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  Click here to go to the first staff post in this thread.   Thread: Clash of Clans - Balance Changes (NEW) - Coming soon.

  1. #231
    Pro Member Ankitagrawal's Avatar
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    Quote Originally Posted by saadfarooq View Post
    can any one please help me i have the same problem when i starts game its just hang on black screen & i also aplly all methode but not happens..please help me.
    did you update your game.....?
    if no then check we had a optional update after th12 comes
    Last edited by Ankitagrawal; June 29th, 2018 at 06:39 AM.
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  2. #232
    Pro Member ilm33's Avatar
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    Quote Originally Posted by Darian[Supercell] View Post
    So, I wanted to give a little more transparency into why the Wall Wrecker was rebalanced. We have a ton of data that we've been looking at regarding the Wall Wrecker. We have been watching how it has not just impacted the War community but also casual gameplay as well.

    When you have a game that has a constantly evolving meta, you have to carefully balance how new variables are introduced into that meta. With the Siege Machines, we knew we were not just inserting something new into the meta, we were going to be stirring the pot a bit as well with the new mechanics that the Siege Machines introduced.

    One of the patterns we noticed was that very few TH12 players were upgrading their Siege Workshop to unlock the Battle Blimp and a very large part of that reasoning was because the Wall Wrecker was too good. We could see, in our data, an absolute singular spike in the meta shifting to only using Wall Wreckers to the exclusion of all else.

    A meta like that will result in a single dominating combination where not using it is to give up an assured victory and that is not healthy for the game. We want players to continually experiment with new combinations and that simply wasn't happening because the Wall Wrecker had so quickly become a crutch.

    We also factored in the numerous threads on the forums from the community discussing how "OP" they felt the Wall Wrecker was. While this was not the sole deciding factor of this change, it was a single facet that contributed to it.

    With that in mind, the Wall Wrecker is STILL a very powerful unit. It's still a very viable Siege Machine. This refactoring of its stats does not diminish its abilities very much.
    *

    Bring back the 1gem donation for WW, or at least reduce their cooking cost, it's now way too much to donate for what we pay for.

    I gemmed that OP WW . I really feel scammed.
    Did the gemming "spike" was also enough to wait untill now to nerf it ? That's how I feel that balance change.


    Just be careful about the messages you send to the players.
    Last edited by ilm33; June 29th, 2018 at 06:47 AM.
    Quote Originally Posted by TheConfuzed1 View Post
    I'm not sure if this is a display of complete ignorance, or one of the most masterful plays on words to ever be posted on the forum.
    Either way, bravo!

  3. #233
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    Wow that seems like a serious siege nerf.

  4. #234
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    Wow...just WOW. I feel scammed and disgusted.

    Hopefully people will notice how You treat them ...

  5. #235
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    Quote Originally Posted by Damiz View Post
    Sigh.

    So before players have maxed out defences nerfs are here already......
    Some youtubers said they are OP.

  6. #236
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    Quote Originally Posted by Darian[Supercell] View Post
    So, I wanted to give a little more transparency into why the Wall Wrecker was rebalanced. We have a ton of data that we've been looking at regarding the Wall Wrecker. We have been watching how it has not just impacted the War community but also casual gameplay as well.

    When you have a game that has a constantly evolving meta, you have to carefully balance how new variables are introduced into that meta. With the Siege Machines, we knew we were not just inserting something new into the meta, we were going to be stirring the pot a bit as well with the new mechanics that the Siege Machines introduced.

    One of the patterns we noticed was that very few TH12 players were upgrading their Siege Workshop to unlock the Battle Blimp and a very large part of that reasoning was because the Wall Wrecker was too good. We could see, in our data, an absolute singular spike in the meta shifting to only using Wall Wreckers to the exclusion of all else.

    A meta like that will result in a single dominating combination where not using it is to give up an assured victory and that is not healthy for the game. We want players to continually experiment with new combinations and that simply wasn't happening because the Wall Wrecker had so quickly become a crutch.

    We also factored in the numerous threads on the forums from the community discussing how "OP" they felt the Wall Wrecker was. While this was not the sole deciding factor of this change, it was a single facet that contributed to it.

    With that in mind, the Wall Wrecker is STILL a very powerful unit. It's still a very viable Siege Machine. This refactoring of its stats does not diminish its abilities very much.
    I agree on a decent nerf of the Wall Wrecker, it was a beast that made high level 3-stars too easy.

    .....and I'm happy I read this tread yesterday, so I forced my clanmates do do all their ram attacks in our ongoing war. Most of the enemys will be quite surprised with the after maintanance performance of their Battle Rams, I guess.
    In a 10 vs. 10 war with 6 TH 12 it will make quite a difference.
    Last edited by MiCra; June 29th, 2018 at 07:41 AM.
    I used to be sarcastic when I was younger ...... Now it turned to solid cynicism.

  7. #237
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    I think there are a number of issues with this and they have already been mentioned. The siege machines are being used by 3 different TH levels and obviously they have a stronger effect on the lower TH's.
    I do not think they will be so strong at TH12 once people have time to upgrade their defences and heroes. Whilst some of the "Youtubers" love to use the OP phrase, I doubt that they can show us its OP on a good TH12 maxed war base.
    A lot of people, myself included have not upgraded to get the blimp or "air siege machine" yet as we are still upgrading camps, storages and lab etc.

    This nerf is a little too soon in my opinion and I am glad I did not max mine out.

  8. #238
    Centennial Club sherwyn6's Avatar
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    The multi inferno range is yet the same I don't see any changes of 1 tile difference from single to multi

  9. #239
    Pro Member ilm33's Avatar
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    Quote Originally Posted by sherwyn6 View Post
    The multi inferno range is yet the same I don't see any changes of 1 tile difference from single to multi
    Because the update havn't occured yet ? I guess..
    Quote Originally Posted by TheConfuzed1 View Post
    I'm not sure if this is a display of complete ignorance, or one of the most masterful plays on words to ever be posted on the forum.
    Either way, bravo!

  10. #240
    Forum Elder darpan2704coc's Avatar
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    Quote Originally Posted by sherwyn6 View Post
    The multi inferno range is yet the same I don't see any changes of 1 tile difference from single to multi
    Wait for the maintenance break

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