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Thread: New Defense Tower: Witch Tower

  1. #61
    Senior Member KingDao's Avatar
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    Ok, I have once again edited the OP, and the edits are in red. I hope you guys like this idea! Furthermore, I have upped the maximum tower count to two again. (based on feedback.)

    ~KingDao
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  2. #62
    Pro Member SargeantZeal's Avatar
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    The search radius for skeleton got me thinking a bit.

    Does the skeleton behaves like the BK? Once triggered, by troops coming into his search radius, he will chase down any other hostile troops for the rest of the attack. Or does the skeletons just stand there when there are 100 barbarians attacking the other side of the village just because the attackers are not inside its search radius?

    some things i can think of to balance the 'skeletal horde' when there are also witches in the cc:

    14 total skeletons might be a bit much, and a single witch tower is kinda odd, why not reduce the number of summoned skeletons by the spire? And have them summon more powerful type of undead archers/wizards.

    Undead archers would have the same range, attack speed and movement speed of their living counterparts and only half their hp and dps.

    Undead wizards should do about 1/4th the damage of living wizards and hp twice that of the undead archers, all other stats should be similar to the original wizard, including the splash damage to keep control of witches and their skeletons by attackers.

    3 skeletal archers and 1 skeletal wizard for each maxed witch spire sounds good, as they have splash capability and are able to go mobile in an attack.

    just my opinions here. Ty.

  3. #63
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    love the idea and i think supercell should develop it

  4. #64
    Senior Member KingDao's Avatar
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    I was thinking that for the tower's skeletons, they would only attack troops inside the search radius. This acts as a balancing mechanism against skeletal hordes. Also, please note that I have included skeletal archers, but I don't believe I shall include an undead wizard as well. Thanx for the feedback tho! You may see some edits in the OP.

    ~KingDao
    Last edited by KingDao; March 31st, 2014 at 07:59 PM.
    IGN:*Daowulf*
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  5. #65
    Senior Member KingDao's Avatar
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    OP has finally been edited! Please review the changes! (Sorry it took me so long )

    ~KingDao
    IGN:*Daowulf*
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  6. #66
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    Lightbulb This Thread Is To OP

    Quote Originally Posted by KingDao View Post
    Long have the witches aided our armies in their raids. Now though, an emissary from the witch covens has come to propose a change in our people's relationship. Introducing the first troop spawning defense tower:

    The Witch Spire* (Max. of 2 at TH 10. First Spire at TH 9?)

    Physical Description: Perched on an edifice much like the towers of the wizards, the witch has a commanding view from which to summon fallen foes to fight for you. The witch does actually damage your enemies too, but she also summons forth skeletal warriors (and archers!) to fight for you.

    LVL 1

    Max Summoned Units: 5

    Hitpoints: 650

    DPS: 35

    Range: 10 tiles

    Effect type: Area Splash (2 tile radius)

    Targets: Ground

    ...

    Skeleton**

    Damage Per Second: 25

    Hitpoints: 45

    Favorite Target: Any

    Damage Type: Single Target

    Targets: Ground & Air

    Movement Speed: 24

    Search Radius: 5 tiles***

    *This tower fires two attack bolts, and then a summons up to 5 skeletal warriors.

    **Skeleton stats are the same as the stats for the in-game skeletons that the witch troop summons. Furthermore, at the battle's end, skeletons have a 50% chance of turning into tombstones worth 10 elixir. Only difference is that two of the five skeletons summoned will be archers!

    ***Troops outside skeleton search radius are not targeted by the skeletons.

    Cost: 1.5 million Gold
    i think this idea is to OP because there is to much summoned units i think this idea would have some pottential but it need modifications

  7. #67
    Centennial Club ujellybro's Avatar
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    Great idea! I'm thinking of a design like this one...Necromancers-tower.jpg
    IGN: Craz3
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  8. #68
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    Good idea but we have skeleton traps

  9. #69
    Forum Veteran ColonelAwesome's Avatar
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    Quote Originally Posted by Mythness View Post
    Good idea but we have skeleton traps
    This thread was made before skeleton traps. It is ancient. Please do not bump
    Clash of Clans: stopped at TH 9, Level 99
    My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea
    Quote Originally Posted by dahimi View Post
    Sigh...I really hate this sub forum.
    Quote Originally Posted by RedHuntress View Post
    We're all in the same boat, called the USS Guessing Game.

  10. #70
    Junior Member dragonrealm's Avatar
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    Quote Originally Posted by hande View Post
    If the tower itself does not damage enemy, as you write, then what does the damage type (splash) stand for?
    an interesting idea but does it compete with the clan house?
    well, you get guranteed troops, constant, and........it also does damage, unlike the clan CASTLE

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