NERF squad strikes again, woulda liked to see this come later on after def's have a chance to catch up a lil, but alas.....
IGN: Chief Bosch (65/65/40)/General Bosch (50/50/20)/Sergeant Bosch (40/40)/Corporal Bosch (40/40) (TH: 12, 11, 10, 10)
Clan - Little Sneakers - MILE Alliance - https://forum.supercell.com/showthre...minded-players
Siege Machine with th11 troops can wreck easily my max base th11 base in my experience so i think siege machine should be nerf.
Well Darian, it seems the team has not been paying close attention to our comments at all as this thread shows....Originally Posted by 'Darian[Supercell
Maybe get your team that pay so much attention to read this thread instead eh.....
Or is the truth of the matter that SC have received their spike in revenues from players maxing the WW that now is the time to nerf it? No more players spending gems.... so nerf it and get them to gem some other troop now...
Last edited by Damiz; June 28th, 2018 at 10:59 PM.
Quoting from Supercell... "The Wall Wrecker exists for two simple purposes: smash through anything that it comes across and deliver the Clan Castle troops straight to the heart of the village."
The wall wrecker did it's objective well, most of the time. However, I saw plenty of attacks of mine where it didn't get to the center. And that was with max lvl 3 wall wreckers. If I have to come back to wall breakers and jump spells just to get the wall wrecker to the center... well forget it I'll just go without! It'll get even worse once the town hall 12 defenses get maxed!
I don't think its a big deal btw....nerfs come all the time its nothing new. Pretty sure the WW will still do just fine maybe just use it better to make sure that it can get to the core? Anyway looking forward to the changes so I can see how it does.
You don't think its a big deal? Try telling that to all the players that have spent real money maxing them.
Darian commented in another thread earlier that SC have a huge level of playtesters. A huge level......
Now between SC's data and these playtesters you're telling me they didn't notice that the WW needed (not that I think it did btw) a nerf?
No, what SC did was roll out a troop that the gemmers would gem. They maximised their profits. And then when the gemmers had finished, they nerfed the troup into the ground.
This was all about maximising profits.
And if, as Darian says, they listened to us when they introduced this nerf then lol. That is the worst PR stunt I've seen and Darian needs to pay more attention to the forums.
I've play tested my lvl 2 WW and it has no hope against max 12 defences when they get there. It struggles now against max 11 defences...
If you introduce a troop with a simple mechanic to reach a TH and it fails - that is a bad design. Simple.
SC have a track record of screwing players over, Clock Tower, Miners in particular stands out for me - I had hoped Darian would stop this... guess he knows which side his bread is buttered![]()
Last edited by Damiz; June 28th, 2018 at 11:15 PM.
The gemmers will now need to gem the workshop and the blimp - SC using data to precision target the use of gems.