Page 3 of 6 FirstFirst 12345 ... LastLast
Results 21 to 30 of 60

Thread: Power Potion in War

  1. #21
    I'm sorry to say that if you do not max your troops at the previous TH level and upgrade your TH, and rely on the use of power potion, then don't you think you too are guilty of what the engineers are doing?

    To an extent, if you rush your troops, especially dark troops, saving all the dark for heroes is a form of engineering cause you will just use the power potion to gain an advantage. You come to war early on with max heroes, max troops and your opponent who might be someone who maxes his base struggles with maintaining balance between hero and troop upgrades.

    This discussion is not about war weight so putting down infernos or eagles is not in play here. But a clan that does that has a roster full of 50/50/20 with low level troops is engineering.

  2. #22
    Banned
    Join Date
    Sep 2016
    Posts
    777
    I think you guys are focusing too much on "top" war players and engineers. Think about the casual and less then capable players.

    The power potion would be a nice addition for some new THx player to play around with troops of a higher level then the player is used to. This way the player has an extra need for getting the troops up. Preferably with gems.

    It's all about the play-ability of the game by the majority. Not about the ingenuity of some of the players.

  3. #23
    Pro Member nobeone's Avatar
    Join Date
    May 2015
    Location
    Deepest darkest Devon
    Posts
    695
    Quote Originally Posted by Prutser View Post
    It's all about the play-ability of the game by the majority.
    Absolutely agree.

    Quote Originally Posted by Prutser View Post
    Not about the ingenuity of some of the players.
    But sadly the ingenuity of some players has ruined war for many for years. And power potion in war just extends the possiblities ... so I see these two statements of yours as sort of contradictory, the majority in the game don't want to engineer, or meet engineers, they want to war, casually, and meet builds just like them, and not find themsleves beaten by engineers using power potion ...
    Last edited by nobeone; July 11th, 2018 at 07:43 AM.

  4. #24
    Quote Originally Posted by Prutser View Post
    I think you guys are focusing too much on "top" war players and engineers. Think about the casual and less then capable players.

    The power potion would be a nice addition for some new THx player to play around with troops of a higher level then the player is used to. This way the player has an extra need for getting the troops up. Preferably with gems.

    It's all about the play-ability of the game by the majority. Not about the ingenuity of some of the players.
    Why should a player who just moved to a new hall get to use max troops in the war despite not having max troops considered for weight in the war match? That is the problem. I have a similar response to the poster above who said maybe the power potion should only upgrade troops one level in war. It still is a problem. It is a smaller problem, but still is a problem, so why not just eliminate the problem? The war match is based on the troops and spells levels the player actually has when the war search started, not what they could have if they use a power potion, so don’t let them use a power potion in war. As I stated in another thread, I also think players should not get the advantage of any upgrades or new constructions on prep day and instead should be locked in at what they were when the war started.

    Some of the biggest war streak clans would hate all of this since using power potions and buying defenses on prep day and then just rotating in a different account for the next war is what helps them keep their streaks going.
    Last edited by 2222; July 11th, 2018 at 12:23 PM.
    Contact SC here. Click here to see how trophies are calculated. My tips/thoughts on Legends here. My legends hope: 14 hours daily search limit to reduce advantage of account sharing; black clouds screen; Legends3 5000-5499 cups, Legends2 5500-5999, Legends1 6000+ and titans/champs canít attack Legends1 or 2 players; while in clouds let us watch war, donate, do FCs, base design. Make a separate PvP trophy ladder option for all, others found here.

  5. #25
    Millennial Club
    Join Date
    Apr 2016
    Posts
    1,251
    Quote Originally Posted by 2222 View Post
    Some of the biggest war streak clans would hate all of this since using power potions and buying defenses on prep day and then just rotating in a different account for the next war is what helps them keep their streaks going.
    ]

    I believe the longest WS clans, would be very happy if power potion is removed from war

  6. #26
    Quote Originally Posted by Prutser View Post
    I think you guys are focusing too much on "top" war players and engineers. Think about the casual and less then capable players.

    The power potion would be a nice addition for some new THx player to play around with troops of a higher level then the player is used to. This way the player has an extra need for getting the troops up. Preferably with gems.

    It's all about the play-ability of the game by the majority. Not about the ingenuity of some of the players.
    Trust me I was not thinking about top players when I made my comment. They have 3 star specialists and great base builders that can maybe defend multiple TH11 engineered attacks who tend to be spam attackers anyways. We, the casual players neither have 3 star specialists nor great base builders and cannot defend as easily.

    I do agree that power potion can be advantageous to a new TH player and did state that. That is why I do not agree on scrapping the use of power potions in war. However the ingenuity of players that you speak of do exist and they are using power potions to gain an advantage in war. They don't have to max their troops. Dump all the dark elixir on heroes. How long do you think it would take someone to have a TH11 with max heroes and war troops - scratch that - all the troops thanks to power potions?

    So to keep it fair to fair players and not penalize them, I suggested a +1 upgrade. Force the engineers to upgrade their troops like we do. Slow down the rise of these engineers. Make them grind it out for both troops and heroes like we do. Don't give them all max troops with a click of a button. If a person maxes all his troops before entering a new townhall, the +1 option should not concern them. They will be able to enjoy the new troops levels that the townhall has to offer.

    After posting my message yesterday, I realized that I made a slight error and did not take into account the multiple upgrades a troop has at certain townhall, like hogriders at TH8, valks at TH9, pekka at TH10, golem at TH11 - just to name a few if not all. So I would like to rectify that by saying that with the use of power potion a troop can be maxed based on their TH / lab level as long as they had maxed that troop based on the previous TH / lab level, if not, +1 rule applies.

  7. #27
    Quote Originally Posted by samratulangi View Post
    ]

    I believe the longest WS clans, would be very happy if power potion is removed from war
    Maybe maybe not, but I suspect they would not like an inability to add extra defenses or levels to defenses/troops on war day.


    Quote Originally Posted by sam3105 View Post
    .....I do agree that power potion can be advantageous to a new TH player and did state that. That is why I do not agree on scrapping the use of power potions in war. .....So to keep it fair to fair players and not penalize them, I suggested a +1 upgrade. ....
    Why should new players or any players get to use max troops but only be weighted for the match with lower level troops?

    If being able to max out a troop with a power potion without having the weight considered in the match is a problem (I think it is), then being able to go up 1 level is also a problem. It is less of a problem usually (not always, in some cases one level IS maxing out the troop for that hall level, which can be huge for mass troops), but still a problem, so I don’t think SC should allow it to continue.
    Contact SC here. Click here to see how trophies are calculated. My tips/thoughts on Legends here. My legends hope: 14 hours daily search limit to reduce advantage of account sharing; black clouds screen; Legends3 5000-5499 cups, Legends2 5500-5999, Legends1 6000+ and titans/champs canít attack Legends1 or 2 players; while in clouds let us watch war, donate, do FCs, base design. Make a separate PvP trophy ladder option for all, others found here.

  8. #28
    Quote Originally Posted by 2222 View Post
    Why should a player who just moved to a new hall get to use max troops in the war despite not having max troops considered for weight in the war match? That is the problem. I have a similar response to the poster above who said maybe the power potion should only upgrade troops one level in war. It still is a problem. It is a smaller problem, but still is a problem, so why not just eliminate the problem? The war match is based on the troops and spells levels the player actually has when the war search started, not what they could have if they use a power potion, so donít let them use a power potion in war. As I stated in another thread, I also think players should not get the advantage of any upgrades or new constructions on prep day and instead should be locked in at what they were when the war started.

    Some of the biggest war streak clans would hate all of this since using power potions and buying defenses on prep day and then just rotating in a different account for the next war is what helps them keep their streaks going.

    I had already explained that if there is a mismatch then the power potion can be advantageous. If you have 3 new TH10 and 3 developed TH10 in your clan and opponent has 6 developed TH10, the use of power potion can help offset this imbalance. If it were the other way around and you have the advantage of developed TH10s, why would you use a power potion? Wouldn't your troops be levelled up? If both sides have 6 new TH10, and one side uses power potion to gain advantage, so can the other clan.

    Either the new TH player sits out for months while upgrading his troops or won't be selected for war by the clan leader because he fails every attack.

    Two bases in opposing clans will never be the same in defense or troop levels, so there will always be this mismatch. And if by some miracle they were at the time of searching, they may not be by the time war starts. An upgrade could have completed just before war starts. Not only do we have power potions, but we also have books that instantly upgrade troops or heroes or buildings. And then there is the good old way of just gemming your way thru few troops or hero levels if you have the money to blow. You cannot stop this. This is a game or progression and you cannot freeze that while you are in war.

    I do not think the problem lies with the legit use of power potion by fair players but by engineers, so again I believe nerfing the use of this potion will put an end to some of the engineers out there. This arguement on allowing the use of power potions was raised against engineers gaining an advantage. Not against fair players.

  9. #29
    Forum Superstar TankSinatra's Avatar
    Join Date
    Sep 2014
    Location
    California
    Posts
    3,086
    Quote Originally Posted by samratulangi View Post
    ]

    I believe the longest WS clans, would be very happy if power potion is removed from war
    I can tell you that the #22 best ongoing win streak clan wouldn't mind the power potion disappearing from war. Also prep day additions to the war base - we're not running 50 accounts with a ton of white walled 50/50 accounts waiting in the stable. We never upgrade on prep day aside from the natural course of upgrades.
    It's always the closet engineers that are the most bitter. Trying to maintain a righteous pose while doing exactly what they claim to hate, lashing out at anyone that points out the obvious.

  10. #30
    Forum Superstar TankSinatra's Avatar
    Join Date
    Sep 2014
    Location
    California
    Posts
    3,086
    Quote Originally Posted by sam3105 View Post
    I do not think the problem lies with the legit use of power potion by fair players but by engineers, so again I believe nerfing the use of this potion will put an end to some of the engineers out there. This arguement on allowing the use of power potions was raised against engineers gaining an advantage. Not against fair players.
    Power potion effectively makes every base with a non-maxed lab an engineer. They're bringing capabilities to war that aren't accounted for in matchmaking.

    Recently "fixed" a 9.11 because the clan decided we weren't going to skip out on th12, though it'll kill the streak sooner or later, and that was the closest to max 11 that I had. Just booked the lab, now I've got max troops through PCP any time I need them. I'll abuse the mechanic while its there, but it seems silly to me to have the game work that way.

    But, SC cares a lot less about war than we imagine. Power potion is great fun for pushers, for the builder base, for casuals who get their first taste of the heavy troops. There are millions of preemies out there who don't realize how bad their troops are relative to max, need a reminder from SC so they feel the pressure to gem or grind. These considerations outweigh any damage downstream to the war scene.
    It's always the closet engineers that are the most bitter. Trying to maintain a righteous pose while doing exactly what they claim to hate, lashing out at anyone that points out the obvious.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •