Ok, I have once again edited the OP, and the edits are in red. I hope you guys like this idea! Furthermore, I have upped the maximum tower count to two again. (based on feedback.)
~KingDao
Ok, I have once again edited the OP, and the edits are in red. I hope you guys like this idea! Furthermore, I have upped the maximum tower count to two again. (based on feedback.)
~KingDao
IGN:*Daowulf*
LvLs: TH- 9 EXP- 102
Clan:Rise of Arnor (Leader)
Sig By OrangeJJ
The search radius for skeleton got me thinking a bit.
Does the skeleton behaves like the BK? Once triggered, by troops coming into his search radius, he will chase down any other hostile troops for the rest of the attack. Or does the skeletons just stand there when there are 100 barbarians attacking the other side of the village just because the attackers are not inside its search radius?
some things i can think of to balance the 'skeletal horde' when there are also witches in the cc:
14 total skeletons might be a bit much, and a single witch tower is kinda odd, why not reduce the number of summoned skeletons by the spire? And have them summon more powerful type of undead archers/wizards.
Undead archers would have the same range, attack speed and movement speed of their living counterparts and only half their hp and dps.
Undead wizards should do about 1/4th the damage of living wizards and hp twice that of the undead archers, all other stats should be similar to the original wizard, including the splash damage to keep control of witches and their skeletons by attackers.
3 skeletal archers and 1 skeletal wizard for each maxed witch spire sounds good, as they have splash capability and are able to go mobile in an attack.
just my opinions here. Ty.
love the idea and i think supercell should develop it
I was thinking that for the tower's skeletons, they would only attack troops inside the search radius. This acts as a balancing mechanism against skeletal hordes. Also, please note that I have included skeletal archers, but I don't believe I shall include an undead wizard as well. Thanx for the feedback tho! You may see some edits in the OP.
~KingDao
Last edited by KingDao; March 31st, 2014 at 07:59 PM.
IGN:*Daowulf*
LvLs: TH- 9 EXP- 102
Clan:Rise of Arnor (Leader)
Sig By OrangeJJ
OP has finally been edited! Please review the changes! (Sorry it took me so long)
~KingDao
IGN:*Daowulf*
LvLs: TH- 9 EXP- 102
Clan:Rise of Arnor (Leader)
Sig By OrangeJJ
Great idea! I'm thinking of a design like this one...Necromancers-tower.jpg
IGN: Craz3
BB: (HQ 18 Level 45 VP ((BEST)) 508) CoC: TH9
Good idea but we have skeleton traps![]()
Clash of Clans: stopped at TH 9, Level 99
My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea