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  Click here to go to the first staff post in this thread.   Thread: Clash of Clans - Balance Changes (NEW) - Coming soon.

  1. #341
    Senior Member corbiwink's Avatar
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    So one of the arguments was not many were upgrading the workshop? Supercell is now dictating what order we upgrade buildings? I, like many in my clan, prioritized camps, storages and the lab. 4 camps is 4 builders for 2 weeks. Next on the list was the workshop.

    Thanks supercell! Next time with your updates just send a list of required upgrades in the proper order so we all know what YOU expect!

  2. #342
    Millennial Club NightsWatchMB's Avatar
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    Quote Originally Posted by corbiwink View Post
    So one of the arguments was not many were upgrading the workshop? Supercell is now dictating what order we upgrade buildings? I, like many in my clan, prioritized camps, storages and the lab. 4 camps is 4 builders for 2 weeks. Next on the list was the workshop.

    Thanks supercell! Next time with your updates just send a list of required upgrades in the proper order so we all know what YOU expect!
    Certainly seems like the main reasoning behind the change!

    #boycott-the-BLIMP

  3. #343
    Pro Member LeethalForce's Avatar
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    Prediction....

    Based on past practices, It’s possible that after all the above feedback, this decision by SC will be short-lived. I wouldn’t be surprised if it came in this form: In about 1-2 weeks they’ll tell us their thinking was correct but the implementation was wrong and they’ll rebuff SMs to at least a fairer level and make them un-donatable to TH10s and TH11s. They’ll use the rationale that they had to follow this route to confirm their original data/thinking. As compensation, I see them giving TH12s upgrading events and builder boosts to help them upgrade their siege workshop and machines prior to any anniversary events.

    We know there’s going to be a softening of this hard line at some point. What form it takes, only time will tell.
    Last edited by LeethalForce; June 29th, 2018 at 04:22 PM. Reason: misspelling

  4. #344
    Senior Member twentyfivemillion's Avatar
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    Well, the ww is working marvelously now....for th’s 10/11. Just attacked someone a bit ago who had a few max canons, max wizard towers, 1 maxed Xbow and level 12 walls. My lvl 3 ww made it past the first layer of walls then just kinda...melted. Mind you, I use my bk as a tank for the ww with my aq bringing up the rear. Before the screw job..er, rebalancing, I would’ve made it into the second level where the enemy aq was. Apparently max 12 defenses are stronger than th11 defenses. Hard to believe, I know. This isn’t even funny anymore. The siege machine was made for th 12’s, they’re made by 12’s for donations (at a steep cost in both gold/time) yet we get the short end of the stick while the other th’s reap the benefits? Not cool SC. Not cool at all.

  5. #345
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    Quote Originally Posted by twentyfivemillion View Post
    Well, the ww is working marvelously now....for th’s 10/11. Just attacked someone a bit ago who had a few max canons, max wizard towers, 1 maxed Xbow and level 12 walls. My lvl 3 ww made it past the first layer of walls then just kinda...melted. Mind you, I use my bk as a tank for the ww with my aq bringing up the rear. Before the screw job..er, rebalancing, I would’ve made it into the second level where the enemy aq was. Apparently max 12 defenses are stronger than th11 defenses. Hard to believe, I know. This isn’t even funny anymore. The siege machine was made for th 12’s, they’re made by 12’s for donations (at a steep cost in both gold/time) yet we get the short end of the stick while the other th’s reap the benefits? Not cool SC. Not cool at all.
    Same. Very disappointed. The worst part about it is this is happening against th11s, not even th12s with maxed defenses. Wall wrecker has basically turned into a wallbreaker. You guys turned a gamechanging feature to a mere wallbreaker/ giant. SAD!!

  6. #346
    Senior Member Ariesram's Avatar
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    Quote Originally Posted by Darian[Supercell] View Post
    ...One of the patterns we noticed was that very few TH12 players were upgrading their Siege Workshop to unlock the Battle Blimp and a very large part of that reasoning was because the Wall Wrecker was too good. We could see, in our data, an absolute singular spike in the meta shifting to only using Wall Wreckers to the exclusion of all else....
    I think many players just haven't gotten to upgrading the Workshop yet. I have been on all Camps and Storages, while doing one Barracks at a time. So, I just have not gotten there yet. Seems too soon for changes. I, for one, was not putting off the workshop because the WW was "too" good.
    TH12 Level 232 --- BK60, AQ65, GW37 --- PB Trophies: 6168


  7. #347
    Senior Member Psideresider's Avatar
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    So just did my second war attack. Dang max seige couldn’t get past more than one layer of level 10 walls, with 4 giants tanking for it! Ended up with 94% 2 star. This update went from being one of my favorites to complete and utter ♥♥. Hey sc, in 2 weeks when your data shows you how crappy these things are, will you buff them? I doubt it.

    And i I read one of the reasons sc did this because peeps haven’t unlocked blimp? Hello, there are a ton of elixr upgrades. 4 camps, 4 gold storages to unlock cc, lab, new troops, new warden levels, and you wondering why more blimps haven’t been unlocked?! Been on these forums for years, and I usually roll with the punches. This nerf was completely unnecessary. Bang up job.


    IGN:Grunger (main) Clan:Iggymasters
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  8. #348
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    Th12 - I was very excited about the ww and how it changed the meta (barely. Just affects decision about location of ks deployment). With weak ww it doesnt matter if u attack right at th because it breaks fast anyway. Now were back to the exact same meta as b4. WW needs to be op so we design our ks deployment location around it. Otherwise its just a free golem 2x wiz and a few wb.

    You just killed all the "momentum" the update created. Great job supercell. My clan morale is at an all time low. Well, i guess we will all just be 2starring weak th12s. I assume your nerfing giga tesla next?

    Edit: blimp needs more than a buff to make it affect the meta. Maybe make it invisible to ad? It needs something added to its mechanics to make it beneficial. Im not sure what purpose the designers imagined for it at all.
    Last edited by GameTheory; June 29th, 2018 at 05:04 PM.

  9. #349
    Fresh Spawn
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    Okey i try it in diferent ways and always the same result this NEW WW is a piece of garbage

    This NEW WW at max level take 2 hits to destroy a lv 10 wall, 3 hits lv 11 etc. its good againts th 10 defenses but at th 11 its complete a waste of money 2 cannons and a xbow obliberate this WW i don't know what happen vs th 12 but i think its obvius!!

    not wort cost/benefit i think we are back to wallbreakers and a gigant !

    now the blimp still a piece of nothiiiiiing, to fast to use it whit air attacks, to weak for trying delivery tropps in the middle. i love how SC desing something incredible but they never KNOW how to apply correctly to the game

    THANKS SC

  10. #350
    I'M BATMAN!
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    Not liking the reasoning behind wall wrecker nerf. Many players have not maxed workshop, only because we were workin on getting camps going 1st at th 12. Should have allowed more players time to get the battle blimp, before nerfing wall wrecker

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