Page 33 of 49 FirstFirst ... 23313233343543 ... LastLast
Results 321 to 330 of 486

  Click here to go to the first staff post in this thread.   Thread: Clash of Clans - Balance Changes (NEW) - Coming soon.

  1. #321
    Senior Member
    Join Date
    Mar 2014
    Posts
    298
    wow wall breakers are almost zero motivation go TH12 now.. way to go lol nerf them so bad....

  2. #322
    Centennial Club
    Join Date
    Dec 2014
    Posts
    156
    Quote Originally Posted by Pluribus View Post
    This is laughable, and proves that the " extensive play testing" just doesn't exist. This is such a kneejerk reaction! You couldn't have waited until base design and defense caught up?! I just switched my base so that the the and eagle weren't in line and it has worked wonders.

    This is the second major bait and switch we have received after being told they have tested their update.
    Well said. They should feel ashamed for their reckless move.

    Quote Originally Posted by gb410 View Post
    This is perhaps the dumbest thing I've ever read from a Supercell employee. Did it ever occur to you that perhaps nobody was upgrading their Siege Workshop because they had 5 million other upgrades to do that simply had more priority to them? Things like army camps, clan castle, storages, Giga Tesla & new traps? We only have 5 builders, so something has to get set aside. In the grand scheme of things, Battle Blimps are just not as important. And it has ABSOLUTELY NOTHING to do with the Wall Wrecker being too good!
    Lol. Well said too!

  3. #323
    Senior Member
    Join Date
    Jan 2016
    Location
    Canada
    Posts
    240
    Quote Originally Posted by Warios View Post
    It's a good thought, but that would make every new player going through th10, to be unimportant in war as well. Would you want to play a game for 3 years before you could make a difference in wars?
    Why would Anyone take 3 years to go through th10? I spend 5 month there and went TH11 with maxed heroes and maxed defenses, ok lab took a while to catch up in TH11 but I really wasn’t missing anything not upgrading clone, skellie, pekka, goblins and Barch those had multiple levels left when I left TH10. You upgrade what you need and move on. TH 10 was alway a bad place to be for war, loot is amazing there so farm like crazy and move on.

  4. #324
    Trainee Muzahidul190's Avatar
    Join Date
    Dec 2015
    Location
    Khulna, Bangladesh
    Posts
    30
    Great changes....
    Thanks SUOERCELL.

  5. #325
    Senior Member
    Join Date
    Aug 2015
    Posts
    319
    If you wanted the blimp used more...

    ...maybe make it useful!

  6. #326
    Fresh Spawn
    Join Date
    Jun 2018
    Posts
    2
    WWWrecked 😂

  7. #327
    Super Member
    Join Date
    Feb 2014
    Posts
    811
    Quote Originally Posted by Holps View Post
    The SM was absolutely OP. You should not be able to drop it unprotected and simply hide in it's shadow. It will still be a great addition to any ground army at TH12 but will require a little more planning...as it should.
    With all due respect to you, how do we know? Isn't it a little too soon since very few have TH12 defenses at this point? Most people have upgraded labs, storage, camps, TH for two weeks. How do we even know to make these changes? Seems the changes are not related to game play verse SC not getting what they need.

  8. #328
    Centennial Club BigCamCRSX's Avatar
    Join Date
    Sep 2014
    Posts
    154
    I agree the Seige machine was too strong, but I think your nerf was too drastic and it is now too weak.

    I think if you had only done 50% of the reductions you did, that would be a good starting point, but to completely kill it in one update, that was foolish.

    Also do you not test this stuff before you release it? Did you really have no idea how powerful it was, it's very misleading to the community when you advertise something build up hype, then release it, and I'm sure hundreds and thousands of people buy it and even use real money to gem stuff to max for that immediate advantage, then you make it basically useless compared to what it was. That's a good way to royally anger your users who pay you. I know you never read these comments or at least you never listen because I've been writing them along time and I've read countless others. One day your game will start to dwindle in popularity and you'll all be scratching your heads, while I lean back with a beer and say I told you to listen to us.

    Cheers
    Last edited by Smolson; June 29th, 2018 at 03:18 PM.

  9. #329
    Super Member
    Join Date
    Dec 2014
    Posts
    895
    Quote Originally Posted by Darian[Supercell] View Post
    So, I wanted to give a little more transparency into why the Wall Wrecker was rebalanced. We have a ton of data that we've been looking at regarding the Wall Wrecker. We have been watching how it has not just impacted the War community but also casual gameplay as well.

    When you have a game that has a constantly evolving meta, you have to carefully balance how new variables are introduced into that meta. With the Siege Machines, we knew we were not just inserting something new into the meta, we were going to be stirring the pot a bit as well with the new mechanics that the Siege Machines introduced.

    One of the patterns we noticed was that very few TH12 players were upgrading their Siege Workshop to unlock the Battle Blimp and a very large part of that reasoning was because the Wall Wrecker was too good. We could see, in our data, an absolute singular spike in the meta shifting to only using Wall Wreckers to the exclusion of all else.

    A meta like that will result in a single dominating combination where not using it is to give up an assured victory and that is not healthy for the game. We want players to continually experiment with new combinations and that simply wasn't happening because the Wall Wrecker had so quickly become a crutch.

    We also factored in the numerous threads on the forums from the community discussing how "OP" they felt the Wall Wrecker was. While this was not the sole deciding factor of this change, it was a single facet that contributed to it.

    With that in mind, the Wall Wrecker is STILL a very powerful unit. It's still a very viable Siege Machine. This refactoring of its stats does not diminish its abilities very much.
    OK, let me see if I get this right: you released a major update not even 3 weeks ago with a ton of new things to upgrade, you noticed that "very few TH12 players were upgrading their Siege Workshop to unlock the Battle Blimp", and you concluded that "a very large part of that reasoning was because the Wall Wrecker was too good"? I am sorry... what????

    You do realize that everybody wants the new camps for the extra troop space, the new barracks for the electro-dragon, and then upgrade the electro-dragon to max in the lab. Upgrading the siege workshop is just not a priority right now! It's just too soon after the update.

    Look, I am not trying to say that the wall wrecker is not OP. Maybe it is, maybe it isn't. But it is definitely too soon to tell! Give it till September or October, so that enough players have sufficiently progressed with their upgrades in TH12, see how the max wrecker fares against TH12 with maxed defenses, see how many people prefer the wrecker over the blimp, and then decide if a nerf is needed or not.

    What is happening now is deja vu. It reminds me of the witch nerfing scandal after the TH11 update, which ended up ruining witches for a long time.

    Dear SC, before you nerf something... resist the impulse, and just wait a bit. Gather evidence and evaluate it. You don't need to theorize and reason things out, just wait patiently for a while till you collect the data you need.
    CoC: Elder in war clan Fontana #YQP89RPV. Always recruiting Greek-speaking warriors!
    CR: Co-Leader in Greece Elite #PCUPC0VV
    BB: Member in Greece #GVQRY2

  10. #330
    Forum Elder MrMechEngin's Avatar
    Join Date
    Jul 2015
    Location
    Canada
    Posts
    2,426
    Quote Originally Posted by Holps View Post
    The SM was absolutely OP. You should not be able to drop it unprotected and simply hide in it's shadow. It will still be a great addition to any ground army at TH12 but will require a little more planning...as it should.
    How can you make that determination already? Do you have a maxed TH12 yet? Have you raided a maxed TH12 yet? Why do I have the feeling the answer to both of those questions is no? Might be a good idea to begin that post with "IMHO."

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •