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Thread: Max defenses before upgrading townhall

  1. #21
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    I'm waiting for the day that sc matches only on war performance. Enough with the MM. Those that win face others that win. No more mm problems then. Advantage goes to the maxed th12 clan. Would encourage everyone to move up.
    If you're not smarter than the guy you're dealing with you lose.
    You failed to utilize the most effective strategy by not using the most available resources to affect your outcome.
    I play to win. You play to see how tough you are.
    Defeat the enemy anyway you can.

  2. #22
    Quote Originally Posted by MrJackrabbit View Post
    I'm waiting for the day that sc matches only on war performance. Enough with the MM. Those that win face others that win. No more mm problems then. Advantage goes to the maxed th12 clan. Would encourage everyone to move up.
    I’d quit wars unless they combined it with a war trophy system, then I think it would be fun. As it stands right now, I hate the fact that recent war performance counts at all.
    Contact SC here. Click here to see how trophies are calculated. My tips/thoughts on Legends here. My legends hope: 14 hours daily search limit to reduce advantage of account sharing; black clouds screen; Legends3 5000-5499 cups, Legends2 5500-5999, Legends1 6000+ and titans/champs canít attack Legends1 or 2 players; while in clouds let us watch war, donate, do FCs, base design. Make a separate PvP trophy ladder option for all, others found here.

  3. #23
    Quote Originally Posted by MrJackrabbit View Post
    I'm waiting for the day that sc matches only on war performance. Enough with the MM. Those that win face others that win. No more mm problems then. Advantage goes to the maxed th12 clan. Would encourage everyone to move up.
    this is a terrible idea because there are so many variations to what a base can look like or how much it is upgraded.

    we only do th10+, mostly 11-12 though so we see 35/40 bases with eagles on the enemy team. Our scores vary depending on the opponent by up to 15 stars even with mostly maxish bases/heroes. this is all because base designs play a huge role in how well we can score. clans with really tricky anti 3s we may only put up 100-105 stars against while when we run into a trophy clan we get 115-120.

    also, this would be would make FWA clans really mess with matchmaking more.

    i don't really think recent performance should matter much in war matching at all but luckily it doesn't seem to anymore anyway
    Co-Leader of Monkey Bizness. Lv 18 constant war clan. #GV228Q9
    The Frosty Trinity
    Blaze - TH12 - K60/Q56/W30
    Fire - TH12 - K50/Q50/W20
    Inferno - TH12 - K50/Q50/W20


  4. #24
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    Quote Originally Posted by 2222 View Post
    I’d quit wars unless they combined it with a war trophy system, then I think it would be fun. As it stands right now, I hate the fact that recent war performance counts at all.
    That's what I mean. Kind of a trophy system. Sc already has it with the builder base. It might look like this... only the last 50 wars count. You get 3 points for a win, 1 for a draw and 0 for a loss. Based only on that clans near maxed th12 would win more while clans that are lower would win less often. Clans like the martians might win initially as they go against other engineers but would start to lose as other higher clans approach the perfect 50 mark. After 100 days or so there would be some sort of balance created.
    If you're not smarter than the guy you're dealing with you lose.
    You failed to utilize the most effective strategy by not using the most available resources to affect your outcome.
    I play to win. You play to see how tough you are.
    Defeat the enemy anyway you can.

  5. #25
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    Quote Originally Posted by AFrostyBlaze View Post
    this is a terrible idea because there are so many variations to what a base can look like or how much it is upgraded.

    we only do th10+, mostly 11-12 though so we see 35/40 bases with eagles on the enemy team. Our scores vary depending on the opponent by up to 15 stars even with mostly maxish bases/heroes. this is all because base designs play a huge role in how well we can score. clans with really tricky anti 3s we may only put up 100-105 stars against while when we run into a trophy clan we get 115-120.

    also, this would be would make FWA clans really mess with matchmaking more.

    i don't really think recent performance should matter much in war matching at all but luckily it doesn't seem to anymore anyway
    FAA clans would be more 50/50 and match other 50/50 clans like other FAA clans or other clans that lose as much as they win. As far as your clan you might find some easy wars at the beginning but over 100 days or so be matched with other clans that either have similar lineups to you, lower clans that have won a large number or higher clans that are poor attackers and lost. It would all balance out.
    If you're not smarter than the guy you're dealing with you lose.
    You failed to utilize the most effective strategy by not using the most available resources to affect your outcome.
    I play to win. You play to see how tough you are.
    Defeat the enemy anyway you can.

  6. #26
    Quote Originally Posted by MrJackrabbit View Post
    That's what I mean. Kind of a trophy system. Sc already has it with the builder base. It might look like this... only the last 50 wars count. You get 3 points for a win, 1 for a draw and 0 for a loss. Based only on that clans near maxed th12 would win more while clans that are lower would win less often. Clans like the martians might win initially as they go against other engineers but would start to lose as other higher clans approach the perfect 50 mark. After 100 days or so there would be some sort of balance created.
    i don't even want to think about the wait time my clan would have to go to in order to find a fair war under this system of yours
    Co-Leader of Monkey Bizness. Lv 18 constant war clan. #GV228Q9
    The Frosty Trinity
    Blaze - TH12 - K60/Q56/W30
    Fire - TH12 - K50/Q50/W20
    Inferno - TH12 - K50/Q50/W20


  7. #27
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    Quote Originally Posted by Henry8cooper View Post
    Actually I don't think the matchmaker is that broken.

    I believe upgrading troops and defenses add to war weight. That leaves every player with a choice what to upgrade and in which order to upgrade or not to upgrade if that is the wish.

    One problem could be that upgrading offense irrelevant to war adds to war weight.

    When I upgrade goblins that I never use it hurts me in war. If I only upgrade the troop combo I actually use and leave everything else lvl 1 or not unlocked I achieve the lowest possible war weight for the offensive capability I wish to use.

    If I place or upgrade defenses I gain some defensive capability hopefully matching the added war weight.

    If I am not mistaken - then the changes should be made in calculating offensive war weight to match the added capability in war for a given troop upgrade.

    Does it add much to the offensive capabilities if you upgrade golem - but already have a maxed laloon? It adds - but not much in my opinion. The only advantage you gain is the ability to change attack style - which is worth something - but you don't gain much extra troop strength.
    Mostly people focus on defense, only fewer notice on offense side effects. I must say this observation is correct!
    Offense weight is non-linearity too. If you got MAX loons then unlock golem, or got MAX dragon then unlock PEEKA. It's very much different lv1 loon unlock golem or lv1 dragon unlock peeka situation. Every offence , include spells count and camps size, it's not linearity.

    But on Hero, it's linearity. Once you got a new ability level, you will get a smaller war weight buffer.

    If don't know what I mean, just thinking, same offense with 120 camp spaces or 240 camp spaces, it's only x2 firepower here ?

  8. #28
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    Quote Originally Posted by MrJackrabbit View Post
    I'm waiting for the day that sc matches only on war performance. Enough with the MM. Those that win face others that win. No more mm problems then. Advantage goes to the maxed th12 clan. Would encourage everyone to move up.
    Having just come out of a nearly all th 12 war where one of us needed to quadruple dip on an enemy th8, I can say this would be terrible for game satisfaction for all participants. A matchmaker has got to try - and do a decent job - of matching opponents with pretty similar lineups on their actual offence and defence strength for a satisfying war where both sides have a genuine chance of winning.

    Performance - on the other hand - is linked to how hard or easy your wars generally are (not the matching, the degree of difficulty of attacking at given th levels) and what size your wars are (more participants being more chances to cover each other and so less prone to results where bad luck made the difference). Show me a clan with a war streak over 10 and it’s almost guaranteed they won’t be doing small th11-12 only war on the current matchmaker. So performance is too luck prone and difficulty dependent to be the main (or even a particularly dominant) matching factor that applies to all clans independent of their war size or level of base development.
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