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  Click here to go to the first staff post in this thread.   Thread: Clash of Clans - Balance Changes (NEW) - Coming soon.

  1. #301
    Forum Veteran DarthPat's Avatar
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    I think it would've been better to remove the ability for th10s to hold siege machines and to not allow the +2 level perk (it's not a troop).
    Seems a little drastic to nerf them almost into uselessness before defense levels are maxed.
    I also think it should count more than 1 housing space. At least where activating the eagle is concerned.
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  2. #302
    Forum Elder Colin94's Avatar
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    Quote Originally Posted by ptxez View Post
    I said it once and i say it again, the problem is that it can be donated, so that a th10 can use a lvl 3 WW. If only who could built them could use them WW would be upgraded at the same pace the defences it will face and then SC could better judge if a nerf is needed
    Or perma th10 could just accept that their th isn't important anymore. They should just upgrade to th11. With 30-35 heroes, th10 is still very balanced imo.

  3. #303
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    Quote Originally Posted by Slaughterer View Post
    One thing is for certain, once the TH12’s upgrade their Town Halls and point defences, a buff back to where they were will be required.
    Right! This is what doesn't make sense. If they did play test the SM you would assume it was against Max TH12 defenses. So they knew it needed the high HP to be able to counter all the DPS from point defenses.

    If they don't buff it in the future the SM will be pretty lackluster for what was supposed to be a game changing unit.
    TH 12 || Lvl 210 || AQ 53 || BK 54 || GW 25 || All Time Best: 5552 Cups

  4. #304
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    Which means what they should have done is make them this weak to begin with and then add extra levels as defenses caught up...which is probably whats going to happen

  5. #305
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    Quote Originally Posted by Uskrums View Post
    Which means what they should have done is make them this weak to begin with and then add extra levels as defenses caught up...which is probably whats going to happen
    Sure I thought of that too. But it doesn't change the fact that TH10-TH11 will get whatever the max level is which will be OP for their TH.

    It feels to me SM's are going to be good for lower townhalls but not very useful for TH12.
    TH 12 || Lvl 210 || AQ 53 || BK 54 || GW 25 || All Time Best: 5552 Cups

  6. #306
    Pro Member Neminoppan's Avatar
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    Reading the reason for nerfing the wallwrecker ( too OP against bases still Th 11 basically and not enough upgrades of workshop to blimp) maybe we should all stop using it altogether until it gets a little buff. Anything underused will get a a buff ( just look at Pekka).

  7. #307
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    Quote Originally Posted by Summer Smolson View Post
    True, but as a TH12 I'd just like to point out that the only reason I haven't upgraded it yet is because there are plenty of other elixir heavy upgrades I focused on first. Camps, lab, miners, gold storages, barracks... So it wasn't that I didn't want to upgrade it, it's that I had other things I needed to upgrade first.

    I think the wall wrecker is a tad tanky and I'll wait and see on how this nerf turns out before grabbing my pitchfork, but I will say it seems like a bit of a knee jerk reaction from my perspective. Just my 2 cents.
    Quote Originally Posted by Holps View Post
    The SM was absolutely OP. You should not be able to drop it unprotected and simply hide in it's shadow. It will still be a great addition to any ground army at TH12 but will require a little more planning...as it should.
    Well done To Smolson for not taking the corporate line.

  8. #308
    Forum Elder xXXCHRISXXx's Avatar
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    Quote Originally Posted by Uskrums View Post
    Which means what they should have done is make them this weak to begin with and then add extra levels as defenses caught up...which is probably whats going to happen
    But first they had to pull the bait and switch out on you guys. Enough testing should’ve let them know about where it stands. The amount of health removed leads me to believe it wasn’t tested in the right conditions.

    That’s why I don’t gem things anymore. Let them play out. Witches, miners, bowlers... if you haven’t learned yet you’re probably never going to.

  9. #309
    Forum Legend Warios's Avatar
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    Quote Originally Posted by Colin94 View Post
    Or perma th10 could just accept that their th isn't important anymore. They should just upgrade to th11. With 30-35 heroes, th10 is still very balanced imo.
    It's a good thought, but that would make every new player going through th10, to be unimportant in war as well. Would you want to play a game for 3 years before you could make a difference in wars?
    Level: 266 | TH13
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  10. #310
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    Quote Originally Posted by xXXCHRISXXx View Post
    But first they had to pull the bait and switch out on you guys. Enough testing should’ve let them know about where it stands. The amount of health removed leads me to believe it wasn’t tested in the right conditions.

    That’s why I don’t gem things anymore. Let them play out. Witches, miners, bowlers... if you haven’t learned yet you’re probably never going to.
    Yep, we had one person in our clan who upgraded to blimp and we all played with it for a day. One day and we all knew the blimp was worthless compared to the WW. How they thought in their testing the blimp was better making it the second unit was beyond me. If anything it should have been the FIRST unit and make people upgrade to the WW.

    SC, If you need testers who actually know how to play the game (been playing for 6 years), feel free to send me a PM. LOL

    Last war we had 99.2% destruction. Just missed 2 TH12s and those were 87% and 97%. The other 3 TH12s were tripled along with everything else. Hogs OP, Edrags OP. Since the update our lowest destruction rate is 97%

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