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  Click here to go to the first staff post in this thread.   Thread: Clash of Clans - Balance Changes (NEW) - Coming soon.

  1. #171
    Pro Member STRIKER44's Avatar
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    Quote Originally Posted by Armageddon3223 View Post
    Ahh stop with the whining.. The WW was obviously too strong, stop trying to lie to others and yourself. The nerf was needed, on what scale? It's still to be seen. Let's try it for a while, shall we?
    If your ww melts against max defenses, drop some giants to tank, add some wbs for the first layer of walls, drop the ww a bit later on the attack, be creative...
    If after a while we see a buff to the ww is needed it will get buffed.
    So much drama in one thread
    I assume you have a th12 to go along with the th10 you talked about last week? At th 10 yes a lvl 3 is a bit OP, but lace on some th 12 shoes and let us know what you think. Funny how player in lower th saying a th 12 troops is op.

  2. #172
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    Quote Originally Posted by Armageddon3223 View Post
    I've seen a lot of times on 12v12 attacks (not maxed on defenses) in our wars where a ww survived thru half the base or even all the way to the other side of the base so it was strong at th12 also.
    .
    You wouldn’t be making this up would you..... most stop and self destruct at the th and cannot travel right across the base.....or are you fighting wars where the other side have their th outside the walls?

  3. #173
    Millennial Club Boschman93's Avatar
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    NERF squad strikes again, woulda liked to see this come later on after def's have a chance to catch up a lil, but alas.....
    IGN: Chief Bosch (65/65/40)/General Bosch (50/50/20)/Sergeant Bosch (40/40)/Corporal Bosch (40/40) (TH: 12, 11, 10, 10)

    Clan - Little Sneakers - MILE Alliance - https://forum.supercell.com/showthre...minded-players

  4. #174
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    Siege Machine with th11 troops can wreck easily my max base th11 base in my experience so i think siege machine should be nerf.

  5. #175
    Forum All-Star Damiz's Avatar
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    Quote Originally Posted by 'Darian[Supercell

    A very heartfelt thank you to YOU, the players, for sharing your thoughts and feedback regarding the game. The recent series of QoL and balance changes have been a result of your direct input and discussion threads. The Clash team has been paying close attention to your comments.
    Well Darian, it seems the team has not been paying close attention to our comments at all as this thread shows....

    Maybe get your team that pay so much attention to read this thread instead eh.....

    Or is the truth of the matter that SC have received their spike in revenues from players maxing the WW that now is the time to nerf it? No more players spending gems.... so nerf it and get them to gem some other troop now...
    Last edited by Damiz; June 28th, 2018 at 10:59 PM.

  6. #176
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    Quote Originally Posted by Armageddon3223 View Post
    Ahh stop with the whining.. The WW was obviously too strong, stop trying to lie to others and yourself. The nerf was needed, on what scale? It's still to be seen. Let's try it for a while, shall we?
    If your ww melts against max defenses, drop some giants to tank, add some wbs for the first layer of walls, drop the ww a bit later on the attack, be creative...
    If after a while we see a buff to the ww is needed it will get buffed.
    So much drama in one thread
    Quoting from Supercell... "The Wall Wrecker exists for two simple purposes: smash through anything that it comes across and deliver the Clan Castle troops straight to the heart of the village."

    The wall wrecker did it's objective well, most of the time. However, I saw plenty of attacks of mine where it didn't get to the center. And that was with max lvl 3 wall wreckers. If I have to come back to wall breakers and jump spells just to get the wall wrecker to the center... well forget it I'll just go without! It'll get even worse once the town hall 12 defenses get maxed!

  7. #177
    Norf
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    I don't think its a big deal btw....nerfs come all the time its nothing new. Pretty sure the WW will still do just fine maybe just use it better to make sure that it can get to the core? Anyway looking forward to the changes so I can see how it does.

  8. #178
    Forum All-Star Damiz's Avatar
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    Quote Originally Posted by Norf View Post
    I don't think its a big deal btw....nerfs come all the time its nothing new. Pretty sure the WW will still do just fine maybe just use it better to make sure that it can get to the core? Anyway looking forward to the changes so I can see how it does.
    You don't think its a big deal? Try telling that to all the players that have spent real money maxing them.

    Darian commented in another thread earlier that SC have a huge level of playtesters. A huge level......

    Now between SC's data and these playtesters you're telling me they didn't notice that the WW needed (not that I think it did btw) a nerf?

    No, what SC did was roll out a troop that the gemmers would gem. They maximised their profits. And then when the gemmers had finished, they nerfed the troup into the ground.

    This was all about maximising profits.

    And if, as Darian says, they listened to us when they introduced this nerf then lol. That is the worst PR stunt I've seen and Darian needs to pay more attention to the forums.

    I've play tested my lvl 2 WW and it has no hope against max 12 defences when they get there. It struggles now against max 11 defences...

    If you introduce a troop with a simple mechanic to reach a TH and it fails - that is a bad design. Simple.

    SC have a track record of screwing players over, Clock Tower, Miners in particular stands out for me - I had hoped Darian would stop this... guess he knows which side his bread is buttered
    Last edited by Damiz; June 28th, 2018 at 11:15 PM.

  9. #179
    Norf
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    Quote Originally Posted by Damiz View Post
    You don't think its a big deal? Try telling that to all the players that have spend real money maxing them.

    Darian commented in another thread earlier that SC have a huge level of playtesters. A huge level......

    Now between SC's data and these playtesters you're telling me they didn't notice that the WW needed (not that I think it did btw) a nerf?

    No, what SC did was roll out a troop that the gemmers would gem. They maximised their profits. And then when the gemmers had finished, they nerfed the troup into the ground.

    This was all about maximising profits.

    And if, as Darian says, they listened to us when they introduced this nerf then lol. That is the worst PR stunt I've seen and Darian needs to pay more attention to the forums.

    I've play tested my lvl 2 WW and it has no hope against max 12 defences when they get there. It struggles now against max 11 defences...

    If you introduce a troop with a simple mechanic to reach a TH and it fails - that is a bad design. Simple.
    Spent a lot of money on this game too...so? You guys are protesting without even seeing it in action first.
    Last edited by Norf; June 28th, 2018 at 11:15 PM.

  10. #180
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    The gemmers will now need to gem the workshop and the blimp - SC using data to precision target the use of gems.

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