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Thread: You know your base rocks when.. [In memory of my TH7]

  1. #71
    Forum Veteran Pingfao's Avatar
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    Quote Originally Posted by PololoP View Post
    here is my adapted design of your base btw.



    The space all around is to prevent archers from shooting over though I frankly don't remember the last replay someone used a rage+goblin strategy with which he broke into the inner core but he cleared that side before with gobs and archers (from which I don't remember if they shot over the wall or not)
    That's a nice looking base How is it working out for you? I notice that those attacks in waves, with the last wave being a goblin rush, will beat this layout. However, they are fairly rare, at least the effective ones. Also, you need 2 spaces between your wall and building to be out of the archers' range.
    Last edited by Pingfao; February 13th, 2013 at 05:22 AM.

  2. #72
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    Quote Originally Posted by Pingfao View Post
    That's a nice looking base How is it working out for you? I notice that those attacks in waves, with the last wave being a goblin rush, will beat this layout. However, they are fairly rare, at least the effective ones. Also, you need 2 spaces between your wall and building to be out of the archers' range.
    The weakness of this base is if people know how to use their archers/ goblins/ barbs. The only person breaking through so far was a th8 or 9 with lvl 5 troops using archers/ goblins + rage after the goblins cleared the collectors at one side. Other people didn't even come close to destroy a single building as they attacked from northeast/ southwest and usually their "let's drop everything at once" troops are getting killed by 2 mortar hits. Even giants, as they are attracted to the cannons will only last 1 cannon and getting latest destroyed on their way to one of the archer tower.
    One guy send like 10 or 12 lvl 3 wallbreakers which weare eating the middle wall northeast... to his dissatisfaction I guess.

    Good to know though because I just recently heared about it and I've seen enemies archers hitting the wall while the building behind was 1 space off the wall.

    This is a previous layout and at some point I had 1 gold mine outside/ 1 space behind and then a elixier storage. Archers were hitting the wall. They also seem to jump over every wall (while on defense) even if the enemy is standing right behind the wall.


  3. #73
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    Quote Originally Posted by PololoP
    Other people didn't even come close to destroy a single building as they attacked from northeast/ southwest and usually their "let's drop everything at once" troops are getting killed by 2 mortar hits. Even giants, as they are attracted to the cannons will only last 1 cannon and getting latest destroyed on their way to one of the archer tower.
    One guy send like 10 or 12 lvl 3 wallbreakers which weare eating the middle wall northeast... to his dissatisfaction I guess.
    Glad it's working for ya WBs bloopers are my favorite thing to watch haha

  4. #74
    Junior Member thekhan's Avatar
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    easy for me. i can destroy this hard base village in 1 min.
    my challenge.and i will use troops for this battle
    14 Giant 4 level
    52 Archer 5 level
    1 healer 2 level
    8 wall breaker 4 level
    ..................................(Duzz!)

  5. #75
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    Quote Originally Posted by Pingfao View Post
    Not sure if that was necessary shrestha1981
    Well, those were for the non-believers who weren't taking my words that over the past 10 days, the biggest successful attack on my village took away 50K and that so far no one has gotten inside the base.

    Now, this statement has just been falsified just an hour ago, with someone attacking me with 150 goblins, 50 archers, and 2 rage spells - don't know why he didn't attack me from the South East, but released all the goblins from the South West after the buildings were taken down by the archers. With two rage spells spent, the goblins entered inside the base like crazy, but again, thanks to the GB, almost all were killed as they were raiding the DE and one Elixir storage - so my Gold still untouched.

    I'm sure had he implemented the same strategy from the South East, he would've succeeded in raiding all gold.
    Last edited by shrestha1981; February 13th, 2013 at 07:10 AM.

  6. #76
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    Quote Originally Posted by Hannibal View Post
    That's not bad as far as egg crates go. Some of the strips are funky, but they achieve the most important goal of being really long. Personally I'd probably move the cannon, archer tower, and air defense outside the crate to tighten it up a bit.

    If I were to attack I'd probably ignore the strips. Archers to take out surrounding buildings and then rage through the walls since they're only two thick.

    Out of curiosity, is there a reason why you've set those up as disconnected strips rather than spikes anyway?
    I need the air defense to take out at least 3-4 dragons. Max I've taken out are 4 Level 3 dragons with 2 seeking mines, 4 air bombs, and the constant attack from the AD. When a guy attacked me with 10 dragons, the base simply gave up!

    Regarding the disconnected strips instead of long spikes, I've kept them like that because on those passageways lie all the air lifters , and if I don't have those passages, all the troops after they've taken the surrounding buildings will start banging on the walls whereas when that hollow passageway is left open, approx 40% of the troops divert from banging on the walls to moving sideways to destroying other defense structures, etc.

  7. #77
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    Quote Originally Posted by thekhan View Post
    easy for me. i can destroy this hard base village in 1 min.
    my challenge.and i will use troops for this battle
    14 Giant 4 level
    52 Archer 5 level
    1 healer 2 level
    8 wall breaker 4 level
    ..................................(Duzz!)
    please feel free to elaborate

  8. #78
    Forum Veteran Pingfao's Avatar
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    Quote Originally Posted by thekhan View Post
    easy for me. i can destroy this hard base village in 1 min.
    my challenge.and i will use troops for this battle
    14 Giant 4 level
    52 Archer 5 level
    1 healer 2 level
    8 wall breaker 4 level
    ..................................(Duzz!)
    I would love to see an elaboration of this as well I don't think a healer/giant combo would do too well against this layout.

  9. #79
    Super Member Hannibal's Avatar
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    Quote Originally Posted by shrestha1981 View Post
    I need the air defense to take out at least 3-4 dragons. Max I've taken out are 4 Level 3 dragons with 2 seeking mines, 4 air bombs, and the constant attack from the AD. When a guy attacked me with 10 dragons, the base simply gave up!

    Regarding the disconnected strips instead of long spikes, I've kept them like that because on those passageways lie all the air lifters , and if I don't have those passages, all the troops after they've taken the surrounding buildings will start banging on the walls whereas when that hollow passageway is left open, approx 40% of the troops divert from banging on the walls to moving sideways to destroying other defense structures, etc.

    That makes sense on the strips. The argument against what you've done is that by connecting the spikes, often you can make the attacking army do a lot more walking around the spikes which gives your defenses more time to attack. I usually prefer to make a longer walking path, myself, but it may be six of one versus one half dozen of another.
    With apologies, I don't give out my Gamecenter ID or respond to PM solicitations to do base design critiques.

  10. #80
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    Quote Originally Posted by Hannibal View Post
    That makes sense on the strips. The argument against what you've done is that by connecting the spikes, often you can make the attacking army do a lot more walking around the spikes which gives your defenses more time to attack. I usually prefer to make a longer walking path, myself, but it may be six of one versus one half dozen of another.
    Agreed. Sometimes, they even start attacking the spikes instead of walking around them. Lazy ♥♥♥♥♥♥♥s

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