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  Click here to go to the first staff post in this thread.   Thread: Clash of Clans - Balance Changes (NEW) - Coming soon.

  1. #161
    Matsi
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    Quote Originally Posted by Darian[Supercell] View Post
    So, I wanted to give a little more transparency into why the Wall Wrecker was rebalanced.

    One of the patterns we noticed was that very few TH12 players were upgrading their Siege Workshop to unlock the Battle Blimp and a very large part of that reasoning was because the Wall Wrecker was too good. We could see, in our data, an absolute singular spike in the meta shifting to only using Wall Wreckers to the exclusion of all else.
    The update is just out and I think people didn’t come to updating the siege yet while they have other priorties at the moment like upgrading their storages to be able to collect 12 miljon of gold and elixer. And not to forget the army camps. Upgrading siege camp is lower on the priority list.

  2. #162
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    Would not a better solution to this be to take away the ability to donate these? Then only th12 would get them. This is absolutely the most impulsive Ill thought out reaction I’ve ever seen out of supercell. What an absolute joke. And darian your comment about wall wreckers being used more? Yeah... no kidding, they’re unlocked first, before blimps.... what the smack did you expect??? Most players aren’t even close to being finished with their upgrades. What an Utterly asinine move by supercell.

  3. #163
    Goonerwinone
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    Wink Déjà vu (no tin foil hats were harmed in this post)

    Déjà vu.
    I was going to write quite a long post on this but I think after being called out as a conspiracy theorist yesterday I'll give it a miss.
    I quite like the forum's at the moment.

    But I will thank you for the heads up before supercell has their month long July holiday ,as I could see Dec 15 happening all over again, I think you (supercell) could too.

    Have a nice holiday btw.
    Last edited by Goonerwinone; June 28th, 2018 at 10:19 PM.

  4. #164
    Junior Member TheDragonQueen's Avatar
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    This makes me very sad as most th12s still have weak defense. The level 3 wrecker was overpowered against th10s imo, but not 12s. How about a nerf to the seige level when donated to certain th levels? Donations to th10 stays level 1, donations to th11 stays level 2, th12 stays level 3. I have a feeling the machines will eventually be buffed again.
    Last edited by TheDragonQueen; June 28th, 2018 at 10:27 PM.

  5. #165
    Forum Elder Colin94's Avatar
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    Quote Originally Posted by Armageddon3223 View Post
    I've seen a lot of times on 12v12 attacks (not maxed on defenses) in our wars where a ww survived thru half the base or even all the way to the other side of the base so it was strong at th12 also.
    You can say that those weren't max th12s.. Yes, but most players don't have a max th12 so it doesn't really affect gameplay. After a while when more players start maxing their defenses and we notice wws aren't going very well, they can still be buffed, it's not like once you nerf something it can't be buffed ever again.
    Nerf and buff circles have been a thing in clash for as long as I can remember and it is something that helps the game in a way so I won't become boring and repetitive but always evolving.
    A wall wrecker can only survive that long if golems or other troops are tanking for them. This doesn't make them op. Your king for example can do this, too. Try to drop them alone against a max th11. They destroy one wall or maybe two if there are few defenses on this side.

    I doubt that they will buff wall wreckers when more players have maxed th12. We will have to use weak wall wreckers against max th12 for a long time. Just look what they did to miners ...

  6. #166
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    Quote Originally Posted by Darian[Supercell] View Post

    One of the patterns we noticed was that very few TH12 players were upgrading their Siege Workshop to unlock the Battle Blimp and a very large part of that reasoning was because the Wall Wrecker was too good.
    Not sure where that reasoning has come from. To upgrade the siege workshop you have to upgrade the th, build the siege workshop and then upgrade the siege workshop. There has barely been enough time to do this. I have concentrated on using my elixir on building army camps, barracks, lab and unfortunately siege machine upgrade. My builders have been too busy and the elixir has gone elsewhere initially.

    Im guessing that you are looking at the gemming community to see what they are doing as it is still too early for a lot of players to even consider upgrading their siege workshop.

    Regarding siege machines being too op, well of course they are as people haven’t upgraded their walls and defences yet.

  7. #167
    Pro Member STRIKER44's Avatar
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    Quote Originally Posted by ClashMonkLooting View Post
    what the.... WW lv3 is gonna be weaker than current lv1
    im guessing a lv5 is coming to fill SC pocket?
    I agree that writing is on the wall. Whole thing just stinks. First time in a while I put money into the game. I Guess I'll go back to being a freeloader.

  8. #168
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    Quote Originally Posted by Summer Smolson View Post
    True, but as a TH12 I'd just like to point out that the only reason I haven't upgraded it yet is because there are plenty of other elixir heavy upgrades I focused on first. Camps, lab, miners, gold storages, barracks... So it wasn't that I didn't want to upgrade it, it's that I had other things I needed to upgrade first.

    I think the wall wrecker is a tad tanky and I'll wait and see on how this nerf turns out before grabbing my pitchfork, but I will say it seems like a bit of a knee jerk reaction from my perspective. Just my 2 cents.
    This sums up my view also. I look forward immensely to playing with the Blimp....but I have other priorities first. To suggest that current data is showing a new meta that is heavily skewed to WW use is frankly incorrect...in the longer term. It was obvious that in the short term it would be heavily used....how can SC be surprised ?

    I think you are using data very poorly in making this decision....and that’s coming from an economist.....


  9. #169
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    I agree reed with this post. Plus, I’d like to add that nerfing to such an extreme makes the game hard to plan for.

    Quote Originally Posted by GameTheory View Post
    TERRIBLE!!!

    Seige is NOT op.

    Our high lvl clan is already facing adapted th12 base designs. These bases are brand new th12 but with added lvl 1 traps and 4star th. With power potions and maxed out th12 army they are VERY dificult to 3star with highly surgical customized 4 stage armies. If anything th12 armies were going to be very under powered once th12 defenses catch up.

    We have max th11 and th10 bases that resisted multiple 3star attempts from exceptional war enemies of equal th lvl.

    It is WAAAY too early to nerf anything. This is stupid. Most people just still have bad bases.

    P.S. the multi buff seems ok since weve seen for many months the ballance of that defense. Give seige a couple more months to feel it out. Your just going to have to buff it again then anyway.

  10. #170
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    Really supercell?

    you guys still playing the game or only making balance change whitout know nothing about the game...

    They are to OP? you guys try to use it on th 11 full or th 12 whit good defense.. of curse on th 10 or new th 11 destroy alot of things but you can't say this is op... Why not limit the donation max lv per TH like other ppl say th10 lv 1, th 11 lv 2, th 12 lv 3.. and the problem whit using only the WALL WRECKER its because the battle blimp its to WEAK and not usefull for nothing .. is to fast for baloons, dragons etc-


    PLEASE DON'T MAKE THIS NERF NOW! wait untill th 12 get to max

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