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  Click here to go to the first staff post in this thread.   Thread: Clash of Clans - Balance Changes (NEW) - Coming soon.

  1. #71
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    Quote Originally Posted by sheabm View Post
    I assume you would prefer not to give up the refund perk?
    That isn’t the point. The point is that I have no reason to upgrade them whatsoever.

  2. #72
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    Quote Originally Posted by twentyfivemillion View Post
    Obviously it depends on the base but, from what those in my clan can tell against near max 12 defenses and lvl 12/13 walls, you may get in a level. Two if you’re lucky. Again, there are many factors to this but my point still stands. Max 12 defenses/walls are no joke. This nerf relegates the wrecker to the usefulness of a few wb’s who happen to carry cc troops. Not useless per se, but far less useful for us 12’s who are making them then for lower th’s.
    The WW is a moving golem, it should get in at least two levels. Chances are your clanmates aren’t using it optimaly. A golem shouldn’t be getting shredded that quickly unless it’s a CB entry but then of course that’s not supposed to go very far.

  3. #73
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    Quote Originally Posted by sheabm View Post
    Perhaps they feared a perfect tie in the CWL Invite finals this weekend?
    I bet your absolutely right. Really stupid for sc to try and ballance max offense with non-maxed defenses.

    Edit: perhaps im being too harsh. I was enjoying the seige and its current balance. I am disappointed. Apparently th12 will be an anti 2star th lvl sooner than i anticipated. We will all adjust. As i said i am just voicing my disappointment.
    Last edited by GameTheory; June 28th, 2018 at 04:19 PM.

  4. #74
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    My understanding is that as TH 12 defenses increase, it may be possible to increase the effectiveness of the wall wrecker bringing it back into balance should it fall back. Or, is this such a permanent move that we are all doomed and should quit immediately?

    There may be a hint of sarcasm above... just maybe.

  5. #75
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    The main reason the ww was used the most is a) because its the first siege machine unlocked and most th12s are still battling through upgrading storages and camps etc so level 2 workshop is less of a priority, but mainly b) kill squads whether its a ground or air attack are generally ground bases as the heroes are ground based, and the ww has primarily been used in kill squads, i cant see that changing other than it may now be more useful to not take an sm.

  6. #76
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    Quote Originally Posted by TheGame1 View Post
    The main reason the ww was used the most is a) because its the first siege machine unlocked and most th12s are still battling through upgrading storages and camps etc so level 2 workshop is less of a priority, but mainly b) kill squads whether its a ground or air attack are generally ground bases as the heroes are ground based, and the ww has primarily been used in kill squads, i cant see that changing other than it may now be more useful to not take an sm.
    The reason nearly my entire clan hasnt upgraded workshop is because every donated ww and blimp in my clan becomes lvl 3 with +2 perk. We just all use those. A couple guys donate blimps as needed.

    The reason blimps arent used much is because most of clash are ground attackers. Simple as that. Yes blimps were under powered compared to ww. Imo blimps could use a small buff.

    Edit: and as stated most ks are ground based. Great point.
    Last edited by GameTheory; June 28th, 2018 at 04:32 PM.

  7. #77
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    Quote Originally Posted by Damiz View Post
    Sigh.

    So before players have maxed out defences nerfs are here already......
    My thoughts exactly lol

    #nerfsquadwinsagain
    TH12 - lvl206 - 298k FIN - Oct2012 - 12 Okt + 3 mos
    Gold Grab - 2bn
    Elixir Escapade - 2bn
    Heroic Heist - 23.97m +3,52
    BH8 - PB 4329






  8. #78
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    Quote Originally Posted by GameTheory View Post
    The reason nearly my entire clan hasnt upgraded workshop is because every donated ww and blimp in my clan becomes lvl 3 with +2 perk. We just all use those. A couple guys donate blimps as needed.

    The reason blimps arent used much is because most of clash are ground attackers. Simple as that. Yes blimps were under powered compared to ww. Imo blimps could use a small buff.

    Edit: and as stated most ks are ground based. Great point.
    Im the same i can donate level 3 blimps and ww, but no one wants a blimp because like you say most are ground attackers, but even the air ones prefer a ww for the killsquad.
    I always take my own level 1 wrecker, and even now at th12 gameplay basically being max th11s, its seriously weak.i dread to think how bad the new level 1 is going to be.

  9. #79
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    Quote Originally Posted by GameTheory View Post

    The reason blimps arent used much is because most of clash are ground attackers. Simple as that. Yes blimps were under powered compared to ww. Imo blimps could use a small buff.
    I beg to differ here. First of all, the assumption of most Clashers being ground attackers is not true. People do both air and ground attacks. Like me. I prefer DragLoon to Hogs at TH8. And second, the Battle Blimp is not underpowered than the Wall Wrecker, it is at par with it.

    As I said before, people were very much attracted to the WW, and thought that it was better than the Blimp, so the usage of the Blimp was less. IMO, SC made a good decision by nerfing the Wrecker, it will probably grant more usage to the Blimp, and also wouldn't impact the usage of WW much, as Darian said that it is still a very powerful Siege Machine. I want to see diversity in the game, not just one OP attack strategy being used by everyone. But I agree that it shouldn't have been 1000 HP, 700 to 800 would've been enough.

  10. #80
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    Quote Originally Posted by XtremeGamer234 View Post
    I beg to differ here. First of all, the assumption of most Clashers being ground attackers is not true. People do both air and ground attacks. Like me. I prefer DragLoon to Hogs at TH8. And second, the Battle Blimp is not underpowered than the Wall Wrecker, it is at par with it.

    As I said before, people were very much attracted to the WW, and thought that it was better than the Blimp, so the usage of the Blimp was less. IMO, SC made a good decision by nerfing the Wrecker, it will probably grant more usage to the Blimp, and also wouldn't impact the usage of WW much, as Darian said that it is still a very powerful Siege Machine. I want to see diversity in the game, not just one OP attack strategy being used by everyone. But I agree that it shouldn't have been 1000 HP, 700 to 800 would've been enough.
    Were not talking about th8

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