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  Click here to go to the first staff post in this thread.   Thread: Clash of Clans - Balance Changes (NEW) - Coming soon.

  1. #131
    Millennial Club NightsWatchMB's Avatar
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    It is somewhat disingenuous of SC to suggest than less than a month after the release of TH12 they are nerfing a unit because people aren't upgrading an alternative unit?!

    Are there many TH12s out there upgrade their eagle yet? very few I suspect, maybe we should nerf the infernos to encourage them!!

    This balancing issue which I agree is real at TH10 and TH11 could easily have been solved by limiting the level of donated siege machines (1 at TH10 and 2 at TH11) as I'm sure somebody has suggested previously.

    The wall wrecker will become useless when TH12 defences catch up with the offense we are currently all upgrading.

    Not cool SC, not cool!

  2. #132
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    Quote Originally Posted by JustAnotherClashPlayer View Post
    I don't get why people are so surprised. Good old bait-n-switch move. Saw it coming from a mile away
    Yea, this happens almost every release... glad I don't gem new content.


  3. #133
    Senior Member jojolopes's Avatar
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    Quote Originally Posted by NightsWatchMB View Post
    It is somewhat disingenuous of SC to suggest than less than a month after the release of TH12 they are nerfing a unit because people aren't upgrading an alternative unit?!
    Yeah, this was the poorest reason. For non gemmers who want to get their army camps, lab, barracks, gold storages, and troop upgrades going, the upgrade to a level 2 factory is likely on the back-burner since the update has only been out a few weeks. If they said this 3 or 4 months down the road then maybe it would matter, but not at this point.
    Last edited by jojolopes; June 28th, 2018 at 08:17 PM.
    TH10 (2/18/15); TH11 (12/20/15)

  4. #134
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    Quote Originally Posted by Gollie View Post
    Nice, these were needed the wrecker was waaaaay to OP. Tbh it made the game uninteresting for me at TH10.
    Excuse me for saying that. I think SC kind of wanted to knock TH10 down a few pegs. Game uninteresting for you at TH10, easy fix go TH11.
    In my opinion TH 10 should have never had access to the siege machines. Trying to balance gaming experience for 2 TH below max level by nerfing the only new toy that the top TH got is just wrong. Why were Th10 allowed to get access to a level 3 WW to begin with? Of course it’s OP for TH10. WW lv 3 is designed to withstand max TH12 defense.

    And the machines should have been release only to lv2 for now and release lv 3 siege machines at Christmas would have been better way to go.
    Nerfing the WW now is just wrong on so many levels.
    Last edited by Laurana; June 28th, 2018 at 08:21 PM.

  5. #135
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    Quote Originally Posted by Colin94 View Post
    Looks like the nerf squad has won. Wall wrecker nerf was a bad idea imo. I hope they will buff it again, when players get to max th12.
    The nerf squad will be back again because even the upcoming nerfed lvl 3 wall wrecker will be op for th10s.
    I have a feeling electro drags will be next, cos when I give them to th10s below they say how op it is in my clan chat. I have another acc with lvl 2 electro drags and have used them in war with 50/50% rate success, also at th12 with the power potion. It's about skill at th 11 and 12 and not that a siege machine or troop is op. Even base designs haven't caught up to defending the new troops and siege machines..smh
    Ill be upgrading other previous metas and leave the new stuff for last till all the nerfs are done.

  6. #136
    Forum Elder Colin94's Avatar
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    Quote Originally Posted by Darian[Supercell] View Post
    One of the patterns we noticed was that very few TH12 players were upgrading their Siege Workshop to unlock the Battle Blimp and a very large part of that reasoning was because the Wall Wrecker was too good. We could see, in our data, an absolute singular spike in the meta shifting to only using Wall Wreckers to the exclusion of all else.
    You could have buffed the blimp instead.

    Quote Originally Posted by Darian[Supercell] View Post
    We also factored in the numerous threads on the forums from the community discussing how "OP" they felt the Wall Wrecker was. While this was not the sole deciding factor of this change, it was a single facet that contributed to it.
    Most of them were th10 and they either complained about not having a th12 for donations or about th10 becoming the new th9. Nerfing th12 offense because of th10 isn't a smart move imo. Why not wait until max th12 can give feedback?

  7. #137
    Forum Veteran michelms's Avatar
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    Good changes at all
    Now Super Pekka will be in her truly place

    The collectors' buff will improve the Farming a lot for sure

    Edit: although Battle Blimp needs a buff
    Last edited by michelms; June 28th, 2018 at 08:32 PM.

  8. #138
    Millennial Club A2K's Avatar
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    Why you have this urge to nerf everything that works fine?

  9. #139
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    Quote Originally Posted by J4sonA View Post
    I am very satisfied with the balance changes, thx Supercell.

    - The Siege Machine shouldn't be something we drop in a corner and it goes alone to the town hall. Some strategy should be used to help the S.M reach the TH. Skills make that game interesting, not spray and pray and heal and healer and win.
    I can’t speak for lower levels but if you dropped SM in a corner on any decent TH11 base and above it wouldn’t get anywhere near a central TH without a lot of support. Again it seems the nerf it to stop it being too strog when donated to a TH10, rather than any higher level gameplay considerations.
    Last edited by FearThePatty; June 28th, 2018 at 08:38 PM.

  10. #140
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    Darian, I haven't updated any of my Archer Towers yet, so based on that can we nerf the ugly green banners?

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