    OMFG! I was rebuilding to this base, only had to put the last builders hut in place and got a DISCONNECT! Aaaaarggghhhh....

    But this base is good enough, to give it another try tho
    Proud Elder of Dutch 30+


  2. #22
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    Hey Toby,

    very interesting design you have there.
    I had a good look at the base and I'm really interested to see how it preforms. Especially against mass giants attacks. Im talking 25-30 giants spammed from the th side or the south west corner. There seem nothing there to stop them from going to the core and i believe there is a clear path that leads them to the core. With say 4 heal spells (just like hog attacks) how would it perform?

    2 things come to my mind. 1st how would such a base perform after the first attack with all traps triggered? At least in normal layouts there are walls to stop the attacker.

    the second thing is when someone is doing a revenge. They will dump wall breakers for other troops which means u get attacked by armies with higher total dps. Do u get that from revenge attacks?

    I do like the design, But i think a video to simulate how this base performs would be great.
    IGN: mavios
    Clan: ArtOfWar^




  3. #23
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    Quote Originally Posted by Prophet View Post
    OMFG! I was rebuilding to this base, only had to put the last builders hut in place and got a DISCONNECT! Aaaaarggghhhh....

    But this base is good enough, to give it another try tho
    That... Is irritating to say the least.

    Quote Originally Posted by mavios View Post
    Hey Toby,

    very interesting design you have there.
    I had a good look at the base and I'm really interested to see how it preforms. Especially against mass giants attacks. Im talking 25-30 giants spammed from the th side or the south west corner. There seem nothing there to stop them from going to the core and i believe there is a clear path that leads them to the core. With say 4 heal spells (just like hog attacks) how would it perform?

    2 things come to my mind. 1st how would such a base perform after the first attack with all traps triggered? At least in normal layouts there are walls to stop the attacker.

    the second thing is when someone is doing a revenge. They will dump wall breakers for other troops which means u get attacked by armies with higher total dps. Do u get that from revenge attacks?

    I do like the design, But i think a video to simulate how this base performs would be great.
    Thats a lot of giants :eek: well, if they were attacking me i would have wizards in my clan castle, so they'd be gone in a matter of seconds, however assuming you have nothing or archers in the clan castle... They hit two springs on the way in, so thats *down* to 24 giants, then a heal at this point I assume? The ad goes down, they're in range of three splashers and the teslas, I think there would be no net gain in hp, but no loss either.

    In short, yes that many giants could clear the core, but the clan castle troops would still be alive, along with the heroes and the attacker only having a few troops left.

    But yeah, this is a weakness, and im attempting to make it into a walk around. I have no way what so ever of recording videos.

    As for revenges.... Yes ive gotten a few, and ive had a few very high level very well thought out ones. In gneral they've gotten 1-2 gold and no DE.

    Edit: this just happend



    Edit again: opened up the archer tower compartemnt so the merry go round goes much farther.

    Last edited by Toby111; December 4th, 2013 at 02:24 PM.

  4. #24
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    I was talking about spamming giants just below the th from th bk side so they would target the archer tower then the ad. I don't believe there is any spring trap there.
    as for cc troops they can try to lure with couple of hogs or use lightening to kill them. However, cc in the centre is always a plus. All i wanted to say is such design is offering attackers, especially on revenge a cheaper version of a typical hog attack. A typical hog attack would lure and kill heroes and cc then spam the hogs. Here they use giants instead. Walls are usually the one thing that can kill a giant attack because giants will strugle to break walls alone. That's why wb and rage spells are used. With such design i feel it's making the attacker task easier.

    I could be wrong cuz i've never seen bases like these perform. I usually skip such a design simply because it gives me a headach to look at lol.
    Last edited by mavios; December 4th, 2013 at 03:02 PM.
    IGN: mavios
    Clan: ArtOfWar^




  5. #25
    Super Member MoustacheMike's Avatar
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    Wow, this base looks monstrous. Great job on that layout! I think I might try it while I'll be waiting for my th10 And great presentation by the way! Made me laugh and be afraid of the base at the same time If/when I try it out, I'll let you know how it went.

    Proudly maxed TH10 as of January 14th 2015

  6. #26
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    Hybrid version


  7. #27
    Junior Member gonebythefarm's Avatar
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    This base looks like a monster....WB gets screwed,Hell rips in the core,Drags get ripped in the core,Not to mention un-lurable cc.OH yeah what does Enigma! mean

  8. #28
    Junior Member gonebythefarm's Avatar
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    OH never mind
    "a person or thing that is mysterious, puzzling, or difficult to understand."




    Quote Originally Posted by gonebythefarm View Post
    This base looks like a monster....WB gets screwed,Hell rips in the core,Drags get ripped in the core,Not to mention un-lurable cc.OH yeah what does Enigma! mean

  9. #29
    Centennial Club DavisDemolitionLeader's Avatar
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    Do you have that defense log yet?

    Town Hall: 9
    Level: 98
    Clan: Visting clans currently
    IGN: dy
    Town Hall 9 farming base Town Hall 9 trophy base

  10. #30
    Junior Member gonebythefarm's Avatar
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    video would help the visual of the merry go round and the feature of it

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