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  Click here to go to the first staff post in this thread.   Thread: Clash of Clans - Balance Changes (NEW) - Coming soon.

  1. #311
    Fresh Spawn
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    So SC you have decided to kill the WW at the TH12 level because it was powerful against TH11s and 10s.

    Wasn't the WW created to contend with TH12 max defense? If that's the case then why Nerf it at the TH12 level, you dropped it 1000hps, so now it's basically none essential and a glorified WB. Most TH12s put there THS outside anyway since the TH itself is a defense.

    In time the TH12 defenses will catch the offense. As for people not upgrading the BB it's been 2 weeks, we have to do camps, GW got 10 more levels, we have to upgrade 6 different elixir troops, upgrading SM to get BB isn't high on the priority list. I'm all for game balancing but aren't higher level THS and Troops suppose to smash lower levels? I think you should remove the WW altogether or make it where it can't be donated to TH11s and 10s if the concern is its OP.

  2. #312
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    The nerf on the siege machine is too much too soon. On a well designed TH11 base, it will not make it to the TH without freezing single targeting inferno towers along the way. As TH12 defenses begin to level up, it will only become more obvious how premature your nerf was.

    It's disgusting to see changes that have made it through beta testing get nerfed within such a short time of release. You drive people to upgrade, with many buying gems to add this item and then almost immediately you change what we paid for. Who tests these changes? Do you need new testers?

    Now that you have devalued the siege machine, how about reducing the time and cost to build it?

  3. #313
    Forum Elder Colin94's Avatar
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    Quote Originally Posted by Warios View Post
    It's a good thought, but that would make every new player going through th10, to be unimportant in war as well. Would you want to play a game for 3 years before you could make a difference in wars?
    A new player doesn't have max heroes at th10. Before the update new players with 30/30 or 35/35 had almost no chance to 3 star a maxed base. With the wall wrecker it's still pretty tough but possible. Th10 should never have been more difficult than th11.

  4. #314
    Pro Member ilm33's Avatar
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    Quote Originally Posted by TurmBo View Post
    The nerf on the siege machine is too much too soon. On a well designed TH11 base, it will not make it to the TH without freezing single targeting inferno towers along the way. As TH12 defenses begin to level up, it will only become more obvious how premature your nerf was.

    It's disgusting to see changes that have made it through beta testing get nerfed within such a short time of release. You drive people to upgrade, with many buying gems to add this item and then almost immediately you change what we paid for. Who tests these changes? Do you need new testers?

    Now that you have devalued the siege machine, how about reducing the time and cost to build it?

    Don't be so logical, that's not a mistakes. That's a planned nerf of something cool people gemmed fast to get. Easy money grab, I think almost every game do this scam when releasing new content. SC is not different than others.


    Look at CR, often you see OP cards people gems to get tournament lvl and then they nerf.
    Look at every moba.. same process.

    But you're right, this one comes surprinsingly fast, and obvious.
    Last edited by ilm33; June 29th, 2018 at 01:14 PM.
    Quote Originally Posted by TheConfuzed1 View Post
    I'm not sure if this is a display of complete ignorance, or one of the most masterful plays on words to ever be posted on the forum.
    Either way, bravo!

  5. #315
    Forum Elder Colin94's Avatar
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    Quote Originally Posted by Uskrums View Post
    Last war we had 99.2% destruction. Just missed 2 TH12s and those were 87% and 97%. The other 3 TH12s were tripled along with everything else. Hogs OP, Edrags OP. Since the update our lowest destruction rate is 97%
    You are attacking th11 defenses with th12 troops. What did you expect?

  6. #316
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    i agree this is too early to nerf WW

  7. #317
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    I am not sure this unit needed to be nerfed but as other have stated it should not be something that can be donated. My mini account (TH10) has been absolutely destroying anything TH10 in wars and raiding. Nothing but 3 stars. As much as I enjoy the guaranteed 3 stars each attack now this unit clearly should not be available to TH10.

  8. #318
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    Quote Originally Posted by Holps View Post
    The SM was absolutely OP. You should not be able to drop it unprotected and simply hide in it's shadow. It will still be a great addition to any ground army at TH12 but will require a little more planning...as it should.
    100% agree with Holps!

  9. #319
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    Thanks for the detailed info and letting us know when the changes would occur!

  10. #320
    Junior Member PyroMan's Avatar
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    Quote Originally Posted by Darian[Supercell] View Post
    So, I wanted to give a little more transparency into why the Wall Wrecker was rebalanced. We have a ton of data that we've been looking at regarding the Wall Wrecker. We have been watching how it has not just impacted the War community but also casual gameplay as well.

    When you have a game that has a constantly evolving meta, you have to carefully balance how new variables are introduced into that meta. With the Siege Machines, we knew we were not just inserting something new into the meta, we were going to be stirring the pot a bit as well with the new mechanics that the Siege Machines introduced.

    One of the patterns we noticed was that very few TH12 players were upgrading their Siege Workshop to unlock the Battle Blimp and a very large part of that reasoning was because the Wall Wrecker was too good. We could see, in our data, an absolute singular spike in the meta shifting to only using Wall Wreckers to the exclusion of all else.

    A meta like that will result in a single dominating combination where not using it is to give up an assured victory and that is not healthy for the game. We want players to continually experiment with new combinations and that simply wasn't happening because the Wall Wrecker had so quickly become a crutch.

    We also factored in the numerous threads on the forums from the community discussing how "OP" they felt the Wall Wrecker was. While this was not the sole deciding factor of this change, it was a single facet that contributed to it.

    With that in mind, the Wall Wrecker is STILL a very powerful unit. It's still a very viable Siege Machine. This refactoring of its stats does not diminish its abilities very much.

    After 2 weeks of data, it was expected that a high percentage of 12's would dedicate a builder for the second workshop upgrade over many other important things like TH star levels, Army Camps, Clan Castle, Barracks, Gold/Elixer/Dark storage, let alone starting on defense upgrades? TH12's are dealing with mostly 14 day upgrades and ton of them, 2 weeks of data is nothing.

    The single dominating combination? How many years has Queen Healer been dominating without a nerf and actually then add a huge buff with the removal of heal block on infernos instead. WW are dominating because max level WW donation to TH10 and TH11 is what is OP, NOT maxed out TH12! Shame on everyone for not upgrading to Battle Blimp right away in the first 2 weeks.

    Community discussion on how "OP"? Seriously, how can that be measured against the game? How many of them are TH10 & TH11 let alone TH12 with TH11 defense... hummm probably 99+% if not 100%, but its in this community, not game data. The balance would have been not making them available to lower TH level's or limiting the SM level at best if they are still able to have access to them as non-TH12's.

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