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  Click here to go to the first staff post in this thread.   Thread: Clash of Clans - Balance Changes (NEW) - Coming soon.

  1. #141
    2222's Avatar
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    Quote Originally Posted by Micker99 View Post
    Who does testing for SC and why do they still have a job?? Again, it took players one day to show the SM were too powerful, but SC couldn't see that with months and months of testing?? I don't buy it, it was a money grab and it's cheesy. They do it every time!! As soon as I used it, I said this is going to get nerfed, no question, it was obvious. Why not put the troops in a bit underpowered and then upgrade them?? It sucks having something taken away, even if it's op. Regardless if the SM was op or not, it's not the right way to do things and SC needs to reevaluate their testing methods. People spend real money and it's more than just balancing a game that's involved.
    Quote Originally Posted by Gollie View Post
    Yeah I agree with this. It was immediately obvious the WW needed to get nerfed. That said, whoever the beta testers are, they don’t have the benefit of millions of players hive minding ways to use them. It would be nice if SC leaned on more players from the high level competitive leagues for feedback than it seems they do now.
    You both claim it is so obvious and needed, yet the forums have also been filled with many players saying the SM was NOT OP and did not need a nerf.

    It seemed to me most of the time when someone complained of the SM being OP it was a lower hall, not th12 (usually th10). I think the better fix would have been to have the SM only be level 1 when donated to th10 and only level 2 when donated to th11. (Or, just leave it the way it was because I think it is a good thing that th10 became easier to 3 star since th10 is now two halls away from the top).

    As for not using the blimp, I will note I am one that chooses not to use the blimp, even on air raids, not because the wall wrecker was OP, but because the blimp is just too weak.
    Last edited by 2222; June 28th, 2018 at 08:50 PM.

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  2. #142
    Forum Superstar twinblade123's Avatar
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    The problem with this also is that the top players aren’t even maxed yet. So what happens when we do max... level 3 siege machine is suppose to be used on max layouts. I can barely triple max Th11s. LOL

  3. #143
    Warriors are OP
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    wow lv 3 ww will be weaker than lv1 currently is.

    i have tried lv1 seige in multiplayer and they never reached the core alive, now max will be weaker than that

    i guess now th12 make them but only useable for th10


    seems the complaints were all from th10 saying they were too powerful
    if the th10 complained about them being too powerful for them why not limit them from getting them instead of making the new th12 unit even weaker

    and about them being stronger than battle blimp(i do have both but never used the battle blimp cause it is way too weak). you should have buffed the blimp more, lower its speed by 2 and increase its dps and bb would have been better

    now no seiges are worth their weight in gold
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  4. #144
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    This seems like a significant overshoot on the nerf for sieges.

    Perhaps the penalty can be reduced against th 9, 10, 11... or some other way. Th 12, especially level 5, is a significant defensive presence. A nerfed siege will not be good for 12 v 12 (or 11 v 12) attacks in the long run.

  5. #145
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    Quote Originally Posted by 2222 View Post
    You both claim it is so obvious and needed, yet the forums have also been filled with many players saying the SM was NOT OP and did not need a nerf.

    It seemed to me most of the time when someone complained of the SM being OP it was a lower hall, not th12 (usually th10). I think the better fix would have been to have the SM only be level 1 when donated to th10 and only level 2 when donated to th11. (Or, just leave it the way it was because I think it is a good thing that th10 became easier to 3 star since th10 is now two halls away from the top).

    As for not using the blimp, I will note I am one that chooses not to use the blimp, even on air raids, not because the wall wrecker was OP, but because the blimp is just too weak.
    Also, shouldn't they overpower TH10 as SC mentality and goal was to get the TH10 and Th11 to upgrade to TH12. This logic(nerf) seems inconsistent with that goal.

    2222, you have an interesting concept, wouldn't it make sense for all troop donations to be the max of the TH level you donate too (down that is). Also, may encourage people to move up rather than sit at a TH level.
    Last edited by seigedawg; June 28th, 2018 at 09:01 PM.

  6. #146
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    Quote Originally Posted by LokiGodOfChaos View Post
    wow lv 3 ww will be weaker than lv1 currently is.

    i have tried lv1 seige in multiplayer and they never reached the core alive, now max will be weaker than that

    i guess now th12 make them but only useable for th10


    seems the complaints were all from th10 saying they were too powerful
    if the th10 complained about them being too powerful for them why not limit them from getting them instead of making the new th12 unit even weaker

    and about them being stronger than battle blimp(i do have both but never used the battle blimp cause it is way too weak). you should have buffed the blimp more, lower its speed by 2 and increase its dps and bb would have been better

    now no seiges are worth their weight in gold
    Yep, the max SMs will melt against th12s now and that is when they are pretty much max th11s. They will be even weaker in the near future.

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  7. #147
    Senior Member Kanji's Avatar
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    Phew!! SC haven't noticed how OP Level 8 Loons are with their Clone spell buff yet!! I have a page of 3 stars attacks, currently at 5200 cups . I I haven't even upgraded my camps or clan castle yet!!

    Maybe once the TH12's start maxing their eagles and infernos things will change? I was half expecting another sweeper level!
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  8. #148
    Super Member shibstorm's Avatar
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    Good old SC.
    Release update> wait week or 2 > nerf something to ground after top players already gemmed them.
    [And with a fake explanation]
    I mean shortage of elixr + ton of other things to upgrade, what do you expected?? All th12s will upgrade the seige workshop to unlock battle blimp first??
    And dont explain about versatility when your developers only fascinated on pekkas for years and nerfing healer multiple times.

    This is one of the reasons why people lose interest.
    Months of testing for nothing.
    ( Classic example : witch , miner )
    Last edited by shibstorm; June 28th, 2018 at 09:14 PM.

  9. #149
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    In previous uproars against unwanted buffs or mostly nerfs of troops I have stayed silent. Not because I necessarily wanted them, but I did understand them. The more I think about it though, this Wrecker nerf is just out and out wrong. I can only assume that SC now regret that it can be donated to TH10s but don’t want to outright take it off them. I am certain that had SC not made them able to be donated to TH10s, then they would not now be getting nerfed.

  10. #150
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    Quote Originally Posted by J4sonA View Post
    I am very satisfied with the balance changes, thx Supercell.

    - The Siege Machine shouldn't be something we drop in a corner and it goes alone to the town hall. Some strategy should be used to help the S.M reach the TH. Skills make that game interesting, not spray and pray and heal and healer and win.



    I'm not sure what bases you're hitting but mine wouldn't get the TH each time. Maybe 70%.
    I'm sure if your using it in crystal it can do laps on a th09 but against other 12's I was seeing moderate success with it.

    You don't know what you don't know!!!






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