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  Click here to go to the first staff post in this thread.   Thread: Clash of Clans - Balance Changes (NEW) - Coming soon.

  1. #361
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    When w.w hit the th outside the base, It instantly broken too .. w.w is better when th is inside the base..

  2. #362
    Forum Elder Colin94's Avatar
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    Quote Originally Posted by AFrostyBlaze View Post
    on average we were at a 33% th12v12, 50% th11v11 and 75, sometimes 100% 10v10 3 star rate in war against top notch anti 3 bases, that to me seems a bit over the top.
    Wow, that's definitely OP. (Sarcasm off)

    Do you really think that 33% is too much? You are attacking very new bases with max th12 troops I guess. In my opinion this 3 star rate would even be perfect against maxed bases.

  3. #363
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    Quote Originally Posted by Darian[Supercell] View Post
    One of the patterns we noticed was that very few TH12 players were upgrading their Siege Workshop to unlock the Battle Blimp and a very large part of that reasoning was because the Wall Wrecker was too good. We could see, in our data, an absolute singular spike in the meta shifting to only using Wall Wreckers to the exclusion of all else.
    This is a ridiculous comment after two weeks. My guess is that many people who went to TH12 either bought the town hall pack, which comes with the Siege Workshop, or they built it immediately so unlock the Wall Wrecker. Then they decided to prioritize other buildings over unlocking the Battle Blimp. Like the lab. Like army camps. Like the barracks. Like the clan castle. Like the storages.

    This reasoning doesn't hold water so soon into the TH12 update.

  4. #364
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    Quote Originally Posted by Zaper93 View Post
    Bad solution. Imo the best nerf would have been limit the donation levels to lvl 1 for th10 and lvl 2 for 11.
    This could actually be a viable solution. Clan perks that don't apply to siege machines.

  5. #365
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    Not arguing that level 3 wall wreckers may have been a bit much at th10 and 11 levels, but you really need to let some of these kids test this stuff for a few days before you release it, then have to quickly nerf it. Is obvious the devs just aren’t good enough to adequately test their creations. One only had to do a few attacks themselves to see the outcome. Think back quickly to the valk, golem and witch debacles...they just aren’t very good at their own game. The only other argument you can make is that it really is merely a money grab.

    You went outside the circle to test the inferno nerf, why not do the same for other big updates? Having to nerf such a big game changer so quickly just looks like careless planning...because it was. Test this stuff before release, we love this game!

    TH13...level 254...75/75/50/20...gg 2 bil...ee 2 bil...hh 45 mil...atb 6032

  6. #366
    Pro Member Neminoppan's Avatar
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    Quote Originally Posted by 2222 View Post
    Yep, my preference would be to keep the original statistics, but only let th10s hold level 1 and th11s hold level 2. That way only th12s are using level 3 (and maybe it would have been good to delay level 3 for a couple months to let defenses upgrade).
    I totally agree with this, I think Supercell should have tried this solution first

  7. #367
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    Quote Originally Posted by bigwinw View Post
    This is why I have stopped paying real money for this game. Say what you want about supporting development efforts and such but if I pay for something I do not expect it to change after I bring it home.

    Siege tower

    I payed for this to have it nerfed waste of money now.Sick all these top players that max out and moan all the time to nerf.There be on hear soon asking for upgrades

  8. #368
    Senior Member freddywy's Avatar
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    Quote Originally Posted by 2222 View Post
    Yep, my preference would be to keep the original statistics, but only let th10s hold level 1 and th11s hold level 2. That way only th12s are using level 3 (and maybe it would have been good to delay level 3 for a couple months to let defenses upgrade).
    This would have been a good solution. (Not sure how difficult that would have been to implement though?)

    However, I've done about 15 raids today and every one of them, the WW has made it to the TH. Granted, when farming, I just look for the shortest (or most efficient) path. I'm not trying to drop it across the map.

  9. #369
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    Very disappointed about the WW nerf. And the reasoning behind it simply makes no sense. Most people don't have the blimp yet because there are more important upgrades to do first. The very few who do, know that it sucks. Nerfing WW to make it equally sucky is not the solution.

    And calling it OP before 99.9% of players have even upgraded more than a few TH12 defenses is just silly. I suppose it can be considered OP for 10 and 11, but there are other solutions that could have solved that problem.

    Time will tell how difficult it will be to 3 star a max TH12, but I have a feeling it will be far more difficult than the majority of players want.

  10. #370
    Forum Elder RagingKoala's Avatar
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    Quote Originally Posted by Himewad View Post
    This is a ridiculous comment after two weeks. My guess is that many people who went to TH12 either bought the town hall pack, which comes with the Siege Workshop, or they built it immediately so unlock the Wall Wrecker. Then they decided to prioritize other buildings over unlocking the Battle Blimp. Like the lab. Like army camps. Like the barracks. Like the clan castle. Like the storages.

    This reasoning doesn't hold water so soon into the TH12 update.
    So much this, camps take longer than the updates been out lol. Camps and lab are priority and th now, then all the other stuff.

    If it was a lab research I bet it would be 3 months before anyone researched it
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